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LICENSE
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LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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||||||
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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||||||
want it, that you can change the software or use pieces of it in new
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||||||
free programs, and that you know you can do these things.
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|
||||||
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||||||
To protect your rights, we need to prevent others from denying you
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|
||||||
these rights or asking you to surrender the rights. Therefore, you have
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||||||
certain responsibilities if you distribute copies of the software, or if
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||||||
you modify it: responsibilities to respect the freedom of others.
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|
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For example, if you distribute copies of such a program, whether
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|
||||||
gratis or for a fee, you must pass on to the recipients the same
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|
||||||
freedoms that you received. You must make sure that they, too, receive
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||||||
or can get the source code. And you must show them these terms so they
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|
||||||
know their rights.
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||||||
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|
||||||
Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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||||||
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|
||||||
For the developers' and authors' protection, the GPL clearly explains
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|
||||||
that there is no warranty for this free software. For both users' and
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||||||
authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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modified versions of the software inside them, although the manufacturer
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can do so. This is fundamentally incompatible with the aim of
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protecting users' freedom to change the software. The systematic
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pattern of such abuse occurs in the area of products for individuals to
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use, which is precisely where it is most unacceptable. Therefore, we
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||||||
have designed this version of the GPL to prohibit the practice for those
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||||||
products. If such problems arise substantially in other domains, we
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||||||
stand ready to extend this provision to those domains in future versions
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||||||
of the GPL, as needed to protect the freedom of users.
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|
||||||
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|
||||||
Finally, every program is threatened constantly by software patents.
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||||||
States should not allow patents to restrict development and use of
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|
||||||
software on general-purpose computers, but in those that do, we wish to
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|
||||||
avoid the special danger that patents applied to a free program could
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make it effectively proprietary. To prevent this, the GPL assures that
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patents cannot be used to render the program non-free.
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||||||
The precise terms and conditions for copying, distribution and
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||||||
modification follow.
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||||||
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||||||
TERMS AND CONDITIONS
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|
||||||
0. Definitions.
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||||||
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||||||
"This License" refers to version 3 of the GNU General Public License.
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||||||
"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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||||||
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||||||
"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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"recipients" may be individuals or organizations.
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To "modify" a work means to copy from or adapt all or part of the work
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in a fashion requiring copyright permission, other than the making of an
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exact copy. The resulting work is called a "modified version" of the
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||||||
earlier work or a work "based on" the earlier work.
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||||||
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|
||||||
A "covered work" means either the unmodified Program or a work based
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|
||||||
on the Program.
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|
||||||
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|
||||||
To "propagate" a work means to do anything with it that, without
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||||||
permission, would make you directly or secondarily liable for
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|
||||||
infringement under applicable copyright law, except executing it on a
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||||||
computer or modifying a private copy. Propagation includes copying,
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||||||
distribution (with or without modification), making available to the
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||||||
public, and in some countries other activities as well.
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||||||
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|
||||||
To "convey" a work means any kind of propagation that enables other
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||||||
parties to make or receive copies. Mere interaction with a user through
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|
||||||
a computer network, with no transfer of a copy, is not conveying.
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|
||||||
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|
||||||
An interactive user interface displays "Appropriate Legal Notices"
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|
||||||
to the extent that it includes a convenient and prominently visible
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|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
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|
||||||
tells the user that there is no warranty for the work (except to the
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|
||||||
extent that warranties are provided), that licensees may convey the
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|
||||||
work under this License, and how to view a copy of this License. If
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||||||
the interface presents a list of user commands or options, such as a
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|
||||||
menu, a prominent item in the list meets this criterion.
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|
||||||
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|
||||||
1. Source Code.
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||||||
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|
||||||
The "source code" for a work means the preferred form of the work
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||||||
for making modifications to it. "Object code" means any non-source
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||||||
form of a work.
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||||||
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|
||||||
A "Standard Interface" means an interface that either is an official
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||||||
standard defined by a recognized standards body, or, in the case of
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|
||||||
interfaces specified for a particular programming language, one that
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|
||||||
is widely used among developers working in that language.
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|
||||||
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|
||||||
The "System Libraries" of an executable work include anything, other
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|
||||||
than the work as a whole, that (a) is included in the normal form of
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|
||||||
packaging a Major Component, but which is not part of that Major
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|
||||||
Component, and (b) serves only to enable use of the work with that
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|
||||||
Major Component, or to implement a Standard Interface for which an
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|
||||||
implementation is available to the public in source code form. A
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|
||||||
"Major Component", in this context, means a major essential component
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|
||||||
(kernel, window system, and so on) of the specific operating system
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||||||
(if any) on which the executable work runs, or a compiler used to
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||||||
produce the work, or an object code interpreter used to run it.
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||||||
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|
||||||
The "Corresponding Source" for a work in object code form means all
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|
||||||
the source code needed to generate, install, and (for an executable
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|
||||||
work) run the object code and to modify the work, including scripts to
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|
||||||
control those activities. However, it does not include the work's
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|
||||||
System Libraries, or general-purpose tools or generally available free
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|
||||||
programs which are used unmodified in performing those activities but
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|
||||||
which are not part of the work. For example, Corresponding Source
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|
||||||
includes interface definition files associated with source files for
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|
||||||
the work, and the source code for shared libraries and dynamically
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|
||||||
linked subprograms that the work is specifically designed to require,
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|
||||||
such as by intimate data communication or control flow between those
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|
||||||
subprograms and other parts of the work.
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|
||||||
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|
||||||
The Corresponding Source need not include anything that users
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|
||||||
can regenerate automatically from other parts of the Corresponding
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|
||||||
Source.
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|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
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|
||||||
same work.
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|
||||||
|
|
||||||
2. Basic Permissions.
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|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
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|
||||||
copyright on the Program, and are irrevocable provided the stated
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|
||||||
conditions are met. This License explicitly affirms your unlimited
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|
||||||
permission to run the unmodified Program. The output from running a
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|
||||||
covered work is covered by this License only if the output, given its
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|
||||||
content, constitutes a covered work. This License acknowledges your
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|
||||||
rights of fair use or other equivalent, as provided by copyright law.
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|
||||||
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|
||||||
You may make, run and propagate covered works that you do not
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|
||||||
convey, without conditions so long as your license otherwise remains
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|
||||||
in force. You may convey covered works to others for the sole purpose
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|
||||||
of having them make modifications exclusively for you, or provide you
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|
||||||
with facilities for running those works, provided that you comply with
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|
||||||
the terms of this License in conveying all material for which you do
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|
||||||
not control copyright. Those thus making or running the covered works
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|
||||||
for you must do so exclusively on your behalf, under your direction
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|
||||||
and control, on terms that prohibit them from making any copies of
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|
||||||
your copyrighted material outside their relationship with you.
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|
||||||
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|
||||||
Conveying under any other circumstances is permitted solely under
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|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
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|
||||||
makes it unnecessary.
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|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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|
||||||
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|
||||||
No covered work shall be deemed part of an effective technological
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|
||||||
measure under any applicable law fulfilling obligations under article
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|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
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|
||||||
similar laws prohibiting or restricting circumvention of such
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|
||||||
measures.
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|
||||||
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|
||||||
When you convey a covered work, you waive any legal power to forbid
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|
||||||
circumvention of technological measures to the extent such circumvention
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|
||||||
is effected by exercising rights under this License with respect to
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|
||||||
the covered work, and you disclaim any intention to limit operation or
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|
||||||
modification of the work as a means of enforcing, against the work's
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|
||||||
users, your or third parties' legal rights to forbid circumvention of
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|
||||||
technological measures.
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|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
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|
||||||
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|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
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|
||||||
appropriately publish on each copy an appropriate copyright notice;
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|
||||||
keep intact all notices stating that this License and any
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|
||||||
non-permissive terms added in accord with section 7 apply to the code;
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|
||||||
keep intact all notices of the absence of any warranty; and give all
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|
||||||
recipients a copy of this License along with the Program.
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|
||||||
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|
||||||
You may charge any price or no price for each copy that you convey,
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|
||||||
and you may offer support or warranty protection for a fee.
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|
||||||
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|
||||||
5. Conveying Modified Source Versions.
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|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
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|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
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|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
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|
||||||
released under this License and any conditions added under section
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|
||||||
7. This requirement modifies the requirement in section 4 to
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|
||||||
"keep intact all notices".
