Update core_viewport_scaling.c

This commit is contained in:
Ray 2025-11-05 20:51:40 +01:00
parent 9ff87b38b8
commit 6adb1c2704

View File

@ -92,7 +92,7 @@ int main(void)
enum ViewportType viewportType = KEEP_ASPECT_INTEGER; enum ViewportType viewportType = KEEP_ASPECT_INTEGER;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "raylib [core] example - Viewport Scaling"); InitWindow(screenWidth, screenHeight, "raylib [core] example - viewport scaling");
ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second