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0.2.0
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@@ -1,26 +1,28 @@
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# Minimal Zig WebGPU Compute Library
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# Minimal Zig WebGPU Compute & Render Library
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This is a minimal, self-contained Zig library designed to simplify running compute shaders using WebGPU.
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It abstracts away much of the boilerplate required for GPU device initialization, memory management, and pipeline execution.
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This is a minimal, self-contained Zig library designed to simplify running compute shaders and rendering pipelines using WebGPU. It abstracts away much of the boilerplate required for GPU device initialization, memory management, bind groups, and pipeline execution.
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## Core Modules
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The library exports five primary components:
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The library exports the following primary components:
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* **`GpuDevice`**: Initializes the WebGPU instance, adapter, device, and queue. It is configured to prioritize high performance and automatically requests the `ShaderF16` feature if the adapter supports it. By default, it enforces a 2 GB VRAM limit.
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* **`GpuArena` / `GpuAllocator`**: A memory management layer that tracks allocated VRAM bytes to prevent exceeding the device budget. The arena automatically destroys and releases all tracked WebGPU buffers when deinitialized.
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* **`GpuBuffer`**: Wraps native WebGPU buffers. It automatically aligns buffer sizes forward to a multiple of 4 bytes. It provides a `.load()` method for CPU-to-GPU data transfers (handling both aligned and unaligned lengths smoothly) and a `.read()` method that utilizes a staging buffer to map GPU data back to the CPU.
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* **`GpuCompute`**: Compiles WGSL source code into a compute pipeline. When running, it automatically splits the work into manageable chunks (up to 1 GB at a time) and dispatches workgroups of size 256.
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* **`GpuDevice`**: Initializes the WebGPU instance, adapter, device, and queue. It is configured to prioritize high performance and automatically requests the `ShaderF16` feature if the adapter supports it. It provides the base `GpuAllocator` for raw VRAM allocations.
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* **`GpuArenaAllocator`**: A memory management layer that wraps a base allocator to track and automatically destroy all allocated WebGPU buffers, textures, views, and pipelines when deinitialized.
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* **`GpuBuffer`**: Wraps native WebGPU buffers. It provides a `.load()` method for CPU-to-GPU data transfers and a `.read()` method that utilizes a staging buffer to map GPU data back to the CPU.
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* **`GpuCompute`**: Compiles WGSL source code into a compute pipeline and dispatches compute workgroups.
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* **`GpuRender` / `GpuTexture` / `GpuTextureView`**: Components used to initialize render pipelines, set up render attachments (textures), and bind render targets for offscreen drawing.
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## Quick Start Example
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---
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Below is a complete, self-contained example demonstrating how to initialize the GPU, load data, run a compute shader, and read the results back to the CPU:
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## Example 1: Compute Pipeline
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Below is a complete example demonstrating how to initialize the GPU via the device allocator, manage VRAM using a GPU Arena, run a compute shader, and read the results back to the CPU:
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```zig
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const std = @import("std");
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const gpu = @import("gpu");
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const GpuDevice = gpu.GpuDevice;
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const GpuArena = gpu.GpuArena;
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const GpuArenaAllocator = gpu.GpuArenaAllocator;
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const GpuBuffer = gpu.GpuBuffer;
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const GpuCompute = gpu.GpuCompute;
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@@ -32,13 +34,13 @@ pub fn main(init: std.process.Init) !void {
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defer device.deinit();
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// 2. Create a GPU Arena to manage VRAM
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var grena = GpuArena.init(allocator, device);
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var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
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defer grena.deinit();
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const gloc = grena.gpuAllocator();
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// 3. Load the WGSL compute pipeline
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const add_cp = try GpuCompute.init(
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device,
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gloc,
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@embedFile("shaders/add.wgsl"),
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.{ .bindings = &.{
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.{ .element_size = @sizeOf(f16) },
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@@ -46,7 +48,6 @@ pub fn main(init: std.process.Init) !void {
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.{ .element_size = @sizeOf(f16) },
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} },
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);
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defer add_cp.deinit();
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// 4. Setup CPU data
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const len: usize = 16;
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@@ -66,8 +67,8 @@ pub fn main(init: std.process.Init) !void {
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const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
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const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
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// Note: The buffers are safely tied to the GpuArena which will automatically
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// release them at the end. You can also manually call buf_x.deinit() if desired.
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// Note: Buffers, pipelines, and other objects initialized with 'gloc'
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// are safely tied to the GpuArenaAllocator and will automatically release.
