const std = @import("std"); pub const SHADER_ADD = @embedFile("shaders/add.wgsl"); pub const SHADER_SCALE = \\struct Uniforms { scalar : f32 } \\@group(0) @binding(0) var a : array; \\@group(0) @binding(1) var out : array; \\@group(0) @binding(2) var u : Uniforms; \\ \\@compute @workgroup_size(256) \\fn main(@builtin(global_invocation_id) gid : vec3) { \\ let i = gid.x; \\ if (i < arrayLength(&out)) { \\ out[i] = a[i] * u.scalar; \\ } \\} ;