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|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
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|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
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|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
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|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
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|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
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|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
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|
||||||
works, which are not by their nature extensions of the covered work,
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|
||||||
and which are not combined with it such as to form a larger program,
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|
||||||
in or on a volume of a storage or distribution medium, is called an
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|
||||||
"aggregate" if the compilation and its resulting copyright are not
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|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
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|
||||||
in an aggregate does not cause this License to apply to the other
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|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
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|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
||||||
|
|
||||||
33
README.md
33
README.md
@ -8,7 +8,7 @@ The library exports the following primary components:
|
|||||||
|
|
||||||
* **`GpuDevice`**: Initializes the WebGPU instance, adapter, device, and queue. It is configured to prioritize high performance and automatically requests the `ShaderF16` feature if the adapter supports it. It provides the base `GpuAllocator` for raw VRAM allocations.
|
* **`GpuDevice`**: Initializes the WebGPU instance, adapter, device, and queue. It is configured to prioritize high performance and automatically requests the `ShaderF16` feature if the adapter supports it. It provides the base `GpuAllocator` for raw VRAM allocations.
|
||||||
* **`GpuArenaAllocator`**: A memory management layer that wraps a base allocator to track and automatically destroy all allocated WebGPU buffers, textures, views, and pipelines when deinitialized.
|
* **`GpuArenaAllocator`**: A memory management layer that wraps a base allocator to track and automatically destroy all allocated WebGPU buffers, textures, views, and pipelines when deinitialized.
|
||||||
* **`GpuBuffer`**: Wraps native WebGPU buffers. It provides a `.load()` method for CPU-to-GPU data transfers and a `.read()` method that utilizes a staging buffer to map GPU data back to the CPU.
|
* **`GpuBuffer`**: Wraps native WebGPU buffers. It provides a `.load()` method for CPU-to-GPU data transfers and a `.read()` method to map GPU data back to the CPU.
|
||||||
* **`GpuCompute`**: Compiles WGSL source code into a compute pipeline and dispatches compute workgroups.
|
* **`GpuCompute`**: Compiles WGSL source code into a compute pipeline and dispatches compute workgroups.
|
||||||
* **`GpuRender` / `GpuTexture` / `GpuTextureView`**: Components used to initialize render pipelines, set up render attachments (textures), and bind render targets for offscreen drawing.
|
* **`GpuRender` / `GpuTexture` / `GpuTextureView`**: Components used to initialize render pipelines, set up render attachments (textures), and bind render targets for offscreen drawing.
|
||||||
|
|
||||||
@ -36,11 +36,11 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
// 2. Create a GPU Arena to manage VRAM
|
// 2. Create a GPU Arena to manage VRAM
|
||||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||||
defer grena.deinit();
|
defer grena.deinit();
|
||||||
const gloc = grena.gpuAllocator();
|
const glloc = grena.gpuAllocator();
|
||||||
|
|
||||||
// 3. Load the WGSL compute pipeline
|
// 3. Load the WGSL compute pipeline
|
||||||
const add_cp = try GpuCompute.init(
|
const add_cp = try GpuCompute.init(
|
||||||
gloc,
|
glloc,
|
||||||
@embedFile("shaders/add.wgsl"),
|
@embedFile("shaders/add.wgsl"),
|
||||||
.{
|
.{
|
||||||
.label = "add",
|
.label = "add",
|
||||||
@ -66,9 +66,9 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
|
|
||||||
// 5. Initialize raw GPU Buffers
|
// 5. Initialize raw GPU Buffers
|
||||||
const byte_size = len * @sizeOf(f16);
|
const byte_size = len * @sizeOf(f16);
|
||||||
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
const buf_a = try GpuBuffer.init(glloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||||
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
const buf_b = try GpuBuffer.init(glloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||||
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
const buf_out = try GpuBuffer.init(glloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||||
|
|
||||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||||
@ -79,7 +79,7 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
try buf_b.load(f16, data_b);
|
try buf_b.load(f16, data_b);
|
||||||
|
|
||||||
// 7. Dispatch the Compute
|
// 7. Dispatch the Compute
|
||||||
try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
|
try add_cp.run(glloc, .{ buf_a, buf_b, buf_out });
|
||||||
|
|
||||||
// 8. Map and copy the resulting buffer back to the CPU
|
// 8. Map and copy the resulting buffer back to the CPU
|
||||||
const out = try buf_out.read(allocator, f16);
|
const out = try buf_out.read(allocator, f16);
|
||||||
@ -119,18 +119,18 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
// 2. Init VRAM Arena
|
// 2. Init VRAM Arena
|
||||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||||
defer grena.deinit();
|
defer grena.deinit();
|
||||||
const gloc = grena.gpuAllocator();
|
const glloc = grena.gpuAllocator();
|
||||||
|
|
||||||
// 3. Load Render Pipeline
|
// 3. Load Render Pipeline
|
||||||
const circle_rp = try GpuRender.init(
|
const circle_rp = try GpuRender.init(
|
||||||
gloc,
|
glloc,
|
||||||
@embedFile("shaders/circle.wgsl"),
|
@embedFile("shaders/circle.wgsl"),
|
||||||
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
||||||
);
|
);
|
||||||
defer circle_rp.deinit();
|
defer circle_rp.deinit();
|
||||||
|
|
||||||
// 4. Create VRAM texture to render into
|
// 4. Create VRAM texture to render into
|
||||||
const texture = try GpuTexture.init(gloc, .{
|
const texture = try GpuTexture.init(glloc, .{
|
||||||
.format = .RGBA8Unorm,
|
.format = .RGBA8Unorm,
|
||||||
.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
|
.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
|
||||||
.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
|
.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
|
||||||
@ -138,14 +138,14 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
defer texture.deinit();
|
defer texture.deinit();
|
||||||
|
|
||||||
// 5. Create a view from texture
|
// 5. Create a view from texture
|
||||||
const view = try GpuTextureView.init(gloc, texture, .{});
|
const view = try GpuTextureView.init(glloc, texture, .{});
|
||||||
defer view.deinit();
|
defer view.deinit();
|
||||||
|
|
||||||
// 6. Run the rendering pipeline
|
// 6. Run the rendering pipeline
|
||||||
try circle_rp.draw(gloc, view, 4, .{});
|
try circle_rp.draw(glloc, view, 4, .{});
|
||||||
|
|
||||||
// 7. Load Texture into GpuBuffer
|
// 7. Load Texture into GpuBuffer
|
||||||
const cpu_staging_cpu = try texture.buffCopy(gloc);
|
const cpu_staging_cpu = try texture.buffCopy(glloc);
|
||||||
defer cpu_staging_cpu.deinit();
|
defer cpu_staging_cpu.deinit();
|
||||||
|
|
||||||
// 8. Read GpuBuffer to CPU
|
// 8. Read GpuBuffer to CPU
|
||||||
@ -200,10 +200,7 @@ zig build bench_cp
|
|||||||
|
|
||||||
## System Requirements
|
## System Requirements
|
||||||
|
|
||||||
Because this library binds to native system graphics APIs via `wgpu-native`,
|
Because this library binds to native system graphics APIs via `wgpu-native`, you must ensure the appropriate development headers and libraries are available on your system before compiling.
|
||||||
you must ensure the appropriate development headers and libraries are available on your system before compiling.
|
|
||||||
|
|
||||||
It work both for x86_64 and aarch64 on all platforms.
