Ray GetMouseRay(Vector2 mousePosition, Camera camera); void DrawPixel(int posX, int posY, Color color); void DrawPixelV(Vector2 position, Color color); void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); void DrawLineStrip(Vector2 *points, int numPoints, Color color); void DrawCircle(int centerX, int centerY, float radius, Color color); void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); void DrawCircleV(Vector2 center, float radius, Color color); void DrawCircleLines(int centerX, int centerY, float radius, Color color); void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color); void DrawRectangle(int posX, int posY, int width, int height, Color color); void DrawRectangleV(Vector2 position, Vector2 size, Color color); void DrawRectangleRec(Rectangle rec, Color color); void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2); void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); void DrawRectangleLines(int posX, int posY, int width, int height, Color color); void DrawRectangleLinesEx(Rectangle rec, int lineThick, Color color); void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, int lineThick, Color color); void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); void DrawTriangleFan(Vector2 *points, int numPoints, Color color); void DrawTriangleStrip(Vector2 *points, int pointsCount, Color color); void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); bool CheckCollisionPointRec(Vector2 point, Rectangle rec); bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); void DrawSphere(Vector3 centerPos, float radius, Color color); void DrawRay(Ray ray, Color color);