diff --git a/lib/preludes/raylib-prelude.zig b/lib/preludes/raylib-prelude.zig index e2d0b6f..d81bbb1 100644 --- a/lib/preludes/raylib-prelude.zig +++ b/lib/preludes/raylib-prelude.zig @@ -1877,7 +1877,39 @@ pub const MaterialMapIndex = enum(c_int) { brdf = 10, }; -pub const ShaderLocationIndex = enum(c_int) { vertex_position = 0, vertex_texcoord01 = 1, vertex_texcoord02 = 2, vertex_normal = 3, vertex_tangent = 4, vertex_color = 5, matrix_mvp = 6, matrix_view = 7, matrix_projection = 8, matrix_model = 9, matrix_normal = 10, vector_view = 11, color_diffuse = 12, color_specular = 13, color_ambient = 14, map_albedo = 15, map_metalness = 16, map_normal = 17, map_roughness = 18, map_occlusion = 19, map_emission = 20, map_height = 21, map_cubemap = 22, map_irradiance = 23, map_prefilter = 24, map_brdf = 25, vertex_boneids = 26, vertex_boneweights = 27, bone_matrices = 28, shader_loc_vertex_instance_tx }; +pub const ShaderLocationIndex = enum(c_int) { + vertex_position = 0, + vertex_texcoord01 = 1, + vertex_texcoord02 = 2, + vertex_normal = 3, + vertex_tangent = 4, + vertex_color = 5, + matrix_mvp = 6, + matrix_view = 7, + matrix_projection = 8, + matrix_model = 9, + matrix_normal = 10, + vector_view = 11, + color_diffuse = 12, + color_specular = 13, + color_ambient = 14, + map_albedo = 15, + map_metalness = 16, + map_normal = 17, + map_roughness = 18, + map_occlusion = 19, + map_emission = 20, + map_height = 21, + map_cubemap = 22, + map_irradiance = 23, + map_prefilter = 24, + map_brdf = 25, + vertex_boneids = 26, + vertex_boneweights = 27, + bone_matrices = 28, + shader_loc_vertex_instance_tx = 29, + // +}; pub const ShaderUniformDataType = enum(c_int) { float = 0, diff --git a/lib/raylib.zig b/lib/raylib.zig index 1c82a84..b572da8 100644 --- a/lib/raylib.zig +++ b/lib/raylib.zig @@ -1877,7 +1877,39 @@ pub const MaterialMapIndex = enum(c_int) { brdf = 10, }; -pub const ShaderLocationIndex = enum(c_int) { vertex_position = 0, vertex_texcoord01 = 1, vertex_texcoord02 = 2, vertex_normal = 3, vertex_tangent = 4, vertex_color = 5, matrix_mvp = 6, matrix_view = 7, matrix_projection = 8, matrix_model = 9, matrix_normal = 10, vector_view = 11, color_diffuse = 12, color_specular = 13, color_ambient = 14, map_albedo = 15, map_metalness = 16, map_normal = 17, map_roughness = 18, map_occlusion = 19, map_emission = 20, map_height = 21, map_cubemap = 22, map_irradiance = 23, map_prefilter = 24, map_brdf = 25, vertex_boneids = 26, vertex_boneweights = 27, bone_matrices = 28, shader_loc_vertex_instance_tx }; +pub const ShaderLocationIndex = enum(c_int) { + vertex_position = 0, + vertex_texcoord01 = 1, + vertex_texcoord02 = 2, + vertex_normal = 3, + vertex_tangent = 4, + vertex_color = 5, + matrix_mvp = 6, + matrix_view = 7, + matrix_projection = 8, + matrix_model = 9, + matrix_normal = 10, + vector_view = 11, + color_diffuse = 12, + color_specular = 13, + color_ambient = 14, + map_albedo = 15, + map_metalness = 16, + map_normal = 17, + map_roughness = 18, + map_occlusion = 19, + map_emission = 20, + map_height = 21, + map_cubemap = 22, + map_irradiance = 23, + map_prefilter = 24, + map_brdf = 25, + vertex_boneids = 26, + vertex_boneweights = 27, + bone_matrices = 28, + shader_loc_vertex_instance_tx = 29, + // +}; pub const ShaderUniformDataType = enum(c_int) { float = 0,