|
|
||||||
|
|
||||||
### Linux (Vulkan)
|
### Linux (Vulkan)
|
||||||
|
|
||||||
@ -226,7 +223,7 @@ No extra installation required. Automatically links against `d3d12`, `dxgi`, and
|
|||||||
Add it to your `build.zig.zon`:
|
Add it to your `build.zig.zon`:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
zig fetch --save git+[https://git.bouvais.lu/adrien/zig-wgpu#ref=0.2.0](https://git.bouvais.lu/adrien/zig-wgpu)
|
zig fetch --save git+https://git.bouvais.lu/adrien/zig-wgpu#ref=0.2.1
|
||||||
```
|
```
|
||||||
|
|
||||||
Then, expose it in your `build.zig`:
|
Then, expose it in your `build.zig`:
|
||||||
|
|||||||
20
build.zig
20
build.zig
@ -9,20 +9,12 @@ pub fn build(b: *std.Build) !void {
|
|||||||
.target = target,
|
.target = target,
|
||||||
});
|
});
|
||||||
|
|
||||||
const t = target.result;
|
|
||||||
const arch_name = @tagName(t.cpu.arch);
|
|
||||||
const os_name = @tagName(t.os.tag);
|
|
||||||
|
|
||||||
// Windows uses .lib, Unix-like systems use .a
|
|
||||||
const lib_filename = if (t.os.tag == .windows) "wgpu_native.lib" else "libwgpu_native.a";
|
|
||||||
|
|
||||||
// Example: "libs/wgpu-native/x86_64-windows/wgpu_native.lib"
|
|
||||||
const wgpu_lib_path = b.fmt("libs/wgpu-native/{s}-{s}/{s}", .{ arch_name, os_name, lib_filename });
|
|
||||||
|
|
||||||
mod.addIncludePath(b.path("libs/wgpu-native/include"));
|
mod.addIncludePath(b.path("libs/wgpu-native/include"));
|
||||||
mod.addObjectFile(b.path(wgpu_lib_path));
|
mod.addLibraryPath(b.path("libs/wgpu-native/lib"));
|
||||||
|
mod.addObjectFile(b.path("libs/wgpu-native/lib/libwgpu_native.a"));
|
||||||
|
|
||||||
// Platform-specific system frameworks needed by wgpu-native
|
// Platform-specific system frameworks needed by wgpu-native
|
||||||
|
const t = target.result;
|
||||||
if (t.os.tag == .macos) {
|
if (t.os.tag == .macos) {
|
||||||
mod.linkFramework("Metal", .{});
|
mod.linkFramework("Metal", .{});
|
||||||
mod.linkFramework("QuartzCore", .{});
|
mod.linkFramework("QuartzCore", .{});
|
||||||
@ -32,7 +24,6 @@ pub fn build(b: *std.Build) !void {
|
|||||||
mod.linkSystemLibrary("d3d12", .{});
|
mod.linkSystemLibrary("d3d12", .{});
|
||||||
mod.linkSystemLibrary("dxgi", .{});
|
mod.linkSystemLibrary("dxgi", .{});
|
||||||
mod.linkSystemLibrary("user32", .{});
|
mod.linkSystemLibrary("user32", .{});
|
||||||
mod.link_libc = true;
|
|
||||||
} else {
|
} else {
|
||||||
mod.linkSystemLibrary("vulkan", .{});
|
mod.linkSystemLibrary("vulkan", .{});
|
||||||
mod.linkSystemLibrary("gcc_s", .{});
|
mod.linkSystemLibrary("gcc_s", .{});
|
||||||
@ -60,11 +51,6 @@ pub fn build(b: *std.Build) !void {
|
|||||||
});
|
});
|
||||||
exe.root_module.addImport("gpu", mod);
|
exe.root_module.addImport("gpu", mod);
|
||||||
|
|
||||||
if (t.os.tag == .windows) {
|
|
||||||
exe.bundle_compiler_rt = false;
|
|
||||||
exe.bundle_ubsan_rt = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
b.installArtifact(exe);
|
b.installArtifact(exe);
|
||||||
|
|
||||||
const run_step = b.step(entry.name[0 .. entry.name.len - 4], try std.fmt.bufPrint(&buf, "Run {s} demo", .{entry.name}));
|
const run_step = b.step(entry.name[0 .. entry.name.len - 4], try std.fmt.bufPrint(&buf, "Run {s} demo", .{entry.name}));
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
.{
|
.{
|
||||||
.name = .zig_wgpu,
|
.name = .zig_wgpu,
|
||||||
.version = "0.2.0",
|
.version = "0.2.3",
|
||||||
.fingerprint = 0x5d0e853acbc0c2c6,
|
.fingerprint = 0x5d0e853acbc0c2c6,
|
||||||
.minimum_zig_version = "0.16.0",
|
.minimum_zig_version = "0.16.0",
|
||||||
.dependencies = .{},
|
.dependencies = .{},
|
||||||
|
|||||||
@ -1,41 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
# 1. SET THIS to the exact git tag of the release you are downloading
|
|
||||||
# (e.g., "v22.1.0.5" or "v0.19.4.1")
|
|
||||||
VERSION="v29.0.0.0"
|
|
||||||
BASE_URL="https://github.com/gfx-rs/wgpu-native/releases/download/$VERSION"
|
|
||||||
|
|
||||||
# Move into the wgpu-native folder
|
|
||||||
cd libs/wgpu-native || { echo "Could not find libs/wgpu-native"; exit 1; }
|
|
||||||
|
|
||||||
# Map the zip filenames to your target directory structure
|
|
||||||
declare -A TARGETS=(
|
|
||||||
["wgpu-linux-x86_64-release.zip"]="x86_64-linux"
|
|
||||||
["wgpu-linux-aarch64-release.zip"]="aarch64-linux"
|
|
||||||
["wgpu-macos-x86_64-release.zip"]="x86_64-macos"
|
|
||||||
["wgpu-macos-aarch64-release.zip"]="aarch64-macos"
|
|
||||||
["wgpu-windows-x86_64-msvc-release.zip"]="x86_64-windows"
|
|
||||||
["wgpu-windows-aarch64-msvc-release.zip"]="aarch64-windows"
|
|
||||||
)
|
|
||||||
|
|
||||||
for ZIP in "${!TARGETS[@]}"; do
|
|
||||||
DIR="${TARGETS[$ZIP]}"
|
|
||||||
echo "Processing $DIR..."
|
|
||||||
|
|
||||||
# Create the target directory
|
|
||||||
mkdir -p "$DIR"
|
|
||||||
|
|
||||||
# Download the zip file
|
|
||||||
if wget -q --show-progress "$BASE_URL/$ZIP" -O "$ZIP"; then
|
|
||||||
# Extract directly into the target directory
|
|
||||||
unzip -q -o "$ZIP" -d "$DIR"
|
|
||||||
echo "Successfully extracted to $DIR/"
|
|
||||||
else
|
|
||||||
echo "Failed to download $ZIP. Check your VERSION tag."
|
|
||||||
fi
|
|
||||||
|
|
||||||
# Remove the downloaded zip to keep things clean
|
|
||||||
rm -f "$ZIP"
|
|
||||||
done
|
|
||||||
|
|
||||||
echo "Done! Your directories are set up."
