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Update rlgl.h
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@ -3082,6 +3082,7 @@ void rlUnloadTexture(unsigned int id)
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}
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// Generate mipmap data for selected texture
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// NOTE: Only supports GPU mipmap generation
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void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps)
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{
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glBindTexture(GL_TEXTURE_2D, id);
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