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Update rshapes.c
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@ -1432,6 +1432,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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Rectangle shapeRect = GetShapesTextureRectangle();
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Rectangle shapeRect = GetShapesTextureRectangle();
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rlBegin(RL_QUADS);
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rlBegin(RL_QUADS);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
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rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
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@ -1441,7 +1442,7 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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rlVertex2f(v2.x, v2.y);
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rlVertex2f(v2.x, v2.y);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(v2.x, v2.y);
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rlVertex2f(v3.x, v3.y);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(v3.x, v3.y);
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rlVertex2f(v3.x, v3.y);
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