[rcore][glfw] fix IsWindowFocused() inverted logic (#5333)

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JohnnyCena123 2025-11-04 19:17:37 +02:00 committed by GitHub
parent 48c1619d20
commit 12ce106661
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@ -1863,8 +1863,8 @@ static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
// GLFW3 WindowFocus Callback, runs when window get/lose focus
static void WindowFocusCallback(GLFWwindow *window, int focused)
{
if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
}
// GLFW3 Window Drop Callback, runs when drop files into window