Update audio_music_stream.c

This commit is contained in:
Ray 2025-11-20 00:03:08 +01:00
parent ba65bd7f99
commit 30cd36a8a9

View File

@ -36,6 +36,12 @@ int main(void)
float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f] float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
bool pause = false; // Music playing paused bool pause = false; // Music playing paused
float pan = 0.0f; // Default audio pan center [-1.0f..1.0f]
SetMusicPan(music, pan);
float volume = 0.8f; // Default audio volume [0.0f..1.0f]
SetMusicVolume(music, volume);
SetTargetFPS(30); // Set our game to run at 30 frames-per-second SetTargetFPS(30); // Set our game to run at 30 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
@ -62,6 +68,34 @@ int main(void)
else ResumeMusicStream(music); else ResumeMusicStream(music);
} }
// Set audio pan
if (IsKeyDown(KEY_LEFT))
{
pan -= 0.05f;
if (pan < -1.0f) pan = -1.0f;
SetMusicPan(music, pan);
}
else if (IsKeyDown(KEY_RIGHT))
{
pan += 0.05f;
if (pan > 1.0f) pan = 1.0f;
SetMusicPan(music, pan);
}
// Set audio volume
if (IsKeyDown(KEY_DOWN))
{
volume -= 0.05f;
if (volume < 0.0f) volume = 0.0f;
SetMusicVolume(music, volume);
}
else if (IsKeyDown(KEY_UP))
{
volume += 0.05f;
if (volume > 1.0f) volume = 1.0f;
SetMusicVolume(music, volume);
}
// Get normalized time played for current music stream // Get normalized time played for current music stream
timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music); timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
@ -76,6 +110,11 @@ int main(void)
DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY); DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
DrawText("LEFT-RIGHT for PAN CONTROL", 320, 74, 10, DARKBLUE);
DrawRectangle(300, 100, 200, 12, LIGHTGRAY);
DrawRectangleLines(300, 100, 200, 12, GRAY);
DrawRectangle(300 + (pan + 1.0)/2.0f*200 - 5, 92, 10, 28, DARKGRAY);
DrawRectangle(200, 200, 400, 12, LIGHTGRAY); DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON); DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
DrawRectangleLines(200, 200, 400, 12, GRAY); DrawRectangleLines(200, 200, 400, 12, GRAY);
@ -83,6 +122,11 @@ int main(void)
DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY); DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY); DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
DrawText("UP-DOWN for VOLUME CONTROL", 320, 334, 10, DARKGREEN);
DrawRectangle(300, 360, 200, 12, LIGHTGRAY);
DrawRectangleLines(300, 360, 200, 12, GRAY);
DrawRectangle(300 + volume*200 - 5, 352, 10, 28, DARKGRAY);
EndDrawing(); EndDrawing();
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
} }