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675
LICENSE
Normal file
675
LICENSE
Normal file
@ -0,0 +1,675 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
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|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
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|
||||
giving you legal permission to copy, distribute and/or modify it.
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||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
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||||
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|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
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|
||||
Some devices are designed to deny users access to install or run
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|
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|
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|
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|
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|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
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|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
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|
||||
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|
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|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
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|
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|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
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||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
|
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public, and in some countries other activities as well.
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|
||||
To "convey" a work means any kind of propagation that enables other
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|
||||
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|
||||
An interactive user interface displays "Appropriate Legal Notices"
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||||
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|
||||
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||||
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|
||||
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|
||||
the interface presents a list of user commands or options, such as a
|
||||
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|
||||
1. Source Code.
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|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
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|
||||
A "Standard Interface" means an interface that either is an official
|
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standard defined by a recognized standards body, or, in the case of
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||||
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|
||||
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|
||||
The "System Libraries" of an executable work include anything, other
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|
||||
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|
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|
||||
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|
||||
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|
||||
"Major Component", in this context, means a major essential component
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||||
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|
||||
(if any) on which the executable work runs, or a compiler used to
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||||
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||||
The "Corresponding Source" for a work in object code form means all
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||||
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|
||||
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|
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|
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System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
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|
||||
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|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
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|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
||||
43
README.md
43
README.md
@ -42,11 +42,14 @@ pub fn main(init: std.process.Init) !void {
|
||||
const add_cp = try GpuCompute.init(
|
||||
gloc,
|
||||
@embedFile("shaders/add.wgsl"),
|
||||
.{ .bindings = &.{
|
||||
.{
|
||||
.label = "add",
|
||||
.bindings = &.{
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
} },
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
// 4. Setup CPU data
|
||||
@ -63,12 +66,13 @@ pub fn main(init: std.process.Init) !void {
|
||||
|
||||
// 5. Initialize raw GPU Buffers
|
||||
const byte_size = len * @sizeOf(f16);
|
||||
const buf_a = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
|
||||
// Note: Buffers, pipelines, and other objects initialized with 'gloc'
|
||||
// are safely tied to the GpuArenaAllocator and will automatically release.
|
||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||
// This will also release pipelines, textures, ect. Everything using a GpuAllocator to init.
|
||||
|
||||
// 6. Transfer data from CPU slices to GPU Buffers
|
||||
try buf_a.load(f16, data_a);
|
||||
@ -96,6 +100,7 @@ and pull the frame pixels back to the CPU to write a standard image file:
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuRender = gpu.GpuRender;
|
||||
const GpuTexture = gpu.GpuTexture;
|
||||
@ -111,8 +116,10 @@ pub fn main(init: std.process.Init) !void {
|
||||
const device = try GpuDevice.init(.{});
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Get base device GPU Allocator
|
||||
const gloc = device.gpuAllocator();
|
||||
// 2. Init VRAM Arena
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load Render Pipeline
|
||||
const circle_rp = try GpuRender.init(
|
||||
@ -137,15 +144,16 @@ pub fn main(init: std.process.Init) !void {
|
||||
// 6. Run the rendering pipeline
|
||||
try circle_rp.draw(gloc, view, 4, .{});
|
||||
|
||||
// 7. Copy Texture into a readable GPU staging buffer
|
||||
const cpu_staging_buf = try texture.buffCopy(gloc);
|
||||
defer cpu_staging_buf.deinit();
|
||||
// 7. Load Texture into GpuBuffer
|
||||
const cpu_staging_cpu = try texture.buffCopy(gloc);
|
||||
defer cpu_staging_cpu.deinit();
|
||||
|
||||
// 8. Read GpuBuffer to CPU memory
|
||||
const pixels = try cpu_staging_buf.read(allocator, u8);
|
||||
// 8. Read GpuBuffer to CPU
|
||||
// This need to be free manually because CPU memory
|
||||
const pixels = try cpu_staging_cpu.read(allocator, u8);
|
||||
defer allocator.free(pixels);
|
||||
|
||||
// 9. Write out to a simple PPM image
|
||||
// 9. Write a simple ppm image
|
||||
try savePpm(init.io, "circle.ppm", width, height, pixels);
|
||||
}
|
||||
|
||||
@ -192,7 +200,10 @@ zig build bench_cp
|
||||
|
||||
## System Requirements
|
||||
|
||||
Because this library binds to native system graphics APIs via `wgpu-native`, you must ensure the appropriate development headers and libraries are available on your system before compiling.
|
||||
Because this library binds to native system graphics APIs via `wgpu-native`,
|
||||
you must ensure the appropriate development headers and libraries are available on your system before compiling.
|
||||
|
||||
It work both for x86_64 and aarch64 on all platforms.