|
|
||||||
@ -13,10 +13,10 @@ const Vec = struct {
|
|||||||
buf: GpuBuffer,
|
buf: GpuBuffer,
|
||||||
len: usize,
|
len: usize,
|
||||||
|
|
||||||
// Changed: gloc is passed by value (const)
|
// Changed: glloc is passed by value (const)
|
||||||
pub fn initZero(gloc: GpuAllocator, len: usize) !Vec {
|
pub fn initZero(glloc: GpuAllocator, len: usize) !Vec {
|
||||||
return .{
|
return .{
|
||||||
.buf = try GpuBuffer.init(gloc, .{
|
.buf = try GpuBuffer.init(glloc, .{
|
||||||
.size = len * @sizeOf(f16),
|
.size = len * @sizeOf(f16),
|
||||||
.usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }),
|
.usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }),
|
||||||
}),
|
}),
|
||||||
@ -24,9 +24,9 @@ const Vec = struct {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
// Changed: gloc is passed by value
|
// Changed: glloc is passed by value
|
||||||
pub fn initLoad(gloc: GpuAllocator, data: []const f16) !Vec {
|
pub fn initLoad(glloc: GpuAllocator, data: []const f16) !Vec {
|
||||||
var self = try initZero(gloc, data.len);
|
var self = try initZero(glloc, data.len);
|
||||||
try self.load(data); // Direct access via the interface copy
|
try self.load(data); // Direct access via the interface copy
|
||||||
return self;
|
return self;
|
||||||
}
|
}
|
||||||
@ -40,18 +40,18 @@ const Vec = struct {
|
|||||||
try self.buf.load(f16, data);
|
try self.buf.load(f16, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Changed: gloc is passed by value instead of *GpuAllocator
|
// Changed: glloc is passed by value instead of *GpuAllocator
|
||||||
pub fn run(self: Vec, gloc: GpuAllocator, other: Vec, process: GpuCompute) !Vec {
|
pub fn run(self: Vec, glloc: GpuAllocator, other: Vec, process: GpuCompute) !Vec {
|
||||||
std.debug.assert(self.len == other.len);
|
std.debug.assert(self.len == other.len);
|
||||||
|
|
||||||
const result = try Vec.initZero(gloc, self.len);
|
const result = try Vec.initZero(glloc, self.len);
|
||||||
errdefer result.deinit();
|
errdefer result.deinit();
|
||||||
|
|
||||||
try process.run(gloc, .{ self.buf, other.buf, result.buf });
|
try process.run(glloc, .{ self.buf, other.buf, result.buf });
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Changed: gloc is passed by value instead of *GpuAllocator
|
// Changed: glloc is passed by value instead of *GpuAllocator
|
||||||
pub fn read(self: Vec, alloc: std.mem.Allocator) ![]f16 {
|
pub fn read(self: Vec, alloc: std.mem.Allocator) ![]f16 {
|
||||||
return self.buf.read(alloc, f16);
|
return self.buf.read(alloc, f16);
|
||||||
}
|
}
|
||||||
@ -63,9 +63,9 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
|
|
||||||
var grena = GpuArenaAllocator.init(init.gpa, device.gpuAllocator());
|
var grena = GpuArenaAllocator.init(init.gpa, device.gpuAllocator());
|
||||||
defer grena.deinit();
|
defer grena.deinit();
|
||||||
const gloc = grena.gpuAllocator();
|
const glloc = grena.gpuAllocator();
|
||||||
|
|
||||||
const add_pip = try GpuCompute.init(gloc, @embedFile("shaders/add.wgsl"), .{ .bindings = &.{
|
const add_pip = try GpuCompute.init(glloc, @embedFile("shaders/add.wgsl"), .{ .bindings = &.{
|
||||||
.{ .element_size = @sizeOf(f16) },
|
.{ .element_size = @sizeOf(f16) },
|
||||||
.{ .element_size = @sizeOf(f16) },
|
.{ .element_size = @sizeOf(f16) },
|
||||||
.{ .element_size = @sizeOf(f16) },
|
.{ .element_size = @sizeOf(f16) },
|
||||||
@ -120,9 +120,9 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
// --- 1. GPU ALLOCATION PHASE ---
|
// --- 1. GPU ALLOCATION PHASE ---
|
||||||
const alloc_start = std.Io.Clock.awake.now(init.io);
|
const alloc_start = std.Io.Clock.awake.now(init.io);
|
||||||
|
|
||||||
const a = try Vec.initLoad(gloc, data_a);
|
const a = try Vec.initLoad(glloc, data_a);
|
||||||
defer a.deinit();
|
defer a.deinit();
|
||||||
const b = try Vec.initLoad(gloc, data_b);
|
const b = try Vec.initLoad(glloc, data_b);
|
||||||
defer b.deinit();
|
defer b.deinit();
|
||||||
|
|
||||||
const alloc_duration = alloc_start.durationTo(std.Io.Clock.awake.now(init.io));
|
const alloc_duration = alloc_start.durationTo(std.Io.Clock.awake.now(init.io));
|
||||||
@ -132,7 +132,7 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
// --- 2. COMPUTE PHASE ---
|
// --- 2. COMPUTE PHASE ---
|
||||||
const compute_start = std.Io.Clock.awake.now(init.io);
|
const compute_start = std.Io.Clock.awake.now(init.io);
|
||||||
|
|
||||||
const sum = try a.run(gloc, b, add_pip);
|
const sum = try a.run(glloc, b, add_pip);
|
||||||
defer sum.deinit();
|
defer sum.deinit();
|
||||||
|
|
||||||
// All 3 buffers (a, b, sum) are currently resident in VRAM here.
|
// All 3 buffers (a, b, sum) are currently resident in VRAM here.
|
||||||
|
|||||||
@ -20,18 +20,18 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
// 2. Init VRAM Arena
|
// 2. Init VRAM Arena
|
||||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||||
defer grena.deinit();
|
defer grena.deinit();
|
||||||
const gloc = grena.gpuAllocator();
|
const glloc = grena.gpuAllocator();
|
||||||
|
|
||||||
// 3. Load Render Pipeline
|
// 3. Load Render Pipeline
|
||||||
const circle_rp = try GpuRender.init(
|
const circle_rp = try GpuRender.init(
|
||||||
gloc,
|
glloc,
|
||||||
@embedFile("shaders/circle.wgsl"),
|
@embedFile("shaders/circle.wgsl"),
|
||||||
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
||||||
);
|
);
|
||||||
defer circle_rp.deinit();
|
defer circle_rp.deinit();
|
||||||
|
|
||||||
// 4. Create VRAM texture to render into
|
// 4. Create VRAM texture to render into
|
||||||
const texture = try GpuTexture.init(gloc, .{
|
const texture = try GpuTexture.init(glloc, .{
|
||||||
.format = .RGBA8Unorm,
|
.format = .RGBA8Unorm,
|
||||||
.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
|
.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
|
||||||
.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
|
.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
|
||||||
@ -39,14 +39,14 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
defer texture.deinit();
|
defer texture.deinit();
|
||||||
|
|
||||||
// 5. Create a view from texture
|
// 5. Create a view from texture
|
||||||
const view = try GpuTextureView.init(gloc, texture, .{});
|
const view = try GpuTextureView.init(glloc, texture, .{});
|
||||||
defer view.deinit();
|
defer view.deinit();
|
||||||
|
|
||||||
// 6. Run the rendering pipeline
|
// 6. Run the rendering pipeline
|
||||||
try circle_rp.draw(gloc, view, 4, .{});
|
try circle_rp.draw(glloc, view, 4, .{});
|
||||||
|
|
||||||
// 7. Load Texture into GpuBuffer
|
// 7. Load Texture into GpuBuffer
|
||||||
const cpu_staging_cpu = try texture.buffCopy(gloc);
|
const cpu_staging_cpu = try texture.buffCopy(glloc);
|
||||||
defer cpu_staging_cpu.deinit();
|
defer cpu_staging_cpu.deinit();
|
||||||
|
|
||||||
// 8. Read GpuBuffer to CPU
|
// 8. Read GpuBuffer to CPU
|
||||||
|
|||||||
@ -15,11 +15,11 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
// 2. Create a GPU Arena to manage VRAM
|
// 2. Create a GPU Arena to manage VRAM
|
||||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||||
defer grena.deinit();
|
defer grena.deinit();
|
||||||
const gloc = grena.gpuAllocator();
|
const glloc = grena.gpuAllocator();
|
||||||
|
|
||||||
// 3. Load the WGSL compute pipeline
|
// 3. Load the WGSL compute pipeline
|
||||||
const add_cp = try GpuCompute.init(
|
const add_cp = try GpuCompute.init(
|
||||||
gloc,
|
glloc,
|
||||||
@embedFile("shaders/add.wgsl"),
|
@embedFile("shaders/add.wgsl"),
|
||||||
.{
|
.{
|
||||||
.label = "add",
|
.label = "add",
|
||||||
@ -32,7 +32,7 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// 4. Setup CPU data
|
// 4. Setup CPU data
|
||||||
const len: usize = 1024;
|
const len: usize = 16;
|
||||||
const data_a = try allocator.alloc(f16, len);
|
const data_a = try allocator.alloc(f16, len);
|
||||||
defer allocator.free(data_a);
|
defer allocator.free(data_a);
|
||||||
const data_b = try allocator.alloc(f16, len);
|
const data_b = try allocator.alloc(f16, len);
|
||||||
@ -45,9 +45,9 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
|
|
||||||
// 5. Initialize raw GPU Buffers
|
// 5. Initialize raw GPU Buffers
|
||||||
const byte_size = len * @sizeOf(f16);
|
const byte_size = len * @sizeOf(f16);
|
||||||