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// 6. Transfer data from CPU slices to GPU Buffers
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try buf_a.load(f16, data_a);
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@@ -84,53 +85,141 @@ pub fn main(init: std.process.Init) !void {
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}
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```
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---
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## Example 2: Rendering Pipeline (Offscreen to PPM Image)
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This example demonstrates how to initialize a rendering pipeline, allocate an output texture target, draw primitives via WebGPU,
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and pull the frame pixels back to the CPU to write a standard image file:
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```zig
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const std = @import("std");
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const gpu = @import("gpu");
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const GpuDevice = gpu.GpuDevice;
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const GpuBuffer = gpu.GpuBuffer;
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const GpuRender = gpu.GpuRender;
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const GpuTexture = gpu.GpuTexture;
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const GpuTextureView = gpu.GpuTextureView;
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const width: u32 = 512;
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const height: u32 = 512;
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pub fn main(init: std.process.Init) !void {
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const allocator = init.gpa;
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// 1. Open GPU Device
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const device = try GpuDevice.init(.{});
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defer device.deinit();
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// 2. Get base device GPU Allocator
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const gloc = device.gpuAllocator();
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// 3. Load Render Pipeline
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const circle_rp = try GpuRender.init(
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gloc,
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@embedFile("shaders/circle.wgsl"),
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.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
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);
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defer circle_rp.deinit();
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// 4. Create VRAM texture to render into
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const texture = try GpuTexture.init(gloc, .{
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.format = .RGBA8Unorm,
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.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
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.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
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});
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defer texture.deinit();
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// 5. Create a view from texture
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const view = try GpuTextureView.init(gloc, texture, .{});
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defer view.deinit();
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// 6. Run the rendering pipeline
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try circle_rp.draw(gloc, view, 4, .{});
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// 7. Copy Texture into a readable GPU staging buffer
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const cpu_staging_buf = try texture.buffCopy(gloc);
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defer cpu_staging_buf.deinit();
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// 8. Read GpuBuffer to CPU memory
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const pixels = try cpu_staging_buf.read(allocator, u8);
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defer allocator.free(pixels);
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// 9. Write out to a simple PPM image
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try savePpm(init.io, "circle.ppm", width, height, pixels);
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}
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fn savePpm(io: std.Io, filename: []const u8, w: u32, h: u32, rgba_pixels: []const u8) !void {
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const file = try std.Io.Dir.cwd().createFile(io, filename, .{});
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defer file.close(io);
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var buf: [255]u8 = undefined;
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var writer = file.writer(io, &buf);
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// PPM Header: P6 format means raw RGB bytes
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try writer.interface.print("P6\n{d} {d}\n255\n", .{ w, h });
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// Strip Alpha channel when writing out to standard RGB PPM format
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var i: usize = 0;
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while (i < rgba_pixels.len) : (i += 4) {
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try writer.interface.writeAll(rgba_pixels[i .. i + 3]);
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}
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}
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```
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---
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## Running Examples Locally
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If you have cloned the repository, you can run the included examples directly using the Zig build system:
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```bash
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# Run the rendering example (generates circle.ppm)
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zig build circle
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# Run the compute example
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zig build compute
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# Run the compute benchmark
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zig build bench_cp
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```
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---
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## Dependencies
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* **`wgpu.h`**: The library relies on the WebGPU C API headers to bind to the native system graphics.
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* **`wgpu.h`**: The library relies on WebGPU C API headers to bind to the native system graphics.
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## System Requirements
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Because this library binds to native system graphics APIs via `wgpu-native`,
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you must ensure the appropriate development headers and libraries are available on your system before compiling.
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Because this library binds to native system graphics APIs via `wgpu-native`, you must ensure the appropriate development headers and libraries are available on your system before compiling.
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### Linux (Vulkan)
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You need the Vulkan development headers to compile the project, and a Vulkan-compatible driver to run it.
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Depending on your distribution, install the following packages:
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* **Ubuntu / Debian:**
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```bash
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sudo apt update
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sudo apt install libvulkan-dev mesa-vulkan-drivers
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```
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* **Fedora / RHEL:**
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```bash
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sudo dnf install vulkan-devel mesa-vulkan-drivers
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```
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||||
* **Arch Linux:**
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||||
```bash
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sudo pacman -S vulkan-headers vulkan-icd-loader
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||||
```
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||||
* **Ubuntu / Debian:** `sudo apt update && sudo apt install libvulkan-dev mesa-vulkan-drivers`
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* **Fedora / RHEL:** `sudo dnf install vulkan-devel mesa-vulkan-drivers`
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||||
* **Arch Linux:** `sudo pacman -S vulkan-headers vulkan-icd-loader`
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||||
### macOS (Metal)
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No extra installation is required.
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The build script automatically links against the standard Apple frameworks provided by the Xcode Command Line Tools
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(`Metal`, `QuartzCore`, `Foundation`, `CoreGraphics`).