|
||||
|
||||
### Linux (Vulkan)
|
||||
|
||||
|
||||
20
build.zig
20
build.zig
@ -9,12 +9,20 @@ pub fn build(b: *std.Build) !void {
|
||||
.target = target,
|
||||
});
|
||||
|
||||
const t = target.result;
|
||||
const arch_name = @tagName(t.cpu.arch);
|
||||
const os_name = @tagName(t.os.tag);
|
||||
|
||||
// Windows uses .lib, Unix-like systems use .a
|
||||
const lib_filename = if (t.os.tag == .windows) "wgpu_native.lib" else "libwgpu_native.a";
|
||||
|
||||
// Example: "libs/wgpu-native/x86_64-windows/wgpu_native.lib"
|
||||
const wgpu_lib_path = b.fmt("libs/wgpu-native/{s}-{s}/{s}", .{ arch_name, os_name, lib_filename });
|
||||
|
||||
mod.addIncludePath(b.path("libs/wgpu-native/include"));
|
||||
mod.addLibraryPath(b.path("libs/wgpu-native/lib"));
|
||||
mod.addObjectFile(b.path("libs/wgpu-native/lib/libwgpu_native.a"));
|
||||
mod.addObjectFile(b.path(wgpu_lib_path));
|
||||
|
||||
// Platform-specific system frameworks needed by wgpu-native
|
||||
const t = target.result;
|
||||
if (t.os.tag == .macos) {
|
||||
mod.linkFramework("Metal", .{});
|
||||
mod.linkFramework("QuartzCore", .{});
|
||||
@ -24,6 +32,7 @@ pub fn build(b: *std.Build) !void {
|
||||
mod.linkSystemLibrary("d3d12", .{});
|
||||
mod.linkSystemLibrary("dxgi", .{});
|
||||
mod.linkSystemLibrary("user32", .{});
|
||||
mod.link_libc = true;
|
||||
} else {
|
||||
mod.linkSystemLibrary("vulkan", .{});
|
||||
mod.linkSystemLibrary("gcc_s", .{});
|
||||
@ -51,6 +60,11 @@ pub fn build(b: *std.Build) !void {
|
||||
});
|
||||
exe.root_module.addImport("gpu", mod);
|
||||
|
||||
if (t.os.tag == .windows) {
|
||||
exe.bundle_compiler_rt = false;
|
||||
exe.bundle_ubsan_rt = false;
|
||||
}
|
||||
|
||||
b.installArtifact(exe);
|
||||
|
||||
const run_step = b.step(entry.name[0 .. entry.name.len - 4], try std.fmt.bufPrint(&buf, "Run {s} demo", .{entry.name}));
|
||||
|
||||
41
dl_wgpu_release.sh
Executable file
41
dl_wgpu_release.sh
Executable file
@ -0,0 +1,41 @@
|
||||
#!/bin/bash
|
||||
|
||||
# 1. SET THIS to the exact git tag of the release you are downloading
|
||||
# (e.g., "v22.1.0.5" or "v0.19.4.1")
|
||||
VERSION="v29.0.0.0"
|
||||
BASE_URL="https://github.com/gfx-rs/wgpu-native/releases/download/$VERSION"
|
||||
|
||||
# Move into the wgpu-native folder
|
||||
cd libs/wgpu-native || { echo "Could not find libs/wgpu-native"; exit 1; }
|
||||
|
||||
# Map the zip filenames to your target directory structure
|
||||
declare -A TARGETS=(
|
||||
["wgpu-linux-x86_64-release.zip"]="x86_64-linux"
|
||||
["wgpu-linux-aarch64-release.zip"]="aarch64-linux"
|
||||
["wgpu-macos-x86_64-release.zip"]="x86_64-macos"
|
||||
["wgpu-macos-aarch64-release.zip"]="aarch64-macos"
|
||||
["wgpu-windows-x86_64-msvc-release.zip"]="x86_64-windows"
|
||||
["wgpu-windows-aarch64-msvc-release.zip"]="aarch64-windows"
|
||||
)
|
||||
|
||||
for ZIP in "${!TARGETS[@]}"; do
|
||||
DIR="${TARGETS[$ZIP]}"
|
||||
echo "Processing $DIR..."
|
||||
|
||||
# Create the target directory
|
||||
mkdir -p "$DIR"
|
||||
|
||||
# Download the zip file
|
||||
if wget -q --show-progress "$BASE_URL/$ZIP" -O "$ZIP"; then
|
||||
# Extract directly into the target directory
|
||||
unzip -q -o "$ZIP" -d "$DIR"
|
||||
echo "Successfully extracted to $DIR/"
|
||||
else
|
||||
echo "Failed to download $ZIP. Check your VERSION tag."
|
||||
fi
|
||||
|
||||
# Remove the downloaded zip to keep things clean
|
||||
rm -f "$ZIP"
|
||||
done
|
||||
|
||||
echo "Done! Your directories are set up."
