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https://github.com/raylib-zig/raylib-zig.git
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19 lines
391 B
GLSL
19 lines
391 B
GLSL
#version 330
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// Input vertex attributes (from vertex shader)
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in vec2 fragTexCoord;
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in vec4 fragColor;
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// Input uniform values
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uniform sampler2D texture0;
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uniform vec4 colDiffuse;
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// Output fragment color
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out vec4 finalColor;
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void main()
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{
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vec4 texelColor = texture(texture0, fragTexCoord);
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if (texelColor.a == 0.0) discard;
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finalColor = texelColor * fragColor * colDiffuse;
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} |