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[rlsw] Smarter texture management (#5296)
* simplified framebuffer management * convert texture to rgba32 * remove float copy/blit * adding SIMD framebuffer read/write This adds SIMD framebuffer read/write, and also texel fetch. This supports SSE2/SSE41 and SISD fallback (also includes ARM NEON support, conceptually identical but still needs testing). * consistency * tweaks * review of `sw_texture_sample_linear` * better quad sorting unrelated to the PR, but at least it's done * ignore some pipeline state in certains context * convention tweaks --------- Co-authored-by: Ray <raysan5@gmail.com>
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