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fix SDL3 gamepad detection (#5176)
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8d48a12306
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@ -98,7 +98,7 @@ typedef struct {
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SDL_GLContext glContext;
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SDL_GameController *gamepad[MAX_GAMEPADS];
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SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids
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SDL_JoystickID gamepadId[MAX_GAMEPADS]; // Joystick instance ids, they do not start from 0
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SDL_Cursor *cursor;
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bool cursorRelative;
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} PlatformData;
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@ -1706,19 +1706,34 @@ void PollInputEvents(void)
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{
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int jid = event.jdevice.which; // Joystick device index
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if (CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
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// check if already added at InitPlatform
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for (int i = 0; i < MAX_GAMEPADS; ++i)
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{
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platform.gamepad[jid] = SDL_GameControllerOpen(jid);
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platform.gamepadId[jid] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
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if (platform.gamepad[jid])
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if (jid == platform.gamepadId[i])
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{
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CORE.Input.Gamepad.ready[jid] = true;
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CORE.Input.Gamepad.axisCount[jid] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[jid]));
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CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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CORE.Input.Gamepad.axisState[jid][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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memset(CORE.Input.Gamepad.name[jid], 0, MAX_GAMEPAD_NAME_LENGTH);
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strncpy(CORE.Input.Gamepad.name[jid], SDL_GameControllerNameForIndex(jid), MAX_GAMEPAD_NAME_LENGTH - 1);
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return;
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}
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}
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int nextAvailableSlot = 0;
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while (nextAvailableSlot < MAX_GAMEPADS && CORE.Input.Gamepad.ready[nextAvailableSlot])
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{
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++nextAvailableSlot;
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}
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if ((nextAvailableSlot < MAX_GAMEPADS) && !CORE.Input.Gamepad.ready[nextAvailableSlot])
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{
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platform.gamepad[nextAvailableSlot] = SDL_GameControllerOpen(jid);
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platform.gamepadId[nextAvailableSlot] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[nextAvailableSlot]));
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if (platform.gamepad[nextAvailableSlot])
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{
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CORE.Input.Gamepad.ready[nextAvailableSlot] = true;
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CORE.Input.Gamepad.axisCount[nextAvailableSlot] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[nextAvailableSlot]));
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CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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CORE.Input.Gamepad.axisState[nextAvailableSlot][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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memset(CORE.Input.Gamepad.name[nextAvailableSlot], 0, MAX_GAMEPAD_NAME_LENGTH);
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strncpy(CORE.Input.Gamepad.name[nextAvailableSlot], SDL_GameControllerNameForIndex(nextAvailableSlot), MAX_GAMEPAD_NAME_LENGTH - 1);
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}
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else
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{
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@ -1746,7 +1761,7 @@ void PollInputEvents(void)
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{
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int button = -1;
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switch (event.jbutton.button)
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switch (event.gbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
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case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
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@ -1774,7 +1789,7 @@ void PollInputEvents(void)
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{
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (platform.gamepadId[i] == event.jbutton.which)
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if (platform.gamepadId[i] == event.gbutton.which)
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{
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CORE.Input.Gamepad.currentButtonState[i][button] = 1;
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CORE.Input.Gamepad.lastButtonPressed = button;
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@ -1787,7 +1802,7 @@ void PollInputEvents(void)
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{
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int button = -1;
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switch (event.jbutton.button)
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switch (event.gbutton.button)
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{
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case SDL_CONTROLLER_BUTTON_Y: button = GAMEPAD_BUTTON_RIGHT_FACE_UP; break;
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case SDL_CONTROLLER_BUTTON_B: button = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT; break;
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@ -1815,7 +1830,7 @@ void PollInputEvents(void)
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{
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for (int i = 0; i < MAX_GAMEPADS; i++)
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{
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if (platform.gamepadId[i] == event.jbutton.which)
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if (platform.gamepadId[i] == event.gbutton.which)
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{
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CORE.Input.Gamepad.currentButtonState[i][button] = 0;
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if (CORE.Input.Gamepad.lastButtonPressed == button) CORE.Input.Gamepad.lastButtonPressed = 0;
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@ -2044,21 +2059,28 @@ int InitPlatform(void)
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platform.gamepadId[i] = -1; // Set all gamepad initial instance ids as invalid to not conflict with instance id zero
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}
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for (int i = 0; (i < SDL_NumJoysticks()) && (i < MAX_GAMEPADS); i++)
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{
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platform.gamepad[i] = SDL_GameControllerOpen(i);
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platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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int numJoysticks = 0;
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SDL_JoystickID *joysticks = SDL_GetJoysticks(&numJoysticks); // array of joystick IDs, they do not start from 0
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if (platform.gamepad[i])
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if (joysticks)
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{
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for (int i = 0; (i < numJoysticks) && (i < MAX_GAMEPADS); i++)
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{
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CORE.Input.Gamepad.ready[i] = true;
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CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1);
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CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
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platform.gamepad[i] = SDL_GameControllerOpen(joysticks[i]);
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platform.gamepadId[i] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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if (platform.gamepad[i])
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{
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CORE.Input.Gamepad.ready[i] = true;
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CORE.Input.Gamepad.axisCount[i] = SDL_JoystickNumAxes(SDL_GameControllerGetJoystick(platform.gamepad[i]));
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CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
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CORE.Input.Gamepad.axisState[i][GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
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strncpy(CORE.Input.Gamepad.name[i], SDL_GameControllerNameForIndex(i), MAX_GAMEPAD_NAME_LENGTH - 1);
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CORE.Input.Gamepad.name[i][MAX_GAMEPAD_NAME_LENGTH - 1] = '\0';
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}
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else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
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}
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else TRACELOG(LOG_WARNING, "PLATFORM: Unable to open game controller [ERROR: %s]", SDL_GetError());
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SDL_free(joysticks);
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}
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// Disable mouse events being interpreted as touch events
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