zig-wgpu/src/lib.zig
2026-05-20 10:56:35 +02:00

188 lines
4.7 KiB
Zig

pub const GpuAllocator = @import("GpuAllocator.zig");
pub const GpuArena = @import("GpuArena.zig");
pub const GpuBuffer = @import("GpuBuffer.zig");
pub const GpuDevice = @import("GpuDevice.zig");
pub const GpuCompute = @import("GpuCompute.zig");
pub const GpuRender = @import("GpuRender.zig");
pub const GpuTexture = @import("GpuTexture.zig");
pub const GpuTextureView = @import("GpuTextureView.zig");
pub const GpuTextureFormat = enum(c_uint) {
Undefined = 0,
R8Unorm = 1,
R8Snorm = 2,
R8Uint = 3,
R8Sint = 4,
R16Unorm = 5,
R16Snorm = 6,
R16Uint = 7,
R16Sint = 8,
R16Float = 9,
RG8Unorm = 10,
RG8Snorm = 11,
RG8Uint = 12,
RG8Sint = 13,
R32Float = 14,
R32Uint = 15,
R32Sint = 16,
RG16Unorm = 17,
RG16Snorm = 18,
RG16Uint = 19,
RG16Sint = 20,
RG16Float = 21,
RGBA8Unorm = 22,
RGBA8UnormSrgb = 23,
RGBA8Snorm = 24,
RGBA8Uint = 25,
RGBA8Sint = 26,
BGRA8Unorm = 27,
BGRA8UnormSrgb = 28,
RGB10A2Uint = 29,
RGB10A2Unorm = 30,
RG11B10Ufloat = 31,
RGB9E5Ufloat = 32,
RG32Float = 33,
RG32Uint = 34,
RG32Sint = 35,
RGBA16Unorm = 36,
RGBA16Snorm = 37,
RGBA16Uint = 38,
RGBA16Sint = 39,
RGBA16Float = 40,
RGBA32Float = 41,
RGBA32Uint = 42,
RGBA32Sint = 43,
Stencil8 = 44,
Depth16Unorm = 45,
Depth24Plus = 46,
Depth24PlusStencil8 = 47,
Depth32Float = 48,
Depth32FloatStencil8 = 49,
BC1RGBAUnorm = 50,
BC1RGBAUnormSrgb = 51,
BC2RGBAUnorm = 52,
BC2RGBAUnormSrgb = 53,
BC3RGBAUnorm = 54,
BC3RGBAUnormSrgb = 55,
BC4RUnorm = 56,
BC4RSnorm = 57,
BC5RGUnorm = 58,
BC5RGSnorm = 59,
BC6HRGBUfloat = 60,
BC6HRGBFloat = 61,
BC7RGBAUnorm = 62,
BC7RGBAUnormSrgb = 63,
ETC2RGB8Unorm = 64,
ETC2RGB8UnormSrgb = 65,
ETC2RGB8A1Unorm = 66,
ETC2RGB8A1UnormSrgb = 67,
ETC2RGBA8Unorm = 68,
ETC2RGBA8UnormSrgb = 69,
EACR11Unorm = 70,
EACR11Snorm = 71,
EACRG11Unorm = 72,
EACRG11Snorm = 73,
ASTC4x4Unorm = 74,
ASTC4x4UnormSrgb = 75,
ASTC5x4Unorm = 76,
ASTC5x4UnormSrgb = 77,
ASTC5x5Unorm = 78,
ASTC5x5UnormSrgb = 79,
ASTC6x5Unorm = 80,
ASTC6x5UnormSrgb = 81,
ASTC6x6Unorm = 82,
ASTC6x6UnormSrgb = 83,
ASTC8x5Unorm = 84,
ASTC8x5UnormSrgb = 85,
ASTC8x6Unorm = 86,
ASTC8x6UnormSrgb = 87,
ASTC8x8Unorm = 88,
ASTC8x8UnormSrgb = 89,
ASTC10x5Unorm = 90,
ASTC10x5UnormSrgb = 91,
ASTC10x6Unorm = 92,
ASTC10x6UnormSrgb = 93,
ASTC10x8Unorm = 94,
ASTC10x8UnormSrgb = 95,
ASTC10x10Unorm = 96,
ASTC10x10UnormSrgb = 97,
ASTC12x10Unorm = 98,
ASTC12x10UnormSrgb = 99,
ASTC12x12Unorm = 100,
ASTC12x12UnormSrgb = 101,
Force32 = 2147483647,
pub fn bytesPerPixel(format: GpuTextureFormat) u32 {
return switch (format) {
// 8-bit formats (1 byte)
.R8Unorm, .R8Snorm, .R8Uint, .R8Sint, .Stencil8 => 1,
// 16-bit formats (2 bytes)
.R16Unorm,
.R16Snorm,
.R16Uint,
.R16Sint,
.R16Float,
.RG8Unorm,
.RG8Snorm,
.RG8Uint,
.RG8Sint,
.Depth16Unorm,
=> 2,
// 32-bit formats (4 bytes)
.R32Float,
.R32Uint,
.R32Sint,
.RG16Unorm,
.RG16Snorm,
.RG16Uint,
.RG16Sint,
.RG16Float,
.RGBA8Unorm,
.RGBA8UnormSrgb,
.RGBA8Snorm,
.RGBA8Uint,
.RGBA8Sint,
.BGRA8Unorm,
.BGRA8UnormSrgb,
.RGB10A2Uint,
.RGB10A2Unorm,
.RG11B10Ufloat,
.RGB9E5Ufloat,
.Depth24Plus,
.Depth32Float,
=> 4,
// 64-bit formats (8 bytes)
.RG32Float,
.RG32Uint,
.RG32Sint,
.RGBA16Unorm,
.RGBA16Snorm,
.RGBA16Uint,
.RGBA16Sint,
.RGBA16Float,
.Depth24PlusStencil8, // 24-bit depth + 8-bit stencil layout padded to 4+4 or 1+3
.Depth32FloatStencil8, // 32-bit float depth + 8-bit stencil (padded to 8 bytes)
=> 8,
// 128-bit formats (16 bytes)
.RGBA32Float, .RGBA32Uint, .RGBA32Sint => 16,
// Block Compressed Formats (Handled separately)
else => 0,
};
}
};
pub const GpuTextureUsage = enum(u64) {
None = 0x0000000000000000,
CopySrc = 0x0000000000000001,
CopyDst = 0x0000000000000002,
TextureBinding = 0x0000000000000004,
StorageBinding = 0x0000000000000008,
RenderAttachment = 0x0000000000000010,
TransientAttachment = 0x0000000000000020,
};