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
const buf_a = try GpuBuffer.init(glloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||||
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
const buf_b = try GpuBuffer.init(glloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||||
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
const buf_out = try GpuBuffer.init(glloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||||
|
|
||||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||||
@ -58,18 +58,11 @@ pub fn main(init: std.process.Init) !void {
|
|||||||
try buf_b.load(f16, data_b);
|
try buf_b.load(f16, data_b);
|
||||||
|
|
||||||
// 7. Dispatch the Compute
|
// 7. Dispatch the Compute
|
||||||
try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
|
try add_cp.run(glloc, .{ buf_a, buf_b, buf_out });
|
||||||
|
|
||||||
// 8. Map and copy the resulting buffer back to the CPU
|
// 8. Map and copy the resulting buffer back to the CPU
|
||||||
const staging = try GpuBuffer.init(gloc, .{
|
const out = try buf_out.read(allocator, f16);
|
||||||
.size = byte_size,
|
|
||||||
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
|
||||||
});
|
|
||||||
defer staging.deinit();
|
|
||||||
|
|
||||||
try buf_out.copy(staging);
|
|
||||||
const out = try staging.read(allocator, f16);
|
|
||||||
defer allocator.free(out);
|
defer allocator.free(out);
|
||||||
|
|
||||||
std.debug.print("Result: {any}\n", .{out[0..@min(6, len)]});
|
std.debug.print("Result: {any}\n", .{out});
|
||||||
}
|
}
|
||||||
|
|||||||
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.a
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libs/wgpu-native/x86_64-linux/libwgpu_native.so
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libs/wgpu-native/x86_64-macos/libwgpu_native.a
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libs/wgpu-native/x86_64-macos/libwgpu_native.a
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libs/wgpu-native/x86_64-macos/libwgpu_native.dylib
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libs/wgpu-native/x86_64-macos/libwgpu_native.dylib
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libs/wgpu-native/x86_64-windows/wgpu_native.dll
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libs/wgpu-native/x86_64-windows/wgpu_native.dll
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libs/wgpu-native/x86_64-windows/wgpu_native.dll.lib
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@ -87,14 +87,6 @@ pub fn gpuAllocator(self: *@This()) GpuAllocator {
|
|||||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||||
try self.tracked_buffers.ensureTotalCapacity(self.tracked_buffers.count() + 1);
|
try self.tracked_buffers.ensureTotalCapacity(self.tracked_buffers.count() + 1);
|
||||||
|
|
||||||
const bytes = desc.size;
|
|
||||||
if (bytes > self.child_allocator.device.limits.maxBufferSize)
|
|
||||||
return error.SingleBufferExceedsLimit;
|
|
||||||
|
|
||||||
if (bytes + self.allocated_vram_bytes > self.child_allocator.device.def.vram_bytes_limit)
|
|
||||||
return error.ExceedsVramBudget;
|
|
||||||
|
|
||||||
const raw = try self.child_allocator.allocBuffer(desc);
|
const raw = try self.child_allocator.allocBuffer(desc);
|
||||||
self.tracked_buffers.putAssumeCapacity(raw, desc);
|
self.tracked_buffers.putAssumeCapacity(raw, desc);
|
||||||
self.allocated_vram_bytes += desc.size;
|
self.allocated_vram_bytes += desc.size;
|
||||||
|
|||||||
@ -4,10 +4,11 @@ const GpuAllocator = @import("GpuAllocator.zig");
|
|||||||
const svOpt = @import("utils.zig").svOpt;
|
const svOpt = @import("utils.zig").svOpt;
|
||||||
|
|
||||||
raw: c.WGPUBuffer,
|
raw: c.WGPUBuffer,
|
||||||
gloc: GpuAllocator,
|
size: u64,
|
||||||
def: GpuBufferDef,
|
usage: c.WGPUBufferUsage,
|
||||||
|
glloc: GpuAllocator,
|
||||||
|
|
||||||
pub const GpuBufferUsage = enum(u64) {
|
const BufferUsage = enum(u64) {
|
||||||
None = 0x0000000000000000,
|
None = 0x0000000000000000,
|
||||||
MapRead = 0x0000000000000001,
|
MapRead = 0x0000000000000001,
|
||||||
MapWrite = 0x0000000000000002,
|
MapWrite = 0x0000000000000002,
|
||||||
@ -19,40 +20,37 @@ pub const GpuBufferUsage = enum(u64) {
|
|||||||
Storage = 0x0000000000000080,
|
Storage = 0x0000000000000080,
|
||||||
Indirect = 0x0000000000000100,
|
Indirect = 0x0000000000000100,
|
||||||
QueryResolve = 0x0000000000000200,
|
QueryResolve = 0x0000000000000200,
|
||||||
|
|
||||||
fn enumSetToWGPUBufferUsage(set: std.EnumSet(GpuBufferUsage)) c.WGPUBufferUsage {
|
|
||||||
var use: u64 = 0;
|
|
||||||
var iter = set.iterator();
|
|
||||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
|
||||||
return use;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const GpuBufferDef = struct {
|
const GpuBufferDef = struct {
|
||||||
label: ?[]const u8 = null,
|
label: ?[]const u8 = null,
|
||||||
size: u64,
|
size: u64,
|
||||||
usage: std.EnumSet(GpuBufferUsage),
|
usage: std.EnumSet(BufferUsage),
|
||||||
};
|
};
|
||||||
|
|
||||||
pub fn init(gloc: GpuAllocator, def: GpuBufferDef) !@This() {
|
pub fn init(glloc: GpuAllocator, def: GpuBufferDef) !@This() {
|
||||||
|
var use: u64 = 0;
|
||||||
|
var iter = def.usage.iterator();
|
||||||
|
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||||
|
|
||||||
// Automatically align the buffer size forward to a multiple of 4 bytes under the hood
|
// Automatically align the buffer size forward to a multiple of 4 bytes under the hood
|
||||||
const aligned_size = std.mem.alignForward(u64, def.size, 4);
|
const aligned_size = std.mem.alignForward(u64, def.size, 4);
|
||||||
|
|
||||||
const raw_handle = try gloc.allocBuffer(.{
|
const raw_handle = try glloc.allocBuffer(.{
|
||||||
.size = aligned_size,
|
.size = aligned_size,
|
||||||
.usage = GpuBufferUsage.enumSetToWGPUBufferUsage(def.usage),
|
.usage = use,
|
||||||
.label = svOpt(def.label),
|
.label = svOpt(def.label),
|
||||||
});
|
});
|
||||||
return .{
|
return .{
|
||||||
.raw = raw_handle,
|
.raw = raw_handle,
|
||||||
.def = def,
|
.size = aligned_size,
|
||||||
.gloc = gloc,
|
.usage = use,
|
||||||
|
.glloc = glloc,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: @This()) void {
|
pub fn deinit(self: @This()) void {
|
||||||
self.gloc.freeBuffer(self.raw);
|
self.glloc.freeBuffer(self.raw);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
|
pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
|
||||||
@ -81,46 +79,57 @@ pub fn load(
|
|||||||
) !void {
|
) !void {
|
||||||
const bytes = data.len * @sizeOf(T);
|
const bytes = data.len * @sizeOf(T);
|
||||||
|
|
||||||
if (bytes == self.def.size) {
|
if (bytes == self.size) {
|
||||||
// Aligned path: direct download
|
// Aligned path: direct download
|
||||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.def.size);
|
c.wgpuQueueWriteBuffer(self.glloc.device.queue, self.raw, 0, data.ptr, self.size);
|
||||||
} else {
|
} else {
|
||||||
// Unaligned path: Split the write into an aligned chunk and a padded remainder
|
// Unaligned path: Split the write into an aligned chunk and a padded remainder
|
||||||
// to support arbitrary lengths without any allocations or large stack arrays.
|
// to support arbitrary lengths without any allocations or large stack arrays.
|
||||||
const aligned_part = (bytes / 4) * 4;
|
const aligned_part = (bytes / 4) * 4;
|
||||||
if (aligned_part > 0) {
|
if (aligned_part > 0) {
|
||||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, aligned_part);
|
c.wgpuQueueWriteBuffer(self.glloc.device.queue, self.raw, 0, data.ptr, aligned_part);
|
||||||
}
|
}
|
||||||
|
|
||||||
var remainder_buf: [4]u8 = .{ 0, 0, 0, 0 };
|
var remainder_buf: [4]u8 = .{ 0, 0, 0, 0 };
|
||||||
const data_bytes = std.mem.sliceAsBytes(data);
|
const data_bytes = std.mem.sliceAsBytes(data);
|
||||||
@memcpy(remainder_buf[0 .. bytes - aligned_part], data_bytes[aligned_part..bytes]);
|
@memcpy(remainder_buf[0 .. bytes - aligned_part], data_bytes[aligned_part..bytes]);
|
||||||
|
|
||||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, aligned_part, &remainder_buf, 4);
|
c.wgpuQueueWriteBuffer(self.glloc.device.queue, self.raw, aligned_part, &remainder_buf, 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// GPU to CPU
|
/// GPU to CPU
|
||||||
/// Buffer must have MapRead usage or returns error.BufferNotMappable.