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No extra installation required. Automatically links against `Metal`, `QuartzCore`, `Foundation`, and `CoreGraphics`.
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|
||||
### Windows (DirectX 12)
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||||
No extra installation is required.
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The build script automatically links against the standard Windows SDK libraries (`d3d12`, `dxgi`, `user32`).
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||||
Ensure you have the MSVC build tools installed.
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||||
|
||||
No extra installation required. Automatically links against `d3d12`, `dxgi`, and `user32`. Ensure you have MSVC build tools installed.
|
||||
|
||||
---
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||||
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## Adding to your project
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To use this module in your own Zig project, add it to your `build.zig.zon`:
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Add it to your `build.zig.zon`:
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```bash
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zig fetch --save git+https://git.bouvais.lu/adrien/zig-wgpu
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zig fetch --save git+[https://git.bouvais.lu/adrien/zig-wgpu#ref=0.2.0](https://git.bouvais.lu/adrien/zig-wgpu)
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```
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Then, in your `build.zig`, import and add the module to your executable:
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Then, expose it in your `build.zig`:
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|
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```zig
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const zig_wgpu = b.dependency("zig-wgpu", .{
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.target = target,
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@@ -29,6 +29,7 @@ pub fn build(b: *std.Build) !void {
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mod.linkSystemLibrary("gcc_s", .{});
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}
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|
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if (b.pkg_hash.len == 0) {
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var threaded: std.Io.Threaded = .init_single_threaded;
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const io = threaded.io();
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@@ -57,3 +58,4 @@ pub fn build(b: *std.Build) !void {
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run_step.dependOn(&run_cmd.step);
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}
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}
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}
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+1
-1
@@ -1,6 +1,6 @@
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.{
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.name = .zig_wgpu,
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.version = "0.1.0",
|
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.version = "0.2.0",
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.fingerprint = 0x5d0e853acbc0c2c6,
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.minimum_zig_version = "0.16.0",
|
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.dependencies = .{},
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|
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File diff suppressed because one or more lines are too long
@@ -1,7 +1,7 @@
|
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const std = @import("std");
|
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const gpu = @import("gpu");
|
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const GpuDevice = gpu.GpuDevice;
|
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const GpuArena = gpu.GpuArena;
|
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const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
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const GpuAllocator = gpu.GpuAllocator;
|
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const GpuBuffer = gpu.GpuBuffer;
|
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const GpuCompute = gpu.GpuCompute;
|
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@@ -60,12 +60,11 @@ pub fn main(init: std.process.Init) !void {
|
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const device = try GpuDevice.init(.{ .vram_bytes_limit = 4 * 1024 * 1024 * 1024 });
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defer device.deinit();
|
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|
