zig-wgpu/build.zig

62 lines
2.1 KiB
Zig

// build.zig
// zig build run
//
// Expects wgpu-native pre-built in libs/wgpu-native/:
// include/wgpu.h
// lib/libwgpu_native.a (or .so / .dylib / .dll)
//
// Download release: https://github.com/gfx-rs/wgpu-native/releases
// Pick the archive matching your OS/arch, e.g.:
// wgpu-linux-x86_64-release.zip → libwgpu_native.a + wgpu.h
// wgpu-macos-aarch64-release.zip
// wgpu-windows-x86_64-msvc-release.zip
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
// 1. Define the module so other projects can import it
_ = b.addModule("zig-wgpu", .{
.root_source_file = b.path("src/lib.zig"),
});
const exe = b.addExecutable(.{
.root_module = b.createModule(.{
.root_source_file = b.path("src/main.zig"),
.link_libc = true,
.target = target,
.optimize = optimize,
}),
.name = "gpu_matrix_add",
});
// wgpu-native headers + pre-built static library
exe.root_module.addIncludePath(b.path("libs/wgpu-native/include"));
exe.root_module.addLibraryPath(b.path("libs/wgpu-native/lib"));
exe.root_module.addObjectFile(b.path("libs/wgpu-native/lib/libwgpu_native.a"));
// Platform-specific system frameworks needed by wgpu-native
const t = target.result;
if (t.os.tag == .macos) {
exe.root_module.linkFramework("Metal", .{});
exe.root_module.linkFramework("QuartzCore", .{});
exe.root_module.linkFramework("Foundation", .{});
exe.root_module.linkFramework("CoreGraphics", .{});
} else if (t.os.tag == .windows) {
exe.root_module.linkSystemLibrary("d3d12", .{});
exe.root_module.linkSystemLibrary("dxgi", .{});
exe.root_module.linkSystemLibrary("user32", .{});
} else {
exe.root_module.linkSystemLibrary("vulkan", .{});
exe.root_module.linkSystemLibrary("gcc_s", .{});
}
b.installArtifact(exe);
const run = b.addRunArtifact(exe);
run.step.dependOn(b.getInstallStep());
b.step("run", "Build and run").dependOn(&run.step);
}