Update core_2d_camera_mouse_zoom.c

This commit is contained in:
Ray 2025-11-17 00:14:08 +01:00
parent 596d3bcb7e
commit 06589d3350

View File

@ -23,7 +23,7 @@
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main ()
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
@ -35,9 +35,9 @@ int main ()
Camera2D camera = { 0 };
camera.zoom = 1.0f;
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
int zoomMode = 0; // 0-Mouse Wheel, 1-Mouse Move
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -93,6 +93,7 @@ int main ()
// under the cursor to the screen space point under the cursor at any zoom
camera.target = mouseWorldPos;
}
if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
{
// Zoom increment
@ -110,7 +111,6 @@ int main ()
ClearBackground(RAYWHITE);
BeginMode2D(camera);
// Draw the 3d grid, rotated 90 degrees and centered around 0,0
// just so we have something in the XY plane
rlPushMatrix();
@ -121,7 +121,6 @@ int main ()
// Draw a reference circle
DrawCircle(GetScreenWidth()/2, GetScreenHeight()/2, 50, MAROON);
EndMode2D();
// Draw mouse reference
@ -142,5 +141,6 @@ int main ()
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}