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[rcore][glfw] fix IsWindowFocused() inverted logic (#5333)
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@ -1863,8 +1863,8 @@ static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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{
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{
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if (focused) FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
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if (focused) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window was focused
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else FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
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else FLAG_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED); // The window lost focus
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}
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}
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// GLFW3 Window Drop Callback, runs when drop files into window
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// GLFW3 Window Drop Callback, runs when drop files into window
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