#version 330 // Input vertex attributes (from vertex shader) in vec2 fragTexCoord; in vec4 fragColor; // Input uniform values uniform sampler2D texture0; uniform vec4 colDiffuse; // Output fragment color //out vec4 finalColor; // NOTE: Add your custom variables here void main() { vec4 texelColor = texture(texture0, fragTexCoord); gl_FragColor = texelColor*colDiffuse*fragColor; gl_FragDepth = gl_FragCoord.z; }