mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-06 14:23:12 +00:00
Use the vertex color as part of the base shader in GLSL330 (#4431)
This commit is contained in:
parent
6c3b1fa1de
commit
728ccc96bc
@ -20,6 +20,9 @@ void main()
|
|||||||
|
|
||||||
// NOTE: Implement here your fragment shader code
|
// NOTE: Implement here your fragment shader code
|
||||||
|
|
||||||
finalColor = texelColor*colDiffuse;
|
// final color is the color from the texture
|
||||||
|
// times the tint color (colDiffuse)
|
||||||
|
// times the fragment color (interpolated vertex color)
|
||||||
|
finalColor = texelColor*colDiffuse*fragColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user