mirror of
https://github.com/raylib-zig/raylib-zig.git
synced 2025-12-06 06:13:08 +00:00
87 lines
3.3 KiB
Zig
87 lines
3.3 KiB
Zig
const rl = @import("raylib");
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const reasings = @import("reasings.zig");
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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pub fn main() anyerror!void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim");
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defer rl.closeWindow(); // Defer closing window and OpenGL context
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// Ball variable value to be animated with easings
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var ballPositionX: i32 = -100;
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var ballRadius: f32 = 20;
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var ballAlpha: f32 = 0;
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var state: i32 = 0;
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var framesCounter: i32 = 0;
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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switch (state) {
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0 => { // Move ball position X with easing
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framesCounter += 1;
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ballPositionX = @intFromFloat(reasings.elasticOut(@floatFromInt(framesCounter), -100, @as(f32, @floatFromInt(screenWidth)) / 2 + 100, 120));
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if (framesCounter >= 120) {
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framesCounter = 0;
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state = 1;
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}
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},
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1 => { // Increase ball radius with easing
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framesCounter += 1;
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ballRadius = reasings.elasticIn(@floatFromInt(framesCounter), 20, 500, 200);
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if (framesCounter >= 200) {
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framesCounter = 0;
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state = 2;
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}
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},
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2 => { // Change ball alpha with easing (background color blending)
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framesCounter += 1;
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ballAlpha = reasings.cubicOut(@floatFromInt(framesCounter), 0.0, 1.0, 200);
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if (framesCounter >= 200) {
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framesCounter = 0;
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state = 3;
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}
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},
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3 => { // Reset state to play again
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if (rl.isKeyPressed(.enter)) {
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ballPositionX = -100;
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ballRadius = 20;
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ballAlpha = 0.0;
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state = 0;
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}
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},
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else => unreachable,
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}
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if (rl.isKeyPressed(.r)) framesCounter = 0;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(.ray_white);
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if (state >= 2) rl.drawRectangle(0, 0, screenWidth, screenHeight, .green);
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rl.drawCircle(ballPositionX, 200, ballRadius, .fade(.red, 1.0 - ballAlpha));
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if (state == 3) rl.drawText("PRESS [ENTER] TO PLAY AGAIN!", 240, 200, 20, .black);
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//----------------------------------------------------------------------------------
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}
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}
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