mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-06 06:13:10 +00:00
[examples] Add core_delta_time (#5216)
* delta example * clarification * made it more clear what delta time is * more explanation * vector2 positions, removed all warnings * removed keys, moved global to local, conventions & comments, show target fps * new png * remove more periods * another period * remove note about conventions, remove period
This commit is contained in:
parent
a553fbd0c7
commit
3f30533f1c
131
examples/core/core_delta_time.c
Normal file
131
examples/core/core_delta_time.c
Normal file
@ -0,0 +1,131 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - delta time
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5
|
||||
*
|
||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - delta time");
|
||||
|
||||
int currentFps = 60;
|
||||
|
||||
// Store the position for the both of the circles
|
||||
Vector2 deltaCircle = {0, screenHeight / 3.0f};
|
||||
Vector2 frameCircle = {0, screenHeight * (2.0f/3.0f)};
|
||||
|
||||
// The speed applied to both circles
|
||||
const float speed = 10.0;
|
||||
const float circleRadius = 32;
|
||||
|
||||
SetTargetFPS(currentFps);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------
|
||||
if (IsKeyPressed(KEY_R)) // Reset both circles' positions when you press R
|
||||
{
|
||||
deltaCircle.x = 0;
|
||||
frameCircle.x = 0;
|
||||
}
|
||||
|
||||
// Adjust the FPS target based on the mouse wheel
|
||||
float mouseWheel = GetMouseWheelMove();
|
||||
if (mouseWheel != 0)
|
||||
{
|
||||
currentFps += (int)mouseWheel;
|
||||
SetTargetFPS(currentFps);
|
||||
}
|
||||
|
||||
// GetFrameTime() returns the time it took to draw the last frame, in seconds (usually called delta time)
|
||||
// Uses the delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS
|
||||
|
||||
// Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison
|
||||
deltaCircle.x += GetFrameTime() * 6.0f * speed;
|
||||
// This circle can move faster or slower visually depending on the FPS
|
||||
frameCircle.x += .1f * speed;
|
||||
|
||||
// If either circle is off the screen, reset it back to the start
|
||||
if (deltaCircle.x > screenWidth)
|
||||
{
|
||||
deltaCircle.x = 0;
|
||||
}
|
||||
|
||||
if (frameCircle.x > screenWidth)
|
||||
{
|
||||
frameCircle.x = 0;
|
||||
}
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
// Draw both circles to the screen
|
||||
DrawCircleV(deltaCircle, circleRadius, RED);
|
||||
DrawCircleV(frameCircle, circleRadius, BLUE);
|
||||
|
||||
// Determine what help text to show depending on the current FPS target
|
||||
const char* fpsText;
|
||||
|
||||
if (currentFps <= 0)
|
||||
{
|
||||
if (currentFps < 0)
|
||||
{
|
||||
// Clamp values below 0
|
||||
currentFps = 0;
|
||||
}
|
||||
|
||||
// Special text for when the FPS target is set to 0 or less, which makes it unlimited
|
||||
fpsText = TextFormat("fps: unlimited (%i)", GetFPS());
|
||||
}
|
||||
else
|
||||
{
|
||||
fpsText = TextFormat("fps: %i (target: %i)", GetFPS(), currentFps);
|
||||
}
|
||||
|
||||
// Draw the help text
|
||||
DrawText(fpsText, 10, 10, 20, DARKGRAY);
|
||||
DrawText(TextFormat("frame time: %02.02f ms", GetFrameTime()), 10, 30, 20, DARKGRAY);
|
||||
DrawText("use the scroll wheel to change the fps limit, r to reset", 10, 50, 20, DARKGRAY);
|
||||
|
||||
// Draw the text above the circles
|
||||
DrawText("x += GetFrameTime() * speed", 10, 90, 20, RED);
|
||||
DrawText("x += speed", 10, 240, 20, BLUE);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_delta_time.png
Normal file
BIN
examples/core/core_delta_time.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Loading…
x
Reference in New Issue
Block a user