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Expose OpenGL take 2 (#3588)
For some reason, there are actually two macros needed to control this. Yes, I tried with only one, both are needed
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@ -777,6 +777,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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// Expose OpenGL functions from glad in raylib
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// Expose OpenGL functions from glad in raylib
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#if defined(BUILD_LIBTYPE_SHARED)
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#if defined(BUILD_LIBTYPE_SHARED)
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#define GLAD_API_CALL_EXPORT
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#define GLAD_API_CALL_EXPORT_BUILD
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#define GLAD_API_CALL_EXPORT_BUILD
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#endif
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#endif
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