|
|
||||||
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
||||||
if (!self.def.usage.contains(.MapRead)) return error.BufferNotMappable;
|
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
||||||
|
|
||||||
const out = try alloc.alloc(T, @divExact(self.def.size, @sizeOf(T)));
|
const staging = try init(self.glloc, .{
|
||||||
|
.size = self.size,
|
||||||
|
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
||||||
|
.label = "staging_read_buffer",
|
||||||
|
});
|
||||||
|
defer staging.deinit();
|
||||||
|
|
||||||
|
const enc = c.wgpuDeviceCreateCommandEncoder(self.glloc.device.device, null) orelse return error.Encoder;
|
||||||
|
c.wgpuCommandEncoderCopyBufferToBuffer(enc, self.raw, 0, staging.raw, 0, self.size);
|
||||||
|
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||||
|
defer c.wgpuCommandEncoderRelease(enc);
|
||||||
|
defer c.wgpuCommandBufferRelease(cmd);
|
||||||
|
c.wgpuQueueSubmit(self.glloc.device.queue, 1, &cmd);
|
||||||
|
|
||||||
var mapped = false;
|
var mapped = false;
|
||||||
self.mapAsync(
|
staging.mapAsync(
|
||||||
c.WGPUMapMode_Read,
|
c.WGPUMapMode_Read,
|
||||||
0,
|
0,
|
||||||
self.def.size,
|
self.size,
|
||||||
.{ .callback = onMapped, .userdata1 = &mapped },
|
.{ .callback = onMapped, .userdata1 = &mapped },
|
||||||
);
|
);
|
||||||
while (!mapped) self.gloc.device.poll();
|
while (!mapped) self.glloc.device.poll();
|
||||||
|
|
||||||
const ptr: [*]const T = @ptrCast(@alignCast(
|
const ptr: [*]const T = @ptrCast(@alignCast(
|
||||||
self.getConstMappedRange(0, self.def.size),
|
staging.getConstMappedRange(0, self.size),
|
||||||
));
|
));
|
||||||
@memcpy(out[0..out.len], ptr[0..out.len]);
|
@memcpy(out[0..out.len], ptr[0..out.len]);
|
||||||
self.unmap();
|
staging.unmap();
|
||||||
|
|
||||||
return out;
|
return out;
|
||||||
}
|
}
|
||||||
@ -134,20 +143,3 @@ fn onMapped(
|
|||||||
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
|
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
|
||||||
flag.* = (status == c.WGPUMapAsyncStatus_Success);
|
flag.* = (status == c.WGPUMapAsyncStatus_Success);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// GPU to GPU. Both buffers must be same size, src needs CopySrc, dst needs CopyDst.
|
|
||||||
pub fn copy(src: @This(), dst: @This()) !void {
|
|
||||||
if (src.def.size != dst.def.size) return error.SizeMismatch;
|
|
||||||
|
|
||||||
const copy_src: u64 = @intFromEnum(GpuBufferUsage.CopySrc);
|
|
||||||
const copy_dst: u64 = @intFromEnum(GpuBufferUsage.CopyDst);
|
|
||||||
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(src.def.usage)) & copy_src == 0) return error.SrcNotCopyable;
|
|
||||||
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(dst.def.usage)) & copy_dst == 0) return error.DstNotWritable;
|
|
||||||
|
|
||||||
const enc = c.wgpuDeviceCreateCommandEncoder(src.gloc.device.device, null) orelse return error.Encoder;
|
|
||||||
c.wgpuCommandEncoderCopyBufferToBuffer(enc, src.raw, 0, dst.raw, 0, src.def.size);
|
|
||||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
|
||||||
defer c.wgpuCommandEncoderRelease(enc);
|
|
||||||
defer c.wgpuCommandBufferRelease(cmd);
|
|
||||||
c.wgpuQueueSubmit(src.gloc.device.queue, 1, &cmd);
|
|
||||||
}
|
|
||||||
|
|||||||
@ -22,40 +22,40 @@ pub const ComputeDef = struct {
|
|||||||
};
|
};
|
||||||
|
|
||||||
pip: c.WGPUComputePipeline,
|
pip: c.WGPUComputePipeline,
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
def: ComputeDef,
|
def: ComputeDef,
|
||||||
|
|
||||||
pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: ComputeDef) !@This() {
|
pub fn init(glloc: GpuAllocator, wgsl: []const u8, def: ComputeDef) !@This() {
|
||||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||||
.code = sv(wgsl),
|
.code = sv(wgsl),
|
||||||
};
|
};
|
||||||
const shader = c.wgpuDeviceCreateShaderModule(gloc.device.device, &.{
|
const shader = c.wgpuDeviceCreateShaderModule(glloc.device.device, &.{
|
||||||
.nextInChain = @ptrCast(&wgsl_src),
|
.nextInChain = @ptrCast(&wgsl_src),
|
||||||
}) orelse return error.Shader;
|
}) orelse return error.Shader;
|
||||||
defer c.wgpuShaderModuleRelease(shader);
|
defer c.wgpuShaderModuleRelease(shader);
|
||||||
|
|
||||||
const pip = try gloc.allocComputePipeline(.{
|
const pip = try glloc.allocComputePipeline(.{
|
||||||
.label = svOpt(def.label),
|
.label = svOpt(def.label),
|
||||||
.compute = .{ .module = shader, .entryPoint = sv("main") },
|
.compute = .{ .module = shader, .entryPoint = sv("main") },
|
||||||
});
|
});
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.gloc = gloc,
|
.glloc = glloc,
|
||||||
.pip = pip,
|
.pip = pip,
|
||||||
.def = def,
|
.def = def,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: @This()) void {
|
pub fn deinit(self: @This()) void {
|
||||||
self.gloc.freeComputePipeline(self.pip);
|
self.glloc.freeComputePipeline(self.pip);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Execute the compute pass with arbitrary buffer bindings via a tuple.
|
/// Execute the compute pass with arbitrary buffer bindings via a tuple.
