// raylib-zig (c) Nikolas Wipper 2020 #ifndef RAYLIB_ZIG_WORKAROUND_H #define RAYLIB_ZIG_WORKAROUND_H #include Ray WGetMouseRay(Vector2 * mousePosition, Camera camera); void WDrawSphere(Vector3 * centerPos, float radius, Color * color); void WDrawRay(Ray ray, Color * color); #endif //RAYLIB_ZIG_WORKAROUND_H