From 688a81d3334c789493b24617778a334ac786f52e Mon Sep 17 00:00:00 2001 From: Ray Date: Sun, 20 Apr 2025 13:15:28 +0200 Subject: [PATCH] Update ROADMAP.md --- ROADMAP.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/ROADMAP.md b/ROADMAP.md index 87ca2e1c8..9a8111133 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -3,16 +3,18 @@ Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas: - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix. + - [GitHub PRs](https://github.com/raysan5/raylib/pulls) open with improvements to be reviewed. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve. - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment: - - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) - - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) + - [raylib 6.0 wishlist](https://github.com/raysan5/raylib/discussions/4660) - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952) - + - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272) + - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502) + _Current version of raylib is complete and functional but there is always room for improvements._ **raylib 5.x** - - [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X + - [ ] `rcore`: Support additional platforms: iOS, consoles? - [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK - [ ] `rlgl`: Review GLSL shaders naming conventions for consistency - [ ] `textures`: Improve compressed textures support, loading and saving