|
||||||
/// Example: `try proc.run(gloc, .{ buf_a, buf_b, buf_out });`
|
/// Example: `try proc.run(glloc, .{ buf_a, buf_b, buf_out });`
|
||||||
pub fn run(
|
pub fn run(
|
||||||
self: @This(),
|
self: @This(),
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
args: anytype,
|
args: anytype,
|
||||||
) !void {
|
) !void {
|
||||||
const type_info = @typeInfo(@TypeOf(args));
|
const type_info = @typeInfo(@TypeOf(args));
|
||||||
@ -74,7 +74,7 @@ pub fn run(
|
|||||||
const buf = @field(args, field.name);
|
const buf = @field(args, field.name);
|
||||||
const el_size = self.def.bindings[i].element_size;
|
const el_size = self.def.bindings[i].element_size;
|
||||||
if (el_size > 0) {
|
if (el_size > 0) {
|
||||||
elements_count = @intCast(buf.def.size / el_size);
|
elements_count = @intCast(buf.size / el_size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -85,7 +85,7 @@ pub fn run(
|
|||||||
const el_size = self.def.bindings[i].element_size;
|
const el_size = self.def.bindings[i].element_size;
|
||||||
if (el_size > 0) {
|
if (el_size > 0) {
|
||||||
const expected_min_bytes = @as(u64, elements_count) * el_size;
|
const expected_min_bytes = @as(u64, elements_count) * el_size;
|
||||||
if (buf.def.size < expected_min_bytes)
|
if (buf.size < expected_min_bytes)
|
||||||
return error.BufferTooSmall;
|
return error.BufferTooSmall;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -103,7 +103,7 @@ pub fn run(
|
|||||||
.binding = @intCast(i),
|
.binding = @intCast(i),
|
||||||
.buffer = buf.raw,
|
.buffer = buf.raw,
|
||||||
.offset = 0,
|
.offset = 0,
|
||||||
.size = buf.def.size, // Size exposes the fully allocated length
|
.size = buf.size, // Size exposes the fully allocated length
|
||||||
};
|
};
|
||||||
entry_count += 1;
|
entry_count += 1;
|
||||||
}
|
}
|
||||||
@ -113,12 +113,12 @@ pub fn run(
|
|||||||
defer if (info_buf) |b| b.deinit();
|
defer if (info_buf) |b| b.deinit();
|
||||||
|
|
||||||
if (self.def.append_info_buffer) {
|
if (self.def.append_info_buffer) {
|
||||||
info_buf = try GpuBuffer.init(gloc, .{
|
info_buf = try GpuBuffer.init(glloc, .{
|
||||||
.size = @sizeOf(u32),
|
.size = @sizeOf(u32),
|
||||||
.usage = .initMany(&.{ .Uniform, .CopyDst }),
|
.usage = .initMany(&.{ .Uniform, .CopyDst }),
|
||||||
.label = "compute_info_buffer",
|
.label = "compute_info_buffer",
|
||||||
});
|
});
|
||||||
c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.?.raw, 0, &elements_count, @sizeOf(u32));
|
c.wgpuQueueWriteBuffer(glloc.device.queue, info_buf.?.raw, 0, &elements_count, @sizeOf(u32));
|
||||||
|
|
||||||
entries_buf[entry_count] = .{
|
entries_buf[entry_count] = .{
|
||||||
.binding = @intCast(entry_count),
|
.binding = @intCast(entry_count),
|
||||||
@ -130,11 +130,11 @@ pub fn run(
|
|||||||
}
|
}
|
||||||
|
|
||||||
const entries = entries_buf[0..entry_count];
|
const entries = entries_buf[0..entry_count];
|
||||||
try submitPass(gloc, self.pip, entries, elements_count, self.def.workgroup_size, self.def.max_workgroups);
|
try submitPass(glloc, self.pip, entries, elements_count, self.def.workgroup_size, self.def.max_workgroups);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn submitPass(
|
fn submitPass(
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
pipeline: c.WGPUComputePipeline,
|
pipeline: c.WGPUComputePipeline,
|
||||||
entries: []const c.WGPUBindGroupEntry,
|
entries: []const c.WGPUBindGroupEntry,
|
||||||
n: usize,
|
n: usize,
|
||||||
@ -146,14 +146,14 @@ fn submitPass(
|
|||||||
const bgl = c.wgpuComputePipelineGetBindGroupLayout(pipeline, 0);
|
const bgl = c.wgpuComputePipelineGetBindGroupLayout(pipeline, 0);
|
||||||
defer c.wgpuBindGroupLayoutRelease(bgl);
|
defer c.wgpuBindGroupLayoutRelease(bgl);
|
||||||
|
|
||||||
const bg = c.wgpuDeviceCreateBindGroup(gloc.device.device, &.{
|
const bg = c.wgpuDeviceCreateBindGroup(glloc.device.device, &.{
|
||||||
.layout = bgl,
|
.layout = bgl,
|
||||||
.entries = entries.ptr,
|
.entries = entries.ptr,
|
||||||
.entryCount = entries.len,
|
.entryCount = entries.len,
|
||||||
}) orelse return error.BindGroup;
|
}) orelse return error.BindGroup;
|
||||||
defer c.wgpuBindGroupRelease(bg);
|
defer c.wgpuBindGroupRelease(bg);
|
||||||
|
|
||||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
const enc = c.wgpuDeviceCreateCommandEncoder(glloc.device.device, null) orelse return error.Encoder;
|
||||||
const pass = c.wgpuCommandEncoderBeginComputePass(enc, null);
|
const pass = c.wgpuCommandEncoderBeginComputePass(enc, null);
|
||||||
c.wgpuComputePassEncoderSetPipeline(pass, pipeline);
|
c.wgpuComputePassEncoderSetPipeline(pass, pipeline);
|
||||||
c.wgpuComputePassEncoderSetBindGroup(pass, 0, bg, 0, null);
|
c.wgpuComputePassEncoderSetBindGroup(pass, 0, bg, 0, null);
|
||||||
@ -168,7 +168,7 @@ fn submitPass(
|
|||||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||||
defer c.wgpuCommandEncoderRelease(enc);
|
defer c.wgpuCommandEncoderRelease(enc);
|
||||||
defer c.wgpuCommandBufferRelease(cmd);
|
defer c.wgpuCommandBufferRelease(cmd);
|
||||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
c.wgpuQueueSubmit(glloc.device.queue, 1, &cmd);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn ceilDiv(n: usize, d: usize) usize {
|
fn ceilDiv(n: usize, d: usize) usize {
|
||||||
|
|||||||
@ -34,16 +34,16 @@ const GpuPrimitiveTopology = enum(c_uint) {
|
|||||||
Force32 = 0x7FFFFFFF,
|
Force32 = 0x7FFFFFFF,
|
||||||
};
|
};
|
||||||
|
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
pip: c.WGPURenderPipeline,
|
pip: c.WGPURenderPipeline,
|
||||||
def: GpuRenderDef,
|
def: GpuRenderDef,
|
||||||
|
|
||||||
pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
pub fn init(glloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||||
.code = sv(wgsl),
|
.code = sv(wgsl),
|
||||||
};
|
};
|
||||||
const shader = c.wgpuDeviceCreateShaderModule(gloc.device.device, &.{
|
const shader = c.wgpuDeviceCreateShaderModule(glloc.device.device, &.{
|
||||||
.nextInChain = @ptrCast(&wgsl_src),
|
.nextInChain = @ptrCast(&wgsl_src),
|
||||||
}) orelse return error.Shader;
|
}) orelse return error.Shader;
|
||||||
defer c.wgpuShaderModuleRelease(shader);
|
defer c.wgpuShaderModuleRelease(shader);
|
||||||
@ -69,7 +69,7 @@ pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 3. Compile the Complete Render Pipeline
|
// 3. Compile the Complete Render Pipeline
|
||||||
const pip = try gloc.allocRenderPipeline(.{
|
const pip = try glloc.allocRenderPipeline(.{
|
||||||
.label = svOpt(def.label),
|
.label = svOpt(def.label),
|
||||||
.vertex = .{
|
.vertex = .{
|
||||||
.module = shader,
|
.module = shader,
|
||||||
@ -90,21 +90,21 @@ pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
|||||||
});
|
});
|
||||||
|
|
||||||
return .{
|
return .{
|
||||||
.gloc = gloc,
|
.glloc = glloc,
|
||||||
.pip = pip,
|
.pip = pip,
|
||||||
.def = def,
|
.def = def,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: @This()) void {
|
pub fn deinit(self: @This()) void {
|
||||||
self.gloc.freeRenderPipeline(self.pip);
|
self.glloc.freeRenderPipeline(self.pip);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Execute the render pass targeting a specific frame texture view.
|
/// Execute the render pass targeting a specific frame texture view.
|
||||||
/// Passes bind groups via a tuple exactly like your original compute setup.
|
/// Passes bind groups via a tuple exactly like your original compute setup.
