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Updated example
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@ -108,8 +108,9 @@ int main(void)
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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// Draw text using inline styling, using input color as the base alpha multiplied to inline styles
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// Draw text using inline styling
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// PARAM: color is the default text color, background color is BLANK by default
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// NOTE: Using input color as the base alpha multiplied to inline styles
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static void DrawTextStyled(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color color)
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{
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// Text inline styling strategy used: [ ] delimiters for format
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@ -179,12 +180,12 @@ static void DrawTextStyled(Font font, const char *text, Vector2 position, float
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if (text[i - 1] == 'c')
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{
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colFront = GetColor(colHexValue);
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colFront.a *= (float)color.a / 255.0f;
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colFront.a *= (float)color.a/255.0f;
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}
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else if (text[i - 1] == 'b')
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{
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colBack = GetColor(colHexValue);
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colBack.a *= (float)color.a / 255.0f;
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colBack.a *= (float)color.a/255.0f;
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}
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i += (colHexCount + 1); // Skip color value retrieved and ']'
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@ -130,7 +130,7 @@ int InitPlatform(void); // Initialize platform (graphics, inputs and mo
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void ClosePlatform(void); // Close platform
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// Error callback event
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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