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2 Commits

Author SHA1 Message Date
Nikolas
33f216d4fc
Make Gesture a packed struct (#284) 2025-09-11 19:24:23 +02:00
Nikolas
651b37a025
Formatting 2025-09-11 19:24:23 +02:00
3 changed files with 103 additions and 29 deletions

View File

@ -56,7 +56,7 @@ pub fn main() anyerror!void {
// TODO: Update `title` state variables here!
// Press ENTER to change to `gameplay` state
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.tap)) {
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.{ .tap = true })) {
current_screen = .gameplay;
}
},
@ -64,7 +64,7 @@ pub fn main() anyerror!void {
// TODO: Update `gameplay` state variables here!
// Press ENTER to change to `ending` state
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.tap)) {
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.{ .tap = true })) {
current_screen = .ending;
}
},
@ -72,7 +72,7 @@ pub fn main() anyerror!void {
// TODO: Update `ending` state variables here!
// Press ENTER to return to `title` state
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.tap)) {
if (rl.isKeyPressed(.enter) or rl.isGestureDetected(.{ .tap = true })) {
current_screen = .title;
}
},

View File

@ -1877,7 +1877,39 @@ pub const MaterialMapIndex = enum(c_int) {
brdf = 10,
};
pub const ShaderLocationIndex = enum(c_int) { vertex_position = 0, vertex_texcoord01 = 1, vertex_texcoord02 = 2, vertex_normal = 3, vertex_tangent = 4, vertex_color = 5, matrix_mvp = 6, matrix_view = 7, matrix_projection = 8, matrix_model = 9, matrix_normal = 10, vector_view = 11, color_diffuse = 12, color_specular = 13, color_ambient = 14, map_albedo = 15, map_metalness = 16, map_normal = 17, map_roughness = 18, map_occlusion = 19, map_emission = 20, map_height = 21, map_cubemap = 22, map_irradiance = 23, map_prefilter = 24, map_brdf = 25, vertex_boneids = 26, vertex_boneweights = 27, bone_matrices = 28, shader_loc_vertex_instance_tx };
pub const ShaderLocationIndex = enum(c_int) {
vertex_position = 0,
vertex_texcoord01 = 1,
vertex_texcoord02 = 2,
vertex_normal = 3,
vertex_tangent = 4,
vertex_color = 5,
matrix_mvp = 6,
matrix_view = 7,
matrix_projection = 8,
matrix_model = 9,
matrix_normal = 10,
vector_view = 11,
color_diffuse = 12,
color_specular = 13,
color_ambient = 14,
map_albedo = 15,
map_metalness = 16,
map_normal = 17,
map_roughness = 18,
map_occlusion = 19,
map_emission = 20,
map_height = 21,
map_cubemap = 22,
map_irradiance = 23,
map_prefilter = 24,
map_brdf = 25,
vertex_boneids = 26,
vertex_boneweights = 27,
bone_matrices = 28,
shader_loc_vertex_instance_tx = 29,
//
};
pub const ShaderUniformDataType = enum(c_int) {
float = 0,
@ -1966,18 +1998,23 @@ pub const BlendMode = enum(c_int) {
custom_separate = 7,
};
pub const Gesture = enum(c_int) {
none = 0,
tap = 1,
doubletap = 2,
hold = 4,
drag = 8,
swipe_right = 16,
swipe_left = 32,
swipe_up = 64,
swipe_down = 128,
pinch_in = 256,
pinch_out = 512,
pub const Gesture = packed struct {
tap: bool = false,
doubletap: bool = false,
hold: bool = false,
drag: bool = false,
swipe_right: bool = false,
swipe_left: bool = false,
swipe_up: bool = false,
swipe_down: bool = false,
pinch_in: bool = false,
pinch_out: bool = false,
__reserved1: bool = false,
__reserved2: bool = false,
__reserved3: bool = false,
__reserved4: bool = false,
__reserved5: bool = false,
__reserved6: bool = false,
};
pub const CameraMode = enum(c_int) {

View File

@ -1877,7 +1877,39 @@ pub const MaterialMapIndex = enum(c_int) {
brdf = 10,
};
pub const ShaderLocationIndex = enum(c_int) { vertex_position = 0, vertex_texcoord01 = 1, vertex_texcoord02 = 2, vertex_normal = 3, vertex_tangent = 4, vertex_color = 5, matrix_mvp = 6, matrix_view = 7, matrix_projection = 8, matrix_model = 9, matrix_normal = 10, vector_view = 11, color_diffuse = 12, color_specular = 13, color_ambient = 14, map_albedo = 15, map_metalness = 16, map_normal = 17, map_roughness = 18, map_occlusion = 19, map_emission = 20, map_height = 21, map_cubemap = 22, map_irradiance = 23, map_prefilter = 24, map_brdf = 25, vertex_boneids = 26, vertex_boneweights = 27, bone_matrices = 28, shader_loc_vertex_instance_tx };
pub const ShaderLocationIndex = enum(c_int) {
vertex_position = 0,
vertex_texcoord01 = 1,
vertex_texcoord02 = 2,
vertex_normal = 3,
vertex_tangent = 4,
vertex_color = 5,
matrix_mvp = 6,
matrix_view = 7,
matrix_projection = 8,
matrix_model = 9,
matrix_normal = 10,
vector_view = 11,
color_diffuse = 12,
color_specular = 13,
color_ambient = 14,
map_albedo = 15,
map_metalness = 16,
map_normal = 17,
map_roughness = 18,
map_occlusion = 19,
map_emission = 20,
map_height = 21,
map_cubemap = 22,
map_irradiance = 23,
map_prefilter = 24,
map_brdf = 25,
vertex_boneids = 26,
vertex_boneweights = 27,
bone_matrices = 28,
shader_loc_vertex_instance_tx = 29,
//
};
pub const ShaderUniformDataType = enum(c_int) {
float = 0,
@ -1966,18 +1998,23 @@ pub const BlendMode = enum(c_int) {
custom_separate = 7,
};
pub const Gesture = enum(c_int) {
none = 0,
tap = 1,
doubletap = 2,
hold = 4,
drag = 8,
swipe_right = 16,
swipe_left = 32,
swipe_up = 64,
swipe_down = 128,
pinch_in = 256,
pinch_out = 512,
pub const Gesture = packed struct {
tap: bool = false,
doubletap: bool = false,
hold: bool = false,
drag: bool = false,
swipe_right: bool = false,
swipe_left: bool = false,
swipe_up: bool = false,
swipe_down: bool = false,
pinch_in: bool = false,
pinch_out: bool = false,
__reserved1: bool = false,
__reserved2: bool = false,
__reserved3: bool = false,
__reserved4: bool = false,
__reserved5: bool = false,
__reserved6: bool = false,
};
pub const CameraMode = enum(c_int) {