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Review #3526
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@ -94,7 +94,7 @@ static void ErrorCallback(int error, const char *description);
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// Window callbacks events
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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//static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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@ -1002,11 +1002,13 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified)
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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}
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}
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/*
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// GLFW3 Window Maximize Callback, runs when window is maximized
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// GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
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{
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{
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// TODO.
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// TODO.
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}
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}
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*/
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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