|
||||
@ -6,6 +6,8 @@ const GpuAllocator = gpu.GpuAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuCompute = gpu.GpuCompute;
|
||||
|
||||
pub const std_options = std.Options{ .log_level = .info };
|
||||
|
||||
/// Minimal implementation of a f16 Vector
|
||||
const Vec = struct {
|
||||
buf: GpuBuffer,
|
||||
@ -14,11 +16,10 @@ const Vec = struct {
|
||||
// Changed: gloc is passed by value (const)
|
||||
pub fn initZero(gloc: GpuAllocator, len: usize) !Vec {
|
||||
return .{
|
||||
.buf = try GpuBuffer.init(
|
||||
gloc,
|
||||
len * @sizeOf(f16),
|
||||
.initMany(&.{ .Storage, .CopyDst, .CopySrc }),
|
||||
),
|
||||
.buf = try GpuBuffer.init(gloc, .{
|
||||
.size = len * @sizeOf(f16),
|
||||
.usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }),
|
||||
}),
|
||||
.len = len,
|
||||
};
|
||||
}
|
||||
|
||||
@ -18,7 +18,9 @@ pub fn main(init: std.process.Init) !void {
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Init VRAM Arena
|
||||
const gloc = device.gpuAllocator();
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load Render Pipeline
|
||||
const circle_rp = try GpuRender.init(
|
||||
|
||||
@ -21,15 +21,18 @@ pub fn main(init: std.process.Init) !void {
|
||||
const add_cp = try GpuCompute.init(
|
||||
gloc,
|
||||
@embedFile("shaders/add.wgsl"),
|
||||
.{ .bindings = &.{
|
||||
.{
|
||||
.label = "add",
|
||||
.bindings = &.{
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
} },
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
// 4. Setup CPU data
|
||||
const len: usize = 16;
|
||||
const len: usize = 1024;
|
||||
const data_a = try allocator.alloc(f16, len);
|
||||
defer allocator.free(data_a);
|
||||
const data_b = try allocator.alloc(f16, len);
|
||||
@ -42,9 +45,9 @@ pub fn main(init: std.process.Init) !void {
|
||||
|
||||
// 5. Initialize raw GPU Buffers
|
||||
const byte_size = len * @sizeOf(f16);
|
||||
const buf_a = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
|
||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||
@ -58,8 +61,15 @@ pub fn main(init: std.process.Init) !void {
|
||||
try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
|
||||
|
||||
// 8. Map and copy the resulting buffer back to the CPU
|
||||
const out = try buf_out.read(allocator, f16);
|
||||
const staging = try GpuBuffer.init(gloc, .{
|
||||
.size = byte_size,
|
||||
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
||||
});
|
||||
defer staging.deinit();
|
||||
|
||||
try buf_out.copy(staging);
|
||||
const out = try staging.read(allocator, f16);
|
||||
defer allocator.free(out);
|
||||
|
||||
std.debug.print("Result: {any}\n", .{out});
|
||||
std.debug.print("Result: {any}\n", .{out[0..@min(6, len)]});
|
||||
}
|
||||
|
||||
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.so
vendored
Executable file
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.so
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.dylib
vendored
Executable file
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.dylib
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll.lib
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.lib
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.pdb
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.pdb
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.so
vendored
Executable file
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.so
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.dylib
vendored
Executable file
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.dylib
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll.lib
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.lib
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.pdb
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.pdb
vendored
Normal file
Binary file not shown.
@ -3,6 +3,7 @@ const GpuDevice = @import("GpuDevice.zig");
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const c = @import("utils.zig").c;
|
||||
const viewStr = @import("utils.zig").viewStr;
|
||||
|
||||
child_allocator: GpuAllocator, // I use Zig naming child_allocator, but that should be a parent for me. Likely something idk
|
||||
tracked_buffers: std.AutoHashMap(c.WGPUBuffer, c.WGPUBufferDescriptor),
|
||||
@ -24,30 +25,40 @@ pub fn init(cpu_allocator: std.mem.Allocator, child_allocator: GpuAllocator) @Th
|
||||
}
|
||||
|
||||
pub fn deinit(self: *@This()) void {
|
||||
std.log.debug("Freeing GpuArenaAllocator (Used VRAM: {}/{} MB)", .{
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
|
||||
var it_buffer = self.tracked_buffers.keyIterator();
|
||||
while (it_buffer.next()) |buf_ptr|
|
||||
self.child_allocator.freeBuffer(buf_ptr.*);
|
||||
freeBuffer(self, buf_ptr.*);
|
||||
self.tracked_buffers.deinit();
|
||||
|
||||
var it_tex = self.tracked_textures.keyIterator();
|
||||
while (it_tex.next()) |buf_ptr|
|
||||
self.child_allocator.freeTexture(buf_ptr.*);
|
||||
freeTexture(self, buf_ptr.*);
|
||||
self.tracked_textures.deinit();
|
||||
|
||||
var it_view = self.tracked_views.keyIterator();
