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Update shapes_rlgl_triangle.c
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parent
74f7112614
commit
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@ -16,6 +16,7 @@
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#include "rlgl.h"
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#include "rlgl.h"
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#include "raymath.h"
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#include "raymath.h"
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@ -33,11 +34,13 @@ int main(void)
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl triangle");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rlgl triangle");
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// Starting postions and rendered triangle positions
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// Starting postions and rendered triangle positions
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Vector2 startingPositions[] = {{ 400.0f, 150.0f }, { 300.0f, 300.0f }, { 500.0f, 300.0f }};
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Vector2 startingPositions[3] = {{ 400.0f, 150.0f }, { 300.0f, 300.0f }, { 500.0f, 300.0f }};
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Vector2 trianglePositions[] = { startingPositions[0], startingPositions[1], startingPositions[2] };
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Vector2 trianglePositions[3] = { startingPositions[0], startingPositions[1], startingPositions[2] };
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// Currently selected vertex, -1 means none
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// Currently selected vertex, -1 means none
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int triangleIndex = -1;
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int triangleIndex = -1;
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bool linesMode = false;
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float handleRadius = 8.0f;
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SetTargetFPS(60);
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -47,11 +50,7 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Reset index on release
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if (IsKeyPressed(KEY_SPACE)) linesMode = !linesMode;
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
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{
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triangleIndex = -1;
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}
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// If the user has selected a vertex, offset it by the mouse's delta this frame
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// If the user has selected a vertex, offset it by the mouse's delta this frame
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if (triangleIndex != -1)
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if (triangleIndex != -1)
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@ -63,16 +62,12 @@ int main(void)
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position->y += mouseDelta.y;
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position->y += mouseDelta.y;
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}
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}
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// Enable/disable backface culling (2-sided triangles, slower to render)
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// Reset index on release
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if (IsKeyPressed(KEY_LEFT))
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) triangleIndex = -1;
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{
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rlEnableBackfaceCulling();
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}
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if (IsKeyPressed(KEY_RIGHT))
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// Enable/disable backface culling (2-sided triangles, slower to render)
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{
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if (IsKeyPressed(KEY_LEFT)) rlEnableBackfaceCulling();
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rlDisableBackfaceCulling();
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if (IsKeyPressed(KEY_RIGHT)) rlDisableBackfaceCulling();
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}
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// Reset triangle vertices to starting positions and reset backface culling
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// Reset triangle vertices to starting positions and reset backface culling
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if (IsKeyPressed(KEY_R))
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if (IsKeyPressed(KEY_R))
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@ -91,7 +86,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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if (IsKeyDown(KEY_SPACE))
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if (linesMode)
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{
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{
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// Draw triangle with lines
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// Draw triangle with lines
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rlBegin(RL_LINES);
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rlBegin(RL_LINES);
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@ -131,50 +126,37 @@ int main(void)
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}
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}
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// Render the vertex handles, reacting to mouse movement/input
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// Render the vertex handles, reacting to mouse movement/input
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// TODO: Vertex selection can be moved to update logic
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for (unsigned int i = 0; i < 3; i++)
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for (unsigned int i = 0; i < 3; i++)
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{
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{
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Vector2 position = trianglePositions[i];
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Vector2 position = trianglePositions[i];
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float size = 4.0f;
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Vector2 mousePosition = GetMousePosition();
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Vector2 mousePosition = GetMousePosition();
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// If the cursor is within the handle circle
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// If the cursor is within the handle circle
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if (Vector2Distance(mousePosition, position) < size)
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if (Vector2Distance(mousePosition, position) < handleRadius)
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{
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{
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float fillAlpha = 0.0f;
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float fillAlpha = 0.0f;
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if (triangleIndex == -1)
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if (triangleIndex == -1) fillAlpha = 0.5f;
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{
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fillAlpha = 0.5f;
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}
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// If handle selected/clicked
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// If handle selected/clicked
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if (i == triangleIndex)
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if (i == triangleIndex) fillAlpha = 1.0f;
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{
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fillAlpha = 1.0f;
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}
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// If clicked, set selected index to handle index
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// If clicked, set selected index to handle index
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) triangleIndex = i;
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{
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triangleIndex = i;
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}
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// If visible, draw DARKGRAY circle with varying alpha.
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// If visible, draw DARKGRAY circle with varying alpha.
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if (fillAlpha > 0.0f)
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if (fillAlpha > 0.0f) DrawCircleV(position, handleRadius, ColorAlpha(DARKGRAY, fillAlpha));
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{
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Color fillColor = ColorAlpha(DARKGRAY, fillAlpha);
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DrawCircleV(position, size, fillColor);
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}
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}
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}
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// Draw handle outline
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// Draw handle outline
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DrawCircleLinesV(position, size, BLACK);
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DrawCircleLinesV(position, handleRadius, BLACK);
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}
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}
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// Draw controls
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// Draw controls
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DrawText("space for lines\nleft for backface culling\nright for no backface culling\nclick and drag points\nr to reset", 10, 10, 20, DARKGRAY);
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DrawText("SPACE: Toggle lines mode", 10, 10, 20, DARKGRAY);
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DrawText("LEFT-RIGHT: Toggle backface culling", 10, 40, 20, DARKGRAY);
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DrawText("MOUSE: Click and drag vertex points", 10, 70, 20, DARKGRAY);
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DrawText("R: Reset triangle to start positions", 10, 100, 20, DARKGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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