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Fixed doesn't property load when 1 frame animation. (#5561)
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@ -6244,7 +6244,10 @@ static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_
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}
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// Constant animation, no need to interpolate
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if (FloatEquals(tend, tstart)) return true;
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if (FloatEquals(tend, tstart))
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{
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interpolationType = cgltf_interpolation_type_step;
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}
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float duration = fmaxf((tend - tstart), EPSILON);
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float t = (time - tstart)/duration;
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