// raylib-zig (c) Nikolas Wipper 2020 #ifndef RAYLIB_ZIG_WORKAROUND_H #define RAYLIB_ZIG_WORKAROUND_H #include #define VECTOR2 float x, float y #define VECTOR3 float x, float y, float z #define COLOR unsigned char r, unsigned char g, unsigned char b, unsigned char a Ray WGetMouseRay(Vector2 * mousePosition, Camera camera); void WDrawSphere(Vector3 * centerPos, float radius, Color * color); void WDrawRay(Ray ray, Color * color); #endif //RAYLIB_ZIG_WORKAROUND_H