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var grena = GpuArena.init(init.gpa, device);
|
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var grena = GpuArenaAllocator.init(init.gpa, device.gpuAllocator());
|
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defer grena.deinit();
|
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|
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const gloc = grena.gpuAllocator();
|
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|
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const add_pip = try GpuCompute.init(device, @embedFile("shaders/add.wgsl"), .{ .bindings = &.{
|
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const add_pip = try GpuCompute.init(gloc, @embedFile("shaders/add.wgsl"), .{ .bindings = &.{
|
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.{ .element_size = @sizeOf(f16) },
|
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.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
|
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+4
-6
@@ -1,7 +1,7 @@
|
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const std = @import("std");
|
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const gpu = @import("gpu");
|
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const GpuDevice = gpu.GpuDevice;
|
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const GpuArena = gpu.GpuArena;
|
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const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
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const GpuBuffer = gpu.GpuBuffer;
|
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const GpuRender = gpu.GpuRender;
|
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const GpuTexture = gpu.GpuTexture;
|
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@@ -18,13 +18,11 @@ pub fn main(init: std.process.Init) !void {
|
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defer device.deinit();
|
||||
|
||||
// 2. Init VRAM Arena
|
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var grena = GpuArena.init(allocator, device);
|
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defer grena.deinit();
|
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const gloc = grena.gpuAllocator();
|
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const gloc = device.gpuAllocator();
|
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|
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// 3. Load Render Pipeline
|
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const circle_rp = try GpuRender.init(
|
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device, // Change to gloc + track them
|
||||
gloc,
|
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@embedFile("shaders/circle.wgsl"),
|
||||
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
||||
);
|
||||
@@ -50,12 +48,12 @@ pub fn main(init: std.process.Init) !void {
|
||||
defer cpu_staging_cpu.deinit();
|
||||
|
||||
// 8. Read GpuBuffer to CPU
|
||||
// This need to be free manually because CPU memory
|
||||
const pixels = try cpu_staging_cpu.read(allocator, u8);
|
||||
defer allocator.free(pixels);
|
||||
|
||||
// 9. Write a simple ppm image
|
||||
try savePpm(init.io, "circle.ppm", width, height, pixels);
|
||||
std.debug.print("Successfully rendered circle to circle.ppm!\n", .{});
|
||||
}
|
||||
|
||||
fn savePpm(io: std.Io, filename: []const u8, w: u32, h: u32, rgba_pixels: []const u8) !void {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArena = gpu.GpuArena;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuCompute = gpu.GpuCompute;
|
||||
|
||||
@@ -13,13 +13,13 @@ pub fn main(init: std.process.Init) !void {
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Create a GPU Arena to manage VRAM
|
||||
var grena = GpuArena.init(allocator, device);
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load the WGSL compute pipeline
|
||||
const add_cp = try GpuCompute.init(
|
||||
device,
|
||||
gloc,
|
||||
@embedFile("shaders/add.wgsl"),
|
||||
.{ .bindings = &.{
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
@@ -27,7 +27,6 @@ pub fn main(init: std.process.Init) !void {
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
} },
|
||||
);
|
||||
defer add_cp.deinit();
|
||||
|
||||
// 4. Setup CPU data
|
||||
const len: usize = 16;
|
||||
@@ -47,8 +46,9 @@ pub fn main(init: std.process.Init) !void {
|
||||
const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
|
||||
// Note: The buffers are safely tied to the GpuArena which will automatically
|
||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||
// This will also release pipelines, textures, ect. Everything using a GpuAllocator to init.
|
||||
|
||||
// 6. Transfer data from CPU slices to GPU Buffers
|
||||
try buf_a.load(f16, data_a);
|
||||
|
||||
+26
-6
@@ -8,6 +8,10 @@ pub const VTable = struct {
|
||||