|
||||
while (it_view.next()) |buf_ptr|
|
||||
self.child_allocator.freeTextureView(buf_ptr.*);
|
||||
freeTextureView(self, buf_ptr.*);
|
||||
self.tracked_views.deinit();
|
||||
|
||||
var it_render = self.tracked_renders.keyIterator();
|
||||
while (it_render.next()) |buf_ptr|
|
||||
self.child_allocator.freeRenderPipeline(buf_ptr.*);
|
||||
freeRenderPipeline(self, buf_ptr.*);
|
||||
self.tracked_renders.deinit();
|
||||
|
||||
var it_compute = self.tracked_computes.keyIterator();
|
||||
while (it_compute.next()) |buf_ptr|
|
||||
self.child_allocator.freeComputePipeline(buf_ptr.*);
|
||||
freeComputePipeline(self, buf_ptr.*);
|
||||
self.tracked_computes.deinit();
|
||||
|
||||
std.log.debug("Freed GpuArenaAllocator (Used VRAM: {}/{} MB)", .{
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
}
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
@ -76,9 +87,25 @@ pub fn gpuAllocator(self: *@This()) GpuAllocator {
|
||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_buffers.ensureTotalCapacity(self.tracked_buffers.count() + 1);
|
||||
|
||||
const bytes = desc.size;
|
||||
if (bytes > self.child_allocator.device.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
|
||||
if (bytes + self.allocated_vram_bytes > self.child_allocator.device.def.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const raw = try self.child_allocator.allocBuffer(desc);
|
||||
self.tracked_buffers.putAssumeCapacity(raw, desc);
|
||||
self.allocated_vram_bytes += desc.size;
|
||||
|
||||
std.log.debug("Allocated Buffer '{s}': {d} B (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(desc.label),
|
||||
desc.size,
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
|
||||
return raw;
|
||||
}
|
||||
|
||||
@ -87,6 +114,12 @@ fn freeBuffer(ctx: *anyopaque, raw: c.WGPUBuffer) void {
|
||||
if (self.tracked_buffers.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeBuffer(raw);
|
||||
self.allocated_vram_bytes -= kv.value.size;
|
||||
|
||||
std.log.debug("Freed Buffer '{s}' (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(kv.value.label),
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -97,13 +130,21 @@ fn allocTexture(ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUT
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
|
||||
if (bytes_size + self.allocated_vram_bytes > self.child_allocator.device.config.vram_bytes_limit)
|
||||
if (bytes_size + self.allocated_vram_bytes > self.child_allocator.device.def.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const raw = try self.child_allocator.allocTexture(desc);
|
||||
|
||||
self.tracked_textures.putAssumeCapacity(raw, desc);
|
||||
self.allocated_vram_bytes += bytes_size;
|
||||
|
||||
std.log.debug("Allocated Texture '{s}': {d} B (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(desc.label),
|
||||
bytes_size,
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
|
||||
return raw;
|
||||
}
|
||||
|
||||
@ -117,6 +158,12 @@ fn freeTexture(ctx: *anyopaque, raw: c.WGPUTexture) void {
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
self.allocated_vram_bytes -= bytes_size;
|
||||
|
||||
std.log.debug("Freed Texture '{s}' (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(desc.label),
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -125,13 +172,17 @@ fn allocTextureView(ctx: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTexture
|
||||
try self.tracked_views.ensureTotalCapacity(self.tracked_views.count() + 1);
|
||||
const raw = try self.child_allocator.allocTextureView(texture, desc);
|
||||
self.tracked_views.putAssumeCapacity(raw, desc);
|
||||
std.log.debug("Allocated Texture View '{s}'", .{viewStr(desc.label)});
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeTextureView(ctx: *anyopaque, raw: c.WGPUTextureView) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_views.remove(raw))
|
||||
if (self.tracked_views.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeTextureView(raw);
|
||||
const desc = kv.value;
|
||||
std.log.debug("Freed Texture View '{s}'", .{viewStr(desc.label)});
|
||||
}
|
||||
}
|
||||
|
||||
fn allocRenderPipeline(ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline {
|
||||
@ -139,13 +190,17 @@ fn allocRenderPipeline(ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) an
|
||||
try self.tracked_renders.ensureTotalCapacity(self.tracked_renders.count() + 1);
|
||||
const raw = try self.child_allocator.allocRenderPipeline(desc);
|
||||
self.tracked_renders.putAssumeCapacity(raw, desc);
|
||||
std.log.debug("Allocated Render Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeRenderPipeline(ctx: *anyopaque, raw: c.WGPURenderPipeline) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_renders.remove(raw))
|
||||
if (self.tracked_renders.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeRenderPipeline(raw);
|
||||
const desc = kv.value;
|
||||
std.log.debug("Freed Render Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
}
|
||||
}
|
||||
|
||||
