diff --git a/examples/textures/resources/button.png b/examples/textures/resources/button.png index a50585db0..99a383b69 100644 Binary files a/examples/textures/resources/button.png and b/examples/textures/resources/button.png differ diff --git a/examples/textures/resources/buttonfx.wav b/examples/textures/resources/buttonfx.wav index 7d161ad74..b93b0ca0b 100644 Binary files a/examples/textures/resources/buttonfx.wav and b/examples/textures/resources/buttonfx.wav differ diff --git a/examples/textures/resources/explosion.png b/examples/textures/resources/explosion.png index ed5321631..42fbffb86 100644 Binary files a/examples/textures/resources/explosion.png and b/examples/textures/resources/explosion.png differ diff --git a/examples/textures/resources/smoke.png b/examples/textures/resources/smoke.png deleted file mode 100644 index f0f00a793..000000000 Binary files a/examples/textures/resources/smoke.png and /dev/null differ diff --git a/examples/textures/resources/spark_flame.png b/examples/textures/resources/spark_flame.png new file mode 100644 index 000000000..ab24b0ec2 Binary files /dev/null and b/examples/textures/resources/spark_flame.png differ diff --git a/examples/textures/textures_particles_blending.c b/examples/textures/textures_particles_blending.c index d094c6c2a..3e3cd8445 100644 --- a/examples/textures/textures_particles_blending.c +++ b/examples/textures/textures_particles_blending.c @@ -48,7 +48,7 @@ int main(void) float gravity = 3.0f; - Texture2D smoke = LoadTexture("resources/smoke.png"); + Texture2D smoke = LoadTexture("resources/spark_flame.png"); int blending = BLEND_ALPHA; @@ -85,7 +85,7 @@ int main(void) if (mouseTail[i].alpha <= 0.0f) mouseTail[i].active = false; - mouseTail[i].rotation += 5.0f; + mouseTail[i].rotation += 2.0f; } } diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 823c1b8ab..02f06aab8 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -11,8 +11,8 @@ #include "raylib.h" -#define NUM_FRAMES 8 -#define NUM_LINES 6 +#define NUM_FRAMES_PER_LINE 5 +#define NUM_LINES 5 int main(void) { @@ -32,7 +32,7 @@ int main(void) Texture2D explosion = LoadTexture("resources/explosion.png"); // Init variables for animation - int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width + int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height int currentFrame = 0; int currentLine = 0; @@ -73,7 +73,7 @@ int main(void) { currentFrame++; - if (currentFrame >= NUM_FRAMES) + if (currentFrame >= NUM_FRAMES_PER_LINE) { currentFrame = 0; currentLine++;