// // mouse_ray // Zig version: 0.6.0 // Author: Nikolas Wipper // Date: 2020-02-15 // usingnamespace @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib-zig [core] test - draw sphere"); var camera = Camera { .position = Vector3 { .x = 0.0, .y = 0.0, .z = 0.0 }, // Camera position .target = Vector3 { .x = 0.0, .y = 0.0, .z = 2.0 }, // Camera looking at point .up = Vector3 { .x = 0.0, .y = 1.0, .z = 0.0 }, // Camera up vector (rotation towards target) .fovy = 80.0, // Camera field-of-view Y .type = CameraType.CAMERA_PERSPECTIVE // Camera mode type }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(WHITE); camera.Begin(); DrawSphere(Vector3 {.x = 0, .y = 0, . z = 2}, 1, RED); camera.End(); EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- }