fn allocComputePipeline(ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline {
|
||||
@ -153,11 +208,15 @@ fn allocComputePipeline(ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor)
|
||||
try self.tracked_computes.ensureTotalCapacity(self.tracked_computes.count() + 1);
|
||||
const raw = try self.child_allocator.allocComputePipeline(desc);
|
||||
self.tracked_computes.putAssumeCapacity(raw, desc);
|
||||
std.log.debug("Allocated Compute Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeComputePipeline(ctx: *anyopaque, raw: c.WGPUComputePipeline) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_computes.remove(raw))
|
||||
if (self.tracked_computes.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeComputePipeline(raw);
|
||||
const desc = kv.value;
|
||||
std.log.debug("Freed Compute Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,13 +1,13 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
|
||||
raw: c.WGPUBuffer,
|
||||
size: u64,
|
||||
usage: c.WGPUBufferUsage,
|
||||
gloc: GpuAllocator,
|
||||
def: GpuBufferDef,
|
||||
|
||||
const BufferUsage = enum(u64) {
|
||||
pub const GpuBufferUsage = enum(u64) {
|
||||
None = 0x0000000000000000,
|
||||
MapRead = 0x0000000000000001,
|
||||
MapWrite = 0x0000000000000002,
|
||||
@ -19,21 +19,34 @@ const BufferUsage = enum(u64) {
|
||||
Storage = 0x0000000000000080,
|
||||
Indirect = 0x0000000000000100,
|
||||
QueryResolve = 0x0000000000000200,
|
||||
|
||||
fn enumSetToWGPUBufferUsage(set: std.EnumSet(GpuBufferUsage)) c.WGPUBufferUsage {
|
||||
var use: u64 = 0;
|
||||
var iter = set.iterator();
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
return use;
|
||||
}
|
||||
};
|
||||
|
||||
pub fn init(gloc: GpuAllocator, size: u64, usage: std.EnumSet(BufferUsage)) !@This() {
|
||||
var use: u64 = 0;
|
||||
var iter = usage.iterator();
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
pub const GpuBufferDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
size: u64,
|
||||
usage: std.EnumSet(GpuBufferUsage),
|
||||
};
|
||||
|
||||
pub fn init(gloc: GpuAllocator, def: GpuBufferDef) !@This() {
|
||||
|
||||
// Automatically align the buffer size forward to a multiple of 4 bytes under the hood
|
||||
const aligned_size = std.mem.alignForward(u64, size, 4);
|
||||
const aligned_size = std.mem.alignForward(u64, def.size, 4);
|
||||
|
||||
const raw_handle = try gloc.allocBuffer(.{ .size = aligned_size, .usage = use });
|
||||
const raw_handle = try gloc.allocBuffer(.{
|
||||
.size = aligned_size,
|
||||
.usage = GpuBufferUsage.enumSetToWGPUBufferUsage(def.usage),
|
||||
.label = svOpt(def.label),
|
||||
});
|
||||
return .{
|
||||
.raw = raw_handle,
|
||||
.size = aligned_size,
|
||||
.usage = use,
|
||||
.def = def,
|
||||
.gloc = gloc,
|
||||
};
|
||||
}
|
||||
@ -68,9 +81,9 @@ pub fn load(
|
||||
) !void {
|
||||
const bytes = data.len * @sizeOf(T);
|
||||
|
||||
if (bytes == self.size) {
|
||||
if (bytes == self.def.size) {
|
||||
// Aligned path: direct download
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.size);
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.def.size);
|
||||
} else {
|
||||
// Unaligned path: Split the write into an aligned chunk and a padded remainder
|
||||
// to support arbitrary lengths without any allocations or large stack arrays.
|
||||
@ -88,37 +101,26 @@ pub fn load(
|
||||
}
|
||||
|
||||
/// GPU to CPU
|
||||
/// Buffer must have MapRead usage or returns error.BufferNotMappable.
|
||||
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
||||
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
||||
if (!self.def.usage.contains(.MapRead)) return error.BufferNotMappable;
|
||||
|
||||
const staging = try init(
|
||||
self.gloc,
|
||||
self.size,
|
||||
.initMany(&.{ .MapRead, .CopyDst }),
|
||||
);
|
||||
defer staging.deinit();
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(self.gloc.device.device, null) orelse return error.Encoder;
|
||||
c.wgpuCommandEncoderCopyBufferToBuffer(enc, self.raw, 0, staging.raw, 0, self.size);
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(self.gloc.device.queue, 1, &cmd);
|
||||
const out = try alloc.alloc(T, @divExact(self.def.size, @sizeOf(T)));
|
||||
|
||||
var mapped = false;
|
||||
staging.mapAsync(
|
||||
self.mapAsync(
|
||||
c.WGPUMapMode_Read,
|
||||
0,
|
||||
self.size,
|
||||
self.def.size,
|
||||
.{ .callback = onMapped, .userdata1 = &mapped },
|
||||
);
|
||||
while (!mapped) self.gloc.device.poll();
|
||||
|
||||
const ptr: [*]const T = @ptrCast(@alignCast(
|
||||
staging.getConstMappedRange(0, self.size),
|
||||
self.getConstMappedRange(0, self.def.size),
|
||||
));
|
||||
@memcpy(out[0..out.len], ptr[0..out.len]);
|
||||
staging.unmap();
|
||||
self.unmap();
|
||||
|
||||
return out;
|
||||
}
|
||||
@ -132,3 +134,20 @@ fn onMapped(
|
||||
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
|
||||
flag.* = (status == c.WGPUMapAsyncStatus_Success);
|
||||
}
|
||||
|
||||
/// GPU to GPU. Both buffers must be same size, src needs CopySrc, dst needs CopyDst.
