zig-wgpu/src/GpuTextureView.zig
2026-05-20 10:56:35 +02:00

33 lines
972 B
Zig

const std = @import("std");
const c = @import("utils.zig").c;
const GpuAllocator = @import("GpuAllocator.zig");
const GpuTexture = @import("lib.zig").GpuTexture;
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
pub const GpuViewDef = struct {
usage: std.EnumSet(GpuTextureUsage) = .empty,
format: GpuTextureFormat = .Undefined,
};
raw: c.WGPUTextureView,
gloc: GpuAllocator,
pub fn init(gloc: GpuAllocator, texture: GpuTexture, def: GpuViewDef) !@This() {
var use: u64 = 0;
var iter = def.usage.iterator();
while (iter.next()) |flag| use |= @intFromEnum(flag);
const raw = try gloc.allocTextureView(texture.raw, .{
.format = @intFromEnum(def.format),
.usage = use,
.mipLevelCount = 1,
.arrayLayerCount = 1,
});
return .{ .gloc = gloc, .raw = raw };
}
pub fn deinit(self: @This()) void {
self.gloc.freeTextureView(self.raw);
}