freeTexture: *const fn (ctx: *anyopaque, buf_raw: c.WGPUTexture) void,
|
||||
allocTextureView: *const fn (ctx: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView,
|
||||
freeTextureView: *const fn (ctx: *anyopaque, buf_raw: c.WGPUTextureView) void,
|
||||
allocRenderPipeline: *const fn (ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline,
|
||||
freeRenderPipeline: *const fn (ctx: *anyopaque, buf_raw: c.WGPURenderPipeline) void,
|
||||
allocComputePipeline: *const fn (ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline,
|
||||
freeComputePipeline: *const fn (ctx: *anyopaque, buf_raw: c.WGPUComputePipeline) void,
|
||||
};
|
||||
|
||||
device: GpuDevice,
|
||||
@@ -18,22 +22,38 @@ pub fn allocBuffer(self: @This(), desc: c.WGPUBufferDescriptor) !c.WGPUBuffer {
|
||||
return self.vtable.allocBuffer(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeBuffer(self: @This(), buf_raw: c.WGPUBuffer) void {
|
||||
self.vtable.freeBuffer(self.ptr, buf_raw);
|
||||
pub fn freeBuffer(self: @This(), raw: c.WGPUBuffer) void {
|
||||
self.vtable.freeBuffer(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocTexture(self: @This(), desc: c.WGPUTextureDescriptor) !c.WGPUTexture {
|
||||
return self.vtable.allocTexture(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeTexture(self: @This(), buf_raw: c.WGPUTexture) void {
|
||||
self.vtable.freeTexture(self.ptr, buf_raw);
|
||||
pub fn freeTexture(self: @This(), raw: c.WGPUTexture) void {
|
||||
self.vtable.freeTexture(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocTextureView(self: @This(), texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) !c.WGPUTextureView {
|
||||
return self.vtable.allocTextureView(self.ptr, texture, desc);
|
||||
}
|
||||
|
||||
pub fn freeTextureView(self: @This(), buf_raw: c.WGPUTextureView) void {
|
||||
self.vtable.freeTextureView(self.ptr, buf_raw);
|
||||
pub fn freeTextureView(self: @This(), raw: c.WGPUTextureView) void {
|
||||
self.vtable.freeTextureView(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocRenderPipeline(self: @This(), desc: c.WGPURenderPipelineDescriptor) !c.WGPURenderPipeline {
|
||||
return self.vtable.allocRenderPipeline(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeRenderPipeline(self: @This(), raw: c.WGPURenderPipeline) void {
|
||||
self.vtable.freeRenderPipeline(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocComputePipeline(self: @This(), desc: c.WGPUComputePipelineDescriptor) !c.WGPUComputePipeline {
|
||||
return self.vtable.allocComputePipeline(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeComputePipeline(self: @This(), raw: c.WGPUComputePipeline) void {
|
||||
self.vtable.freeComputePipeline(self.ptr, raw);
|
||||
}
|
||||
|
||||
@@ -1,129 +0,0 @@
|
||||
const std = @import("std");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const c = @import("utils.zig").c;
|
||||
|
||||
device: GpuDevice,
|
||||
tracked_buffers: std.AutoHashMap(c.WGPUBuffer, c.WGPUBufferDescriptor),
|
||||
tracked_textures: std.AutoHashMap(c.WGPUTexture, c.WGPUTextureDescriptor),
|
||||
tracked_views: std.AutoHashMap(c.WGPUTextureView, c.WGPUTextureViewDescriptor),
|
||||
allocated_vram_bytes: u64 = 0,
|
||||
|
||||
pub fn init(cpu_allocator: std.mem.Allocator, device: GpuDevice) @This() {
|
||||
return .{
|
||||
.device = device,
|
||||
.tracked_buffers = .init(cpu_allocator),
|
||||
.tracked_textures = .init(cpu_allocator),
|
||||
.tracked_views = .init(cpu_allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *@This()) void {
|
||||
var it_buffer = self.tracked_buffers.keyIterator();
|
||||
while (it_buffer.next()) |buf_ptr| {
|
||||
c.wgpuBufferDestroy(buf_ptr.*);
|
||||
c.wgpuBufferRelease(buf_ptr.*);
|
||||
}
|
||||
self.tracked_buffers.deinit();
|
||||
|
||||
var it_texture = self.tracked_textures.keyIterator();
|
||||
while (it_texture.next()) |tex_ptr|
|
||||
c.wgpuTextureRelease(tex_ptr.*);
|
||||
self.tracked_textures.deinit();
|
||||
|
||||
var it_view = self.tracked_views.keyIterator();
|
||||
while (it_view.next()) |view_ptr|
|
||||
c.wgpuTextureViewRelease(view_ptr.*);
|
||||
self.tracked_views.deinit();
|
||||
}
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
pub fn gpuAllocator(self: *@This()) GpuAllocator {
|
||||
return .{
|
||||
.device = self.device,
|
||||
.ptr = self,
|
||||
.vtable = &.{
|
||||
.allocBuffer = allocBuffer,
|
||||
.freeBuffer = freeBuffer,
|
||||
.allocTexture = allocTexture,
|
||||
.freeTexture = freeTexture,
|
||||
.allocTextureView = allocTextureView,
|
||||
.freeTextureView = freeTextureView,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (desc.size > self.device.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
|
||||
if (desc.size + self.allocated_vram_bytes > self.device.config.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const buf = c.wgpuDeviceCreateBuffer(self.device.device, &desc) orelse return error.BufferAlloc;