|
||||
pub fn copy(src: @This(), dst: @This()) !void {
|
||||
if (src.def.size != dst.def.size) return error.SizeMismatch;
|
||||
|
||||
const copy_src: u64 = @intFromEnum(GpuBufferUsage.CopySrc);
|
||||
const copy_dst: u64 = @intFromEnum(GpuBufferUsage.CopyDst);
|
||||
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(src.def.usage)) & copy_src == 0) return error.SrcNotCopyable;
|
||||
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(dst.def.usage)) & copy_dst == 0) return error.DstNotWritable;
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(src.gloc.device.device, null) orelse return error.Encoder;
|
||||
c.wgpuCommandEncoderCopyBufferToBuffer(enc, src.raw, 0, dst.raw, 0, src.def.size);
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(src.gloc.device.queue, 1, &cmd);
|
||||
}
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
@ -11,6 +12,7 @@ pub const Binding = struct {
|
||||
};
|
||||
|
||||
pub const ComputeDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
bindings: []const Binding,
|
||||
workgroup_size: u32 = 256,
|
||||
max_workgroups: u32 = 65535,
|
||||
@ -33,7 +35,10 @@ pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: ComputeDef) !@This() {
|
||||
}) orelse return error.Shader;
|
||||
defer c.wgpuShaderModuleRelease(shader);
|
||||
|
||||
const pip = try gloc.allocComputePipeline(.{ .compute = .{ .module = shader, .entryPoint = sv("main") } });
|
||||
const pip = try gloc.allocComputePipeline(.{
|
||||
.label = svOpt(def.label),
|
||||
.compute = .{ .module = shader, .entryPoint = sv("main") },
|
||||
});
|
||||
|
||||
return .{
|
||||
.gloc = gloc,
|
||||
@ -69,7 +74,7 @@ pub fn run(
|
||||
const buf = @field(args, field.name);
|
||||
const el_size = self.def.bindings[i].element_size;
|
||||
if (el_size > 0) {
|
||||
elements_count = @intCast(buf.size / el_size);
|
||||
elements_count = @intCast(buf.def.size / el_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -80,7 +85,7 @@ pub fn run(
|
||||
const el_size = self.def.bindings[i].element_size;
|
||||
if (el_size > 0) {
|
||||
const expected_min_bytes = @as(u64, elements_count) * el_size;
|
||||
if (buf.size < expected_min_bytes)
|
||||
if (buf.def.size < expected_min_bytes)
|
||||
return error.BufferTooSmall;
|
||||
}
|
||||
}
|
||||
@ -98,7 +103,7 @@ pub fn run(
|
||||
.binding = @intCast(i),
|
||||
.buffer = buf.raw,
|
||||
.offset = 0,
|
||||
.size = buf.size, // Size exposes the fully allocated length
|
||||
.size = buf.def.size, // Size exposes the fully allocated length
|
||||
};
|
||||
entry_count += 1;
|
||||
}
|
||||
@ -108,11 +113,11 @@ pub fn run(
|
||||
defer if (info_buf) |b| b.deinit();
|
||||
|
||||
if (self.def.append_info_buffer) {
|
||||
info_buf = try GpuBuffer.init(
|
||||
gloc,
|
||||
@sizeOf(u32),
|
||||
.initMany(&.{ .Uniform, .CopyDst }),
|
||||
);
|
||||
info_buf = try GpuBuffer.init(gloc, .{
|
||||
.size = @sizeOf(u32),
|
||||
.usage = .initMany(&.{ .Uniform, .CopyDst }),
|
||||
.label = "compute_info_buffer",
|
||||
});
|
||||
c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.?.raw, 0, &elements_count, @sizeOf(u32));
|
||||
|
||||
entries_buf[entry_count] = .{
|
||||
|
||||
@ -1,20 +1,17 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
|
||||
// TODO: Make Allocator more zig like
|
||||
// - GpuDevice can return a GpuAllocator that just allocate and nothing else
|
||||
// - From this GpuAllocator, can create a GpuArena like std.heap.ArenaAllocator.init(allocator)
|
||||
// - Rename GpuArenaAllocator too
|
||||
|
||||
const Ctx = struct {
|
||||
adapter: c.WGPUAdapter = null,
|
||||
device: c.WGPUDevice = null,
|
||||
};
|
||||
|
||||
const GpuDeviceConfig = struct {
|
||||
const GpuDeviceDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
/// VRAM limit. Default 2 GB
|
||||
vram_bytes_limit: u64 = 2 * 1024 * 1024 * 1024,
|
||||
power_preference: enum(c_uint) {
|
||||
@ -31,9 +28,9 @@ device: c.WGPUDevice,
|
||||
queue: c.WGPUQueue,
|
||||
limits: c.WGPULimits,
|
||||
|
||||
config: GpuDeviceConfig,
|
||||
def: GpuDeviceDef,
|
||||
|
||||
pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
pub fn init(def: GpuDeviceDef) !@This() {
|
||||
const instance = c.wgpuCreateInstance(
|
||||
&std.mem.zeroes(c.WGPUInstanceDescriptor),
|
||||
) orelse return error.NoInstance;
|
||||
@ -42,13 +39,25 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
var ctx = Ctx{};
|
||||
_ = c.wgpuInstanceRequestAdapter(
