diff --git a/lib/preludes/raylib-prelude.zig b/lib/preludes/raylib-prelude.zig index 120d913..58d5afe 100644 --- a/lib/preludes/raylib-prelude.zig +++ b/lib/preludes/raylib-prelude.zig @@ -1970,10 +1970,10 @@ pub const MAX_TOUCH_POINTS = 10; pub const MAX_MATERIAL_MAPS = 12; pub const MAX_SHADER_LOCATIONS = 32; -pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.material_map_albedo; -pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.material_map_metalness; -pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.shader_loc_map_albedo; -pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.shader_loc_map_metalness; +pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.albedo; +pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.metalness; +pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.map_albedo; +pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.map_metalness; /// Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) pub fn setWindowIcons(images: []Image) void { diff --git a/lib/raylib.zig b/lib/raylib.zig index 280dd64..e7b1d14 100644 --- a/lib/raylib.zig +++ b/lib/raylib.zig @@ -1970,10 +1970,10 @@ pub const MAX_TOUCH_POINTS = 10; pub const MAX_MATERIAL_MAPS = 12; pub const MAX_SHADER_LOCATIONS = 32; -pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.material_map_albedo; -pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.material_map_metalness; -pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.shader_loc_map_albedo; -pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.shader_loc_map_metalness; +pub const MATERIAL_MAP_DIFFUSE = MaterialMapIndex.albedo; +pub const MATERIAL_MAP_SPECULAR = MaterialMapIndex.metalness; +pub const SHADER_LOC_MAP_DIFFUSE = ShaderLocationIndex.map_albedo; +pub const SHADER_LOC_MAP_SPECULAR = ShaderLocationIndex.map_metalness; /// Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) pub fn setWindowIcons(images: []Image) void {