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Add init functions from Zig vectors to raylib vectors
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@ -51,6 +51,10 @@ pub const Vector2 = extern struct {
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return Vector2{ .x = x, .y = y };
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}
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pub fn initVec(vec: @Vector(2, f32)) Vector2 {
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return Vector2{ .x = vec[0], .y = vec[1] };
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}
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/// Vector with components value 0.0
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pub fn zero() Vector2 {
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return math.vector2Zero();
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@ -215,6 +219,10 @@ pub const Vector3 = extern struct {
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return Vector3{ .x = x, .y = y, .z = z };
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}
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pub fn initVec(vec: @Vector(3, f32)) Vector3 {
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return Vector3{ .x = vec[0], .y = vec[1], .z = vec[2] };
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}
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// Vector with components value 0.0
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pub fn zero() Vector3 {
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return math.vector3Zero();
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@ -429,6 +437,10 @@ pub const Vector4 = extern struct {
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return Vector4{ .x = x, .y = y, .z = z, .w = w };
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}
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pub fn initVec(vec: @Vector(4, f32)) Vector4 {
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return Vector4{ .x = vec[0], .y = vec[1], .z = vec[2], .w = vec[2] };
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}
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/// Vector with components value 0.0
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pub fn zero() Vector4 {
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return math.vector4Zero();
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@ -51,6 +51,10 @@ pub const Vector2 = extern struct {
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return Vector2{ .x = x, .y = y };
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}
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pub fn initVec(vec: @Vector(2, f32)) Vector2 {
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return Vector2{ .x = vec[0], .y = vec[1] };
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}
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/// Vector with components value 0.0
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pub fn zero() Vector2 {
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return math.vector2Zero();
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@ -215,6 +219,10 @@ pub const Vector3 = extern struct {
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return Vector3{ .x = x, .y = y, .z = z };
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}
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pub fn initVec(vec: @Vector(3, f32)) Vector3 {
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return Vector3{ .x = vec[0], .y = vec[1], .z = vec[2] };
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}
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// Vector with components value 0.0
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pub fn zero() Vector3 {
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return math.vector3Zero();
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@ -429,6 +437,10 @@ pub const Vector4 = extern struct {
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return Vector4{ .x = x, .y = y, .z = z, .w = w };
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}
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pub fn initVec(vec: @Vector(4, f32)) Vector4 {
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return Vector4{ .x = vec[0], .y = vec[1], .z = vec[2], .w = vec[2] };
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}
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/// Vector with components value 0.0
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pub fn zero() Vector4 {
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return math.vector4Zero();
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