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Change GetRenderWidth() to GetScreenWidth() for consistency (#5635)
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@ -137,7 +137,7 @@ int main(void)
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EndMode3D();
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// Draw reference point for raycasting to delete blocks
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DrawCircle(GetRenderWidth()/2, GetScreenHeight()/2, 4, RED);
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DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 4, RED);
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DrawText("Left-click a voxel to remove it!", 10, 10, 20, DARKGRAY);
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DrawText("WASD to move, mouse to look around", 10, 35, 10, GRAY);
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