raylib-zig/tests/draw_2d.zig
2020-05-09 01:26:15 +10:00

53 lines
2.0 KiB
Zig

//
// mouse_ray
// Zig version: 0.6.0
// Author: Nikolas Wipper
// Date: 2020-02-15
//
usingnamespace @import("raylib");
pub fn main() anyerror!void
{
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib-zig [core] test - draw 2d");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(WHITE);
DrawLineV(Vector2{.x=0, .y=0}, Vector2{.x=100, .y=100}, RED);
DrawLineEx(Vector2{.x=10, .y=0}, Vector2{.x=110, .y=100}, 5, RED);
DrawLineBezier(Vector2{.x=50, .y=0}, Vector2{.x=150, .y=100}, 5, RED);
DrawLineStrip(&[_]Vector2{ Vector2{.x=100, .y=0}, Vector2{.x=160, .y=40}, Vector2{.x=200, .y=100} }, 3, RED);
// TODO: More testing on all the functions
// I'm just expecting that everything is fine, but you never know
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}