add: example font_filters, fix typo

example font_filters
This commit is contained in:
Timothy Fiss 2025-07-26 11:35:27 -06:00 committed by Nikolas
parent a787270fea
commit 6efd4175ef
4 changed files with 149 additions and 1 deletions

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@ -304,6 +304,11 @@ pub fn build(b: *std.Build) !void {
.path = "examples/text/draw_3d.zig",
.desc = "Renders an example of text rendered in a 3d world",
},
.{
.name = "font_filters",
.path = "examples/text/font_filters.zig",
.desc = "Demonstrates the various font filters",
},
.{
.name = "text_format_text",
.path = "examples/text/text_format_text.zig",

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@ -1,6 +1,6 @@
//!******************************************************************************************
//!
//! raylib-zog port of the [text] example - Draw 3d
//! raylib-zig port of the [text] example - Draw 3d
//! https://github.com/raysan5/raylib/blob/master/examples/text/text_draw_3d.c
//!
//! Example complexity rating: [] 4/4

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@ -0,0 +1,143 @@
//!*******************************************************************************************
//!
//! raylib-zig port of the [text] example - Font filters
//! https://github.com/raysan5/raylib/blob/master/examples/text/text_font_filters.c
//!
//! Example complexity rating: [] 2/4
//!
//! NOTE: After font loading, font texture atlas filter could be configured for a softer
//! display of the font when scaling it to different sizes, that way, it's not required
//! to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
//!
//! Example originally created with raylib 1.3, last time updated with raylib 4.2
//!
//! Translated to raylib-zig by Timothy Fiss (@TheFissk)
//!
//! Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
//! BSD-like license that allows static linking with closed source software
//!
//! Copyright (c) 2015-2025 Ramon Santamaria (@raysan5)
//!
//!*******************************************************************************************
const std = @import("std");
const rl = @import("raylib");
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screen_width = 800;
const screen_height = 450;
rl.initWindow(screen_width, screen_height, "raylib [text] example - font filters");
defer rl.closeWindow();
const msg = "Loaded Font";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF Font loading with custom generation parameters
var font = try rl.loadFontEx("examples/text/resources/KAISG.ttf", 96, null);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
rl.genTextureMipmaps(&font.texture);
var font_size: f32 = @floatFromInt(font.baseSize);
var fontPosition = rl.Vector2{ .x = 40.0, .y = screen_height / 2.0 - 80.0 };
var text_size = rl.Vector2{ .x = 0.0, .y = 0.0 };
// Setup texture scaling filter
rl.setTextureFilter(font.texture, .point);
var currentFontFilter: i32 = 0; // TEXTURE_FILTER_POINT
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
font_size += rl.getMouseWheelMove() * 4.0;
// Choose font texture filter method
const key_pressed = rl.getKeyPressed();
switch (key_pressed) {
.one => {
rl.setTextureFilter(font.texture, .point);
currentFontFilter = 0;
},
.two => {
rl.setTextureFilter(font.texture, .bilinear);
currentFontFilter = 1;
},
.three => {
// NOTE: Trilinear filter won't be noticed on 2D drawing
rl.setTextureFilter(font.texture, .trilinear);
currentFontFilter = 2;
},
else => {},
}
text_size = rl.measureTextEx(font, msg, font_size, 0);
if (rl.isKeyDown(.left)) {
fontPosition.x -= 10;
} else if (rl.isKeyDown(.right)) {
fontPosition.x += 10;
}
// Load a dropped TTF file dynamically (at current fontSize)
if (rl.isFileDropped()) {
const dropped_files: rl.FilePathList = rl.loadDroppedFiles();
defer rl.unloadDroppedFiles(dropped_files); // Unload filepaths from memory
// NOTE: We only support first ttf file dropped
const path: [:0]const u8 = std.mem.span(dropped_files.paths[0]);
if (rl.isFileExtension(path, ".ttf")) {
rl.unloadFont(font);
font = try rl.loadFontEx(path, @intFromFloat(font_size), null);
} else if (rl.isFileExtension(path, ".fnt")) {
rl.unloadFont(font);
font = try rl.loadFont(path);
font_size = @floatFromInt(font.baseSize);
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(.ray_white);
rl.drawText("Use mouse wheel to change font size", 20, 20, 10, .gray);
rl.drawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, .gray);
rl.drawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, .gray);
rl.drawText("Drop a new TTF font for dynamic loading", 20, 80, 10, .dark_gray);
rl.drawTextEx(font, msg, fontPosition, font_size, 0, .black);
// TODO: It seems texSize measurement is not accurate due to chars offsets...
//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
rl.drawRectangle(0, screen_height - 80, screen_width, 80, .light_gray);
rl.drawText(rl.textFormat("Font size: %02.02f", .{font_size}), 20, screen_height - 50, 10, .dark_gray);
rl.drawText(rl.textFormat("Text size: [%02.02f, %02.02f]", .{ text_size.x, text_size.y }), 20, screen_height - 30, 10, .dark_gray);
rl.drawText("CURRENT TEXTURE FILTER:", 250, 400, 20, .gray);
switch (currentFontFilter) {
0 => rl.drawText("POINT", 570, 400, 20, .black),
1 => rl.drawText("BILINEAR", 570, 400, 20, .black),
2 => rl.drawText("TRILINEAR", 570, 400, 20, .black),
else => unreachable,
}
//----------------------------------------------------------------------------------
}
}

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