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Update pbr.fs
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@ -1,6 +1,6 @@
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#version 100
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precision highp float;
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precision highp float;
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#define MAX_LIGHTS 4
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#define LIGHT_DIRECTIONAL 0
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@ -153,4 +153,4 @@ void main()
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gl_FragColor = vec4(color,1.0);
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}
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}
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