|
||||||
pub fn draw(
|
pub fn draw(
|
||||||
self: @This(),
|
self: @This(),
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
target_view: GpuTextureView,
|
target_view: GpuTextureView,
|
||||||
vertex_count: u32,
|
vertex_count: u32,
|
||||||
args: anytype,
|
args: anytype,
|
||||||
@ -138,7 +138,7 @@ pub fn draw(
|
|||||||
const bgl = c.wgpuRenderPipelineGetBindGroupLayout(self.pip, 0);
|
const bgl = c.wgpuRenderPipelineGetBindGroupLayout(self.pip, 0);
|
||||||
defer c.wgpuBindGroupLayoutRelease(bgl);
|
defer c.wgpuBindGroupLayoutRelease(bgl);
|
||||||
|
|
||||||
const bg = c.wgpuDeviceCreateBindGroup(gloc.device.device, &.{
|
const bg = c.wgpuDeviceCreateBindGroup(glloc.device.device, &.{
|
||||||
.layout = bgl,
|
.layout = bgl,
|
||||||
.entries = entries.ptr,
|
.entries = entries.ptr,
|
||||||
.entryCount = @intCast(entries.len),
|
.entryCount = @intCast(entries.len),
|
||||||
@ -146,7 +146,7 @@ pub fn draw(
|
|||||||
defer c.wgpuBindGroupRelease(bg);
|
defer c.wgpuBindGroupRelease(bg);
|
||||||
|
|
||||||
// Encode Render Command
|
// Encode Render Command
|
||||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
const enc = c.wgpuDeviceCreateCommandEncoder(glloc.device.device, null) orelse return error.Encoder;
|
||||||
defer c.wgpuCommandEncoderRelease(enc);
|
defer c.wgpuCommandEncoderRelease(enc);
|
||||||
|
|
||||||
const color_attachment = c.WGPURenderPassColorAttachment{
|
const color_attachment = c.WGPURenderPassColorAttachment{
|
||||||
@ -180,5 +180,5 @@ pub fn draw(
|
|||||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||||
defer c.wgpuCommandBufferRelease(cmd);
|
defer c.wgpuCommandBufferRelease(cmd);
|
||||||
|
|
||||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
c.wgpuQueueSubmit(glloc.device.queue, 1, &cmd);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -14,10 +14,10 @@ pub const GpuTextureDef = struct {
|
|||||||
};
|
};
|
||||||
|
|
||||||
raw: c.WGPUTexture,
|
raw: c.WGPUTexture,
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
def: GpuTextureDef,
|
def: GpuTextureDef,
|
||||||
|
|
||||||
pub fn init(gloc: GpuAllocator, def: GpuTextureDef) !@This() {
|
pub fn init(glloc: GpuAllocator, def: GpuTextureDef) !@This() {
|
||||||
var use: u64 = 0;
|
var use: u64 = 0;
|
||||||
var iter = def.usage.iterator();
|
var iter = def.usage.iterator();
|
||||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||||
@ -31,13 +31,13 @@ pub fn init(gloc: GpuAllocator, def: GpuTextureDef) !@This() {
|
|||||||
.mipLevelCount = 1,
|
.mipLevelCount = 1,
|
||||||
.sampleCount = 1,
|
.sampleCount = 1,
|
||||||
};
|
};
|
||||||
const raw = try gloc.allocTexture(desc);
|
const raw = try glloc.allocTexture(desc);
|
||||||
|
|
||||||
return .{ .gloc = gloc, .raw = raw, .def = def };
|
return .{ .glloc = glloc, .raw = raw, .def = def };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: @This()) void {
|
pub fn deinit(self: @This()) void {
|
||||||
self.gloc.freeTexture(self.raw);
|
self.glloc.freeTexture(self.raw);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
|
pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
|
||||||
@ -53,14 +53,14 @@ pub fn bytesSizeRow(self: @This()) u32 {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Return a GpuBuffer containing a copy of the texture.
|
/// Return a GpuBuffer containing a copy of the texture.
|
||||||
pub fn buffCopy(self: @This(), gloc: GpuAllocator) !GpuBuffer {
|
pub fn buffCopy(self: @This(), glloc: GpuAllocator) !GpuBuffer {
|
||||||
const buf = try GpuBuffer.init(gloc, .{
|
const buf = try GpuBuffer.init(glloc, .{
|
||||||
.size = self.bytesSize(),
|
.size = self.bytesSize(),
|
||||||
.usage = .initMany(&.{ .CopyDst, .CopySrc }),
|
.usage = .initMany(&.{ .CopyDst, .CopySrc }),
|
||||||
.label = "texture_copy_buffer",
|
.label = "texture_copy_buffer",
|
||||||
});
|
});
|
||||||
|
|
||||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
const enc = c.wgpuDeviceCreateCommandEncoder(glloc.device.device, null) orelse return error.Encoder;
|
||||||
defer c.wgpuCommandEncoderRelease(enc);
|
defer c.wgpuCommandEncoderRelease(enc);
|
||||||
|
|
||||||
const src_copy = c.WGPUTexelCopyTextureInfo{
|
const src_copy = c.WGPUTexelCopyTextureInfo{
|
||||||
@ -82,7 +82,7 @@ pub fn buffCopy(self: @This(), gloc: GpuAllocator) !GpuBuffer {
|
|||||||
|
|
||||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||||
defer c.wgpuCommandBufferRelease(cmd);
|
defer c.wgpuCommandBufferRelease(cmd);
|
||||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
c.wgpuQueueSubmit(glloc.device.queue, 1, &cmd);
|
||||||
|
|
||||||
return buf;
|
return buf;
|
||||||
}
|
}
|
||||||
@ -110,7 +110,7 @@ pub fn load(
|
|||||||
const bytes = data.len * @sizeOf(T);
|
const bytes = data.len * @sizeOf(T);
|
||||||
|
|
||||||
c.wgpuQueueWriteTexture(
|
c.wgpuQueueWriteTexture(
|
||||||
self.gloc.device.queue,
|
self.glloc.device.queue,
|
||||||
&.{
|
&.{
|
||||||
.texture = self.raw,
|
.texture = self.raw,
|
||||||
.mipLevel = 0,
|
.mipLevel = 0,
|
||||||
@ -132,14 +132,14 @@ pub fn load(
|
|||||||
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
||||||
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
||||||
|
|
||||||
const staging = try init(self.gloc, .{
|
const staging = try init(self.glloc, .{
|
||||||
.size = self.size,
|
.size = self.size,
|
||||||
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
||||||
.label = "texture_read_staging",
|
.label = "texture_read_staging",
|
||||||
});
|
});
|
||||||
defer staging.deinit();
|
defer staging.deinit();
|
||||||
|
|
||||||
const enc = c.wgpuDeviceCreateCommandEncoder(self.gloc.device.device, null) orelse return error.Encoder;
|
const enc = c.wgpuDeviceCreateCommandEncoder(self.glloc.device.device, null) orelse return error.Encoder;
|
||||||
const src_copy = c.WGPUTexelCopyTextureInfo{
|
const src_copy = c.WGPUTexelCopyTextureInfo{
|
||||||
.texture = self.raw,
|
.texture = self.raw,
|
||||||
.mipLevel = 0,
|
.mipLevel = 0,
|
||||||
@ -158,7 +158,7 @@ pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
|||||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||||
defer c.wgpuCommandEncoderRelease(enc);
|
defer c.wgpuCommandEncoderRelease(enc);
|
||||||
defer c.wgpuCommandBufferRelease(cmd);
|
defer c.wgpuCommandBufferRelease(cmd);
|
||||||
c.wgpuQueueSubmit(self.gloc.device.queue, 1, &cmd);
|
c.wgpuQueueSubmit(self.glloc.device.queue, 1, &cmd);
|
||||||
|
|
||||||
var mapped = false;
|
var mapped = false;
|
||||||
staging.mapAsync(
|
staging.mapAsync(
|
||||||
@ -167,7 +167,7 @@ pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
|||||||
self.size,
|
self.size,
|
||||||
.{ .callback = onMapped, .userdata1 = &mapped },
|
.{ .callback = onMapped, .userdata1 = &mapped },
|
||||||
);
|
);
|
||||||
while (!mapped) self.gloc.device.poll();
|
while (!mapped) self.glloc.device.poll();
|
||||||
|
|
||||||
const ptr: [*]const T = @ptrCast(@alignCast(
|
const ptr: [*]const T = @ptrCast(@alignCast(
|
||||||
staging.getConstMappedRange(0, self.size),
|
staging.getConstMappedRange(0, self.size),
|
||||||
|
|||||||
@ -13,23 +13,23 @@ pub const GpuViewDef = struct {
|
|||||||
};
|
};
|
||||||
|
|
||||||
raw: c.WGPUTextureView,
|
raw: c.WGPUTextureView,
|
||||||
gloc: GpuAllocator,
|
glloc: GpuAllocator,
|
||||||
|
|
||||||
pub fn init(gloc: GpuAllocator, texture: GpuTexture, def: GpuViewDef) !@This() {
|
pub fn init(glloc: GpuAllocator, texture: GpuTexture, def: GpuViewDef) !@This() {
|
||||||
var use: u64 = 0;
|
var use: u64 = 0;
|
||||||
var iter = def.usage.iterator();
|
var iter = def.usage.iterator();
|
||||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||||
|
|
||||||
const raw = try gloc.allocTextureView(texture.raw, .{
|
const raw = try glloc.allocTextureView(texture.raw, .{
|
||||||
.label = svOpt(def.label),
|
.label = svOpt(def.label),
|
||||||
.format = @intFromEnum(def.format),
|
.format = @intFromEnum(def.format),
|
||||||
.usage = use,
|
.usage = use,
|
||||||
.mipLevelCount = 1,
|
.mipLevelCount = 1,
|
||||||
.arrayLayerCount = 1,
|
.arrayLayerCount = 1,
|
||||||
});
|
});
|
||||||
return .{ .gloc = gloc, .raw = raw };
|
return .{ .glloc = glloc, .raw = raw };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn deinit(self: @This()) void {
|
pub fn deinit(self: @This()) void {
|
||||||
self.gloc.freeTextureView(self.raw);
|
self.glloc.freeTextureView(self.raw);
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user