mirror of
https://github.com/raylib-zig/raylib-zig.git
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96 lines
4.4 KiB
Zig
96 lines
4.4 KiB
Zig
//!******************************************************************************************
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//!
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//! raylib-zig port of the [text] example - Font loading
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//! https://github.com/raysan5/raylib/blob/master/examples/text/text_font_loading.c
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//!
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//! Example complexity rating: [★☆☆☆] 1/4
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//!
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//! NOTE: raylib can load fonts from multiple input file formats:
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//!
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//! - TTF/OTF > Sprite font atlas is generated on loading, user can configure
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//! some of the generation parameters (size, characters to include)
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//! - BMFonts > Angel code font fileformat, sprite font image must be provided
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//! together with the .fnt file, font generation cna not be configured
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//! - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
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//! Characters in image must follow some spacing and order rules
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//!
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//! Example originally created with raylib 1.4, last time updated with raylib 3.0
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//!
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//! Translated to raylib-zig by Timothy Fiss (@TheFissk)
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//!
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//! Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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//! BSD-like license that allows static linking with closed source software
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//!
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//! Copyright (c) 2016-2025 Ramon Santamaria (@raysan5)
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//!
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//!*******************************************************************************************
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const rl = @import("raylib");
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screen_width = 800;
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const screen_height = 450;
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rl.initWindow(screen_width, screen_height, "raylib [text] example - font loading");
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defer rl.closeWindow();
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// Define characters to draw
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// NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
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const msg = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖרÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// BMFont (AngelCode) : Font data and image atlas have been generated using external program
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const font_bm = try rl.loadFont("examples/text/resources/pixantiqua.fnt");
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defer rl.unloadFont(font_bm);
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// TTF font : Font data and atlas are generated directly from TTF
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// NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
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const font_ttf = try rl.loadFontEx("examples/text/resources/pixantiqua.ttf", 32, null);
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defer rl.unloadFont(font_ttf);
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rl.setTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n')
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var use_ttf = false;
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (rl.isKeyDown(.space)) {
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use_ttf = true;
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} else {
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use_ttf = false;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(.ray_white);
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rl.drawText("Hold SPACE to use TTF generated font", 20, 20, 20, .light_gray);
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if (!use_ttf) {
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rl.drawTextEx(font_bm, msg, .{ .x = 20.0, .y = 100.0 }, @floatFromInt(font_bm.baseSize), 2, .maroon);
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rl.drawText("Using BMFont (Angelcode) imported", 20, rl.getScreenHeight() - 30, 20, .gray);
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} else {
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rl.drawTextEx(font_ttf, msg, .{ .x = 20.0, .y = 100.0 }, @floatFromInt(font_ttf.baseSize), 2, .lime);
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rl.drawText("Using TTF font generated", 20, rl.getScreenHeight() - 30, 20, .gray);
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}
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//----------------------------------------------------------------------------------
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}
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}
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