mirror of
https://github.com/raylib-zig/raylib-zig.git
synced 2025-12-06 06:13:08 +00:00
some restructuring due to the recent changes to usingnamespace.
also cleaned up some deprecated stuff from raylib 3.7.
- appended the contents of raylib-wa.zig into raylib-zig.zig
- using raylib functions requires `const rl = @import("raylib");`
(and accesing the identifiers inside rl, like `rl.InitWindow`)
only the basic_window example was updated, and it looks like it crashes
on keyboard inputs.
many thanks to @nektro :)
46 lines
1.6 KiB
Zig
Executable File
46 lines
1.6 KiB
Zig
Executable File
//
|
|
// basic_window
|
|
// Zig version: 0.6.0
|
|
// Author: Nikolas Wipper
|
|
// Date: 2020-02-15
|
|
//
|
|
|
|
const rl = @import("raylib");
|
|
|
|
pub fn main() anyerror!void {
|
|
// Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
const screenWidth = 800;
|
|
const screenHeight = 450;
|
|
|
|
rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
|
|
|
|
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
// TODO: Update your variables here
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
rl.BeginDrawing();
|
|
|
|
rl.ClearBackground(rl.WHITE);
|
|
|
|
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
|
|
|
|
rl.EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
rl.CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
}
|