|
||||
instance,
|
||||
&.{ .powerPreference = @intFromEnum(config.power_preference) },
|
||||
&.{ .powerPreference = @intFromEnum(def.power_preference) },
|
||||
.{ .callback = onAdapter, .userdata1 = &ctx },
|
||||
);
|
||||
c.wgpuInstanceProcessEvents(instance);
|
||||
const adapter = ctx.adapter orelse return error.NoAdapter;
|
||||
errdefer c.wgpuAdapterRelease(adapter);
|
||||
|
||||
var adapter_info = std.mem.zeroes(c.WGPUAdapterInfo);
|
||||
_ = c.wgpuAdapterGetInfo(adapter, &adapter_info);
|
||||
|
||||
std.log.info("=== WebGPU Device Initialized ===", .{});
|
||||
if (adapter_info.device.length > 0 and adapter_info.device.data != null) {
|
||||
std.log.info(" Device Name : {s}", .{adapter_info.device.data[0..adapter_info.device.length]});
|
||||
}
|
||||
if (adapter_info.architecture.length > 0 and adapter_info.architecture.data != null) {
|
||||
std.log.info(" Architecture : {s}", .{adapter_info.architecture.data[0..adapter_info.architecture.length]});
|
||||
}
|
||||
std.log.info(" Backend Type : {d}", .{adapter_info.backendType});
|
||||
|
||||
var supported_features = std.mem.zeroes(c.WGPUSupportedFeatures);
|
||||
c.wgpuAdapterGetFeatures(adapter, &supported_features);
|
||||
|
||||
@ -56,6 +65,11 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
supported_limits.nextInChain = null;
|
||||
if (c.wgpuAdapterGetLimits(adapter, &supported_limits) != 1) return error.FailedToGetAdapterLimits;
|
||||
|
||||
std.log.info(" Max Buf Size : {d} MB", .{supported_limits.maxBufferSize / 1024 / 1024});
|
||||
std.log.info(" Max Storage : {d} MB", .{supported_limits.maxStorageBufferBindingSize / 1024 / 1024});
|
||||
std.log.info(" Max Workgroup: X: {d}, Y: {d}, Z: {d}", .{ supported_limits.maxComputeWorkgroupSizeX, supported_limits.maxComputeWorkgroupSizeY, supported_limits.maxComputeWorkgroupSizeZ });
|
||||
std.log.info(" VRAM Budget : {d} MB", .{def.vram_bytes_limit / 1024 / 1024});
|
||||
|
||||
var has_f16 = false;
|
||||
for (0..supported_features.featureCount) |i| {
|
||||
if (supported_features.features[i] == c.WGPUFeatureName_ShaderF16) {
|
||||
@ -63,6 +77,8 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
std.log.info(" Shader F16 : {}", .{has_f16});
|
||||
std.log.info("=================================", .{});
|
||||
|
||||
var feature_buf = [_]c.WGPUFeatureName{c.WGPUFeatureName_ShaderF16};
|
||||
const required_features: []const c.WGPUFeatureName =
|
||||
@ -70,7 +86,7 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
|
||||
const device_descriptor = c.WGPUDeviceDescriptor{
|
||||
.nextInChain = null,
|
||||
.label = sv("TensorCompilerDevice"),
|
||||
.label = svOpt(def.label),
|
||||
.requiredFeatureCount = required_features.len,
|
||||
.requiredFeatures = if (required_features.len > 0) required_features.ptr else null,
|
||||
.requiredLimits = &supported_limits,
|
||||
@ -89,7 +105,7 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
.device = device,
|
||||
.queue = c.wgpuDeviceGetQueue(device),
|
||||
.limits = supported_limits,
|
||||
.config = config,
|
||||
.def = def,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
@ -12,6 +13,7 @@ pub const Binding = struct {
|
||||
};
|
||||
|
||||
pub const GpuRenderDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
bindings: []const Binding = &.{},
|
||||
/// The surface texture format we are rendering to (e.g., BGRA8Unorm)
|
||||
texture_format: GpuTextureFormat,
|
||||
@ -68,6 +70,7 @@ pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||
|
||||
// 3. Compile the Complete Render Pipeline
|
||||
const pip = try gloc.allocRenderPipeline(.{
|
||||
.label = svOpt(def.label),
|
||||
.vertex = .{
|
||||
.module = shader,
|
||||
.entryPoint = sv(def.vertex_entry),
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
|
||||
|
||||
pub const GpuTextureDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
size: c.WGPUExtent3D,
|
||||
usage: std.EnumSet(GpuTextureUsage),
|
||||
format: GpuTextureFormat,
|
||||
@ -21,6 +23,7 @@ pub fn init(gloc: GpuAllocator, def: GpuTextureDef) !@This() {
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
|
||||
const desc = c.WGPUTextureDescriptor{
|
||||
.label = svOpt(def.label),
|
||||
.usage = use,
|
||||
.dimension = c.WGPUTextureDimension_2D,
|
||||
.size = def.size,
|
||||
@ -51,7 +54,11 @@ pub fn bytesSizeRow(self: @This()) u32 {
|
||||
|
||||
/// Return a GpuBuffer containing a copy of the texture.