|
||||
errdefer {
|
||||
c.wgpuBufferDestroy(buf);
|
||||
c.wgpuBufferRelease(buf);
|
||||
}
|
||||
|
||||
try self.tracked_buffers.put(buf, desc);
|
||||
self.allocated_vram_bytes += desc.size;
|
||||
return buf;
|
||||
}
|
||||
|
||||
fn freeBuffer(ctx: *anyopaque, raw: c.WGPUBuffer) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (self.tracked_buffers.fetchRemove(raw)) |kv| {
|
||||
c.wgpuBufferDestroy(raw);
|
||||
c.wgpuBufferRelease(raw);
|
||||
self.allocated_vram_bytes -= kv.value.size;
|
||||
}
|
||||
}
|
||||
|
||||
fn allocTexture(ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUTexture {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
if (bytes_size > self.device.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
|
||||
if (bytes_size + self.allocated_vram_bytes > self.device.config.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const texture = c.wgpuDeviceCreateTexture(self.device.device, &desc) orelse return error.Texture;
|
||||
|
||||
try self.tracked_textures.put(texture, desc);
|
||||
self.allocated_vram_bytes += bytes_size;
|
||||
return texture;
|
||||
}
|
||||
|
||||
fn freeTexture(ctx: *anyopaque, raw: c.WGPUTexture) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (self.tracked_textures.fetchRemove(raw)) |kv| {
|
||||
c.wgpuTextureRelease(raw);
|
||||
|
||||
const desc = kv.value;
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
self.allocated_vram_bytes -= bytes_size;
|
||||
}
|
||||
}
|
||||
|
||||
fn allocTextureView(ctx: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
const view = c.wgpuTextureCreateView(texture, &desc) orelse return error.View;
|
||||
try self.tracked_views.put(view, desc);
|
||||
return view;
|
||||
}
|
||||
|
||||
fn freeTextureView(ctx: *anyopaque, raw: c.WGPUTextureView) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_views.remove(raw))
|
||||
c.wgpuTextureViewRelease(raw);
|
||||
}
|
||||
@@ -0,0 +1,163 @@
|
||||
const std = @import("std");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const c = @import("utils.zig").c;
|
||||
|
||||
child_allocator: GpuAllocator, // I use Zig naming child_allocator, but that should be a parent for me. Likely something idk
|
||||
tracked_buffers: std.AutoHashMap(c.WGPUBuffer, c.WGPUBufferDescriptor),
|
||||
tracked_textures: std.AutoHashMap(c.WGPUTexture, c.WGPUTextureDescriptor),
|
||||
tracked_views: std.AutoHashMap(c.WGPUTextureView, c.WGPUTextureViewDescriptor),
|
||||
tracked_renders: std.AutoHashMap(c.WGPURenderPipeline, c.WGPURenderPipelineDescriptor),
|
||||
tracked_computes: std.AutoHashMap(c.WGPUComputePipeline, c.WGPUComputePipelineDescriptor),
|
||||
allocated_vram_bytes: u64 = 0,
|
||||
|
||||
pub fn init(cpu_allocator: std.mem.Allocator, child_allocator: GpuAllocator) @This() {
|
||||
return .{
|
||||
.child_allocator = child_allocator,
|
||||
.tracked_buffers = .init(cpu_allocator),
|
||||
.tracked_textures = .init(cpu_allocator),
|
||||
.tracked_views = .init(cpu_allocator),
|
||||
.tracked_computes = .init(cpu_allocator),
|
||||
.tracked_renders = .init(cpu_allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *@This()) void {
|
||||
var it_buffer = self.tracked_buffers.keyIterator();
|
||||
while (it_buffer.next()) |buf_ptr|
|
||||
self.child_allocator.freeBuffer(buf_ptr.*);
|
||||
self.tracked_buffers.deinit();
|
||||
|
||||
var it_tex = self.tracked_textures.keyIterator();
|
||||
while (it_tex.next()) |buf_ptr|
|
||||
self.child_allocator.freeTexture(buf_ptr.*);
|
||||
self.tracked_textures.deinit();
|
||||
|
||||
var it_view = self.tracked_views.keyIterator();
|
||||
while (it_view.next()) |buf_ptr|
|
||||
self.child_allocator.freeTextureView(buf_ptr.*);
|
||||
self.tracked_views.deinit();
|
||||
|
||||
var it_render = self.tracked_renders.keyIterator();
|
||||
while (it_render.next()) |buf_ptr|
|
||||
self.child_allocator.freeRenderPipeline(buf_ptr.*);
|
||||
self.tracked_renders.deinit();
|
||||
|
||||
var it_compute = self.tracked_computes.keyIterator();
|
||||
while (it_compute.next()) |buf_ptr|
|
||||
self.child_allocator.freeComputePipeline(buf_ptr.*);
|
||||
self.tracked_computes.deinit();
|
||||
}
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
pub fn gpuAllocator(self: *@This()) GpuAllocator {
|
||||
return .{
|
||||
.device = self.child_allocator.device,
|
||||
.ptr = self,
|
||||
.vtable = &.{
|
||||
.allocBuffer = allocBuffer,
|
||||
.freeBuffer = freeBuffer,
|
||||
.allocTexture = allocTexture,
|
||||
.freeTexture = freeTexture,
|
||||
.allocTextureView = allocTextureView,
|
||||
.freeTextureView = freeTextureView,
|
||||
.allocRenderPipeline = allocRenderPipeline,
|
||||
.freeRenderPipeline = freeRenderPipeline,
|
||||
.allocComputePipeline = allocComputePipeline,
|
||||
.freeComputePipeline = freeComputePipeline,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
// NOTE: I use ensureTotalCapacity so I know that try self.tracked_x.put will not fail!
|
||||
// Like that I dont have to use errdefer to release what I just allocated in VRAM
|
||||
|
||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_buffers.ensureTotalCapacity(self.tracked_buffers.count() + 1);
|
||||
const raw = try self.child_allocator.allocBuffer(desc);
|
||||
self.tracked_buffers.putAssumeCapacity(raw, desc);
|
||||
self.allocated_vram_bytes += desc.size;
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeBuffer(ctx: *anyopaque, raw: c.WGPUBuffer) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_buffers.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeBuffer(raw);
|
||||
self.allocated_vram_bytes -= kv.value.size;
|
||||
}
|
||||
}
|
||||
|
||||
fn allocTexture(ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUTexture {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_textures.ensureTotalCapacity(self.tracked_textures.count() + 1);
|
||||
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
|
||||
if (bytes_size + self.allocated_vram_bytes > self.child_allocator.device.config.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const raw = try self.child_allocator.allocTexture(desc);
|
||||
|
||||
self.tracked_textures.putAssumeCapacity(raw, desc);
|
||||
self.allocated_vram_bytes += bytes_size;
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeTexture(ctx: *anyopaque, raw: c.WGPUTexture) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (self.tracked_textures.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeTexture(raw);
|
||||
|
||||
const desc = kv.value;
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
self.allocated_vram_bytes -= bytes_size;
|
||||
}
|
||||
}
|
||||
|
||||
fn allocTextureView(ctx: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_views.ensureTotalCapacity(self.tracked_views.count() + 1);
|
||||
const raw = try self.child_allocator.allocTextureView(texture, desc);
|
||||
self.tracked_views.putAssumeCapacity(raw, desc);
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeTextureView(ctx: *anyopaque, raw: c.WGPUTextureView) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_views.remove(raw))
|
||||
self.child_allocator.freeTextureView(raw);
|
||||
}
|
||||
|
||||
fn allocRenderPipeline(ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_renders.ensureTotalCapacity(self.tracked_renders.count() + 1);
|
||||
const raw = try self.child_allocator.allocRenderPipeline(desc);
|
||||
self.tracked_renders.putAssumeCapacity(raw, desc);
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeRenderPipeline(ctx: *anyopaque, raw: c.WGPURenderPipeline) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_renders.remove(raw))
|
||||
self.child_allocator.freeRenderPipeline(raw);
|
||||
}
|
||||
|
||||
fn allocComputePipeline(ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_computes.ensureTotalCapacity(self.tracked_computes.count() + 1);
|
||||
const raw = try self.child_allocator.allocComputePipeline(desc);
|
||||
self.tracked_computes.putAssumeCapacity(raw, desc);
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeComputePipeline(ctx: *anyopaque, raw: c.WGPUComputePipeline) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_computes.remove(raw))
|
||||
self.child_allocator.freeComputePipeline(raw);
|
||||
}
|
||||
+6
-6
@@ -20,30 +20,30 @@ pub const ComputeDef = struct {
|
||||
};
|
||||
|
||||
pip: c.WGPUComputePipeline,
|
||||
gloc: GpuAllocator,
|
||||
def: ComputeDef,
|
||||
|
||||
pub fn init(device: GpuDevice, wgsl: []const u8, def: ComputeDef) !@This() {
|
||||
pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: ComputeDef) !@This() {
|
||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||
.code = sv(wgsl),
|
||||
};
|
||||
const shader = c.wgpuDeviceCreateShaderModule(device.device, &.{
|
||||
const shader = c.wgpuDeviceCreateShaderModule(gloc.device.device, &.{
|
||||
.nextInChain = @ptrCast(&wgsl_src),
|
||||
}) orelse return error.Shader;
|
||||
defer c.wgpuShaderModuleRelease(shader);
|
||||
|
||||
const pip = c.wgpuDeviceCreateComputePipeline(device.device, &.{
|
||||
.compute = .{ .module = shader, .entryPoint = sv("main") },
|
||||
}) orelse return error.Pipeline;
|
||||
const pip = try gloc.allocComputePipeline(.{ .compute = .{ .module = shader, .entryPoint = sv("main") } });
|
||||
|
||||
return .{
|
||||
.gloc = gloc,
|
||||
.pip = pip,
|
||||
.def = def,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
c.wgpuComputePipelineRelease(self.pip);
|
||||
self.gloc.freeComputePipeline(self.pip);
|
||||
}
|
||||
|
||||
/// Execute the compute pass with arbitrary buffer bindings via a tuple.
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
|
||||
// TODO: Make Allocator more zig like
|
||||
// - GpuDevice can return a GpuAllocator that just allocate and nothing else
|
||||
@@ -132,3 +134,75 @@ fn onDevice(
|
||||
const ctx: *Ctx = @ptrCast(@alignCast(userdata1.?));
|
||||
ctx.device = device;
|
||||
}
|
||||
|
||||
// Allocation stuff
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
pub fn gpuAllocator(self: *const @This()) GpuAllocator {
|
||||
return .{
|
||||
.device = self.*,
|
||||
.ptr = @ptrCast(@constCast(self)),
|
||||
.vtable = &.{
|
||||
.allocBuffer = allocBuffer,
|
||||
.freeBuffer = freeBuffer,
|
||||
.allocTexture = allocTexture,
|
||||
.freeTexture = freeTexture,
|
||||
.allocTextureView = allocTextureView,
|
||||
.freeTextureView = freeTextureView,
|
||||
.allocRenderPipeline = allocRenderPipeline,
|
||||
.freeRenderPipeline = freeRenderPipeline,
|
||||
.allocComputePipeline = allocComputePipeline,
|
||||
.freeComputePipeline = freeComputePipeline,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (desc.size > self.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
return c.wgpuDeviceCreateBuffer(self.device, &desc) orelse return error.BufferAlloc;
|
||||
}
|
||||
|
||||
fn freeBuffer(_: *anyopaque, raw: c.WGPUBuffer) void {
|
||||
c.wgpuBufferDestroy(raw);
|
||||
c.wgpuBufferRelease(raw);
|
||||
}
|
||||
|
||||
fn allocTexture(ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUTexture {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
if (desc.size.width * desc.size.height * format.bytesPerPixel() > self.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
return c.wgpuDeviceCreateTexture(self.device, &desc) orelse return error.Texture;
|
||||
}
|
||||
|
||||
fn freeTexture(_: *anyopaque, raw: c.WGPUTexture) void {
|
||||
c.wgpuTextureRelease(raw);
|
||||
}
|
||||
|
||||
fn allocTextureView(_: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView {
|
||||
return c.wgpuTextureCreateView(texture, &desc) orelse return error.View;
|
||||
}
|
||||
|
||||
fn freeTextureView(_: *anyopaque, raw: c.WGPUTextureView) void {
|
||||
c.wgpuTextureViewRelease(raw);
|
||||
}
|
||||
|
||||
fn allocRenderPipeline(ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
return c.wgpuDeviceCreateRenderPipeline(self.device, &desc) orelse return error.Pipeline;
|
||||
}
|
||||
|
||||
fn freeRenderPipeline(_: *anyopaque, raw: c.WGPURenderPipeline) void {
|
||||
c.wgpuRenderPipelineRelease(raw);
|
||||
}
|
||||
|
||||
fn allocComputePipeline(ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
return c.wgpuDeviceCreateComputePipeline(self.device, &desc) orelse return error.Pipeline;
|
||||
}
|
||||
|
||||
fn freeComputePipeline(_: *anyopaque, raw: c.WGPUComputePipeline) void {
|
||||
c.wgpuComputePipelineRelease(raw);
|
||||
}
|
||||
|
||||
+7
-5
@@ -32,15 +32,16 @@ const GpuPrimitiveTopology = enum(c_uint) {
|
||||
Force32 = 0x7FFFFFFF,
|
||||
};
|
||||
|
||||
gloc: GpuAllocator,
|
||||
pip: c.WGPURenderPipeline,
|
||||
def: GpuRenderDef,
|
||||
|
||||
pub fn init(device: GpuDevice, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||
pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||
.code = sv(wgsl),
|
||||
};
|
||||
const shader = c.wgpuDeviceCreateShaderModule(device.device, &.{
|
||||
const shader = c.wgpuDeviceCreateShaderModule(gloc.device.device, &.{
|
||||
.nextInChain = @ptrCast(&wgsl_src),
|
||||
}) orelse return error.Shader;
|
||||
defer c.wgpuShaderModuleRelease(shader);
|
||||
@@ -66,7 +67,7 @@ pub fn init(device: GpuDevice, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||
};
|
||||
|
||||
// 3. Compile the Complete Render Pipeline
|
||||
const pip = c.wgpuDeviceCreateRenderPipeline(device.device, &.{
|
||||
const pip = try gloc.allocRenderPipeline(.{
|
||||
.vertex = .{
|
||||
.module = shader,
|
||||
.entryPoint = sv(def.vertex_entry),
|
||||
@@ -83,16 +84,17 @@ pub fn init(device: GpuDevice, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||
.alphaToCoverageEnabled = 0,
|
||||
},
|
||||
.fragment = &fragment_state,
|
||||
}) orelse return error.Pipeline;
|
||||
});
|
||||
|
||||
return .{
|
||||
.gloc = gloc,
|
||||
.pip = pip,
|
||||
.def = def,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
c.wgpuRenderPipelineRelease(self.pip);
|
||||
self.gloc.freeRenderPipeline(self.pip);
|
||||
}
|
||||
|
||||
/// Execute the render pass targeting a specific frame texture view.
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
pub const GpuAllocator = @import("GpuAllocator.zig");
|
||||
pub const GpuArena = @import("GpuArena.zig");
|
||||
pub const GpuArenaAllocator = @import("GpuArenaAllocator.zig");
|
||||
pub const GpuBuffer = @import("GpuBuffer.zig");
|
||||
pub const GpuDevice = @import("GpuDevice.zig");
|
||||
pub const GpuCompute = @import("GpuCompute.zig");
|
||||
|
||||
Reference in New Issue
Block a user