|
||||
pub fn buffCopy(self: @This(), gloc: GpuAllocator) !GpuBuffer {
|
||||
const buf = try GpuBuffer.init(gloc, self.bytesSize(), .initMany(&.{ .CopyDst, .CopySrc }));
|
||||
const buf = try GpuBuffer.init(gloc, .{
|
||||
.size = self.bytesSize(),
|
||||
.usage = .initMany(&.{ .CopyDst, .CopySrc }),
|
||||
.label = "texture_copy_buffer",
|
||||
});
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
@ -102,38 +109,52 @@ pub fn load(
|
||||
) !void {
|
||||
const bytes = data.len * @sizeOf(T);
|
||||
|
||||
if (bytes == self.size) {
|
||||
// Aligned path: direct download
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.size);
|
||||
} else {
|
||||
// Unaligned path: Split the write into an aligned chunk and a padded remainder
|
||||
// to support arbitrary lengths without any allocations or large stack arrays.
|
||||
const aligned_part = (bytes / 4) * 4;
|
||||
if (aligned_part > 0) {
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, aligned_part);
|
||||
}
|
||||
|
||||
var remainder_buf: [4]u8 = .{ 0, 0, 0, 0 };
|
||||
const data_bytes = std.mem.sliceAsBytes(data);
|
||||
@memcpy(remainder_buf[0 .. bytes - aligned_part], data_bytes[aligned_part..bytes]);
|
||||
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, aligned_part, &remainder_buf, 4);
|
||||
}
|
||||
c.wgpuQueueWriteTexture(
|
||||
self.gloc.device.queue,
|
||||
&.{
|
||||
.texture = self.raw,
|
||||
.mipLevel = 0,
|
||||
.origin = .{ .x = 0, .y = 0, .z = 0 },
|
||||
.aspect = c.WGPUTextureAspect_All,
|
||||
},
|
||||
data.ptr,
|
||||
bytes,
|
||||
&.{
|
||||
.offset = 0,
|
||||
.bytesPerRow = self.bytesSizeRow(),
|
||||
.rowsPerImage = self.def.size.height,
|
||||
},
|
||||
&self.def.size,
|
||||
);
|
||||
}
|
||||
|
||||
// GPU to CPU
|
||||
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
||||
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
||||
|
||||
const staging = try init(
|
||||
self.gloc,
|
||||
self.size,
|
||||
.initMany(&.{ .MapRead, .CopyDst }),
|
||||
);
|
||||
const staging = try init(self.gloc, .{
|
||||
.size = self.size,
|
||||
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
||||
.label = "texture_read_staging",
|
||||
});
|
||||
defer staging.deinit();
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(self.gloc.device.device, null) orelse return error.Encoder;
|
||||
c.wgpuCommandEncoderCopyBufferToBuffer(enc, self.raw, 0, staging.raw, 0, self.size);
|
||||
const src_copy = c.WGPUTexelCopyTextureInfo{
|
||||
.texture = self.raw,
|
||||
.mipLevel = 0,
|
||||
.origin = .{ .x = 0, .y = 0, .z = 0 },
|
||||
.aspect = c.WGPUTextureAspect_All,
|
||||
};
|
||||
const dst_copy = c.WGPUTexelCopyBufferInfo{
|
||||
.buffer = staging.raw,
|
||||
.layout = .{
|
||||
.offset = 0,
|
||||
.bytesPerRow = self.bytesSizeRow(),
|
||||
.rowsPerImage = self.def.size.height,
|
||||
},
|
||||
};
|
||||
c.wgpuCommandEncoderCopyTextureToBuffer(enc, &src_copy, &dst_copy, &self.def.size);
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
|
||||
@ -1,11 +1,13 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTexture = @import("lib.zig").GpuTexture;
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
|
||||
|
||||
pub const GpuViewDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
usage: std.EnumSet(GpuTextureUsage) = .empty,
|
||||
format: GpuTextureFormat = .Undefined,
|
||||
};
|
||||
@ -19,6 +21,7 @@ pub fn init(gloc: GpuAllocator, texture: GpuTexture, def: GpuViewDef) !@This() {
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
|
||||
const raw = try gloc.allocTextureView(texture.raw, .{
|
||||
.label = svOpt(def.label),
|
||||
.format = @intFromEnum(def.format),
|
||||
.usage = use,
|
||||
.mipLevelCount = 1,
|
||||
|
||||
@ -3,3 +3,17 @@ pub const c = @cImport(@cInclude("wgpu.h"));
|
||||
pub fn sv(s: []const u8) c.WGPUStringView {
|
||||
return .{ .data = s.ptr, .length = s.len };
|
||||
}
|
||||
|
||||
/// Allows safely passing an optional Zig string to a WebGPU string view.
|
||||
pub fn svOpt(s: ?[]const u8) c.WGPUStringView {
|
||||
if (s) |str| return sv(str);
|
||||
return .{ .data = null, .length = 0 };
|
||||
}
|
||||
|
||||
/// Helper to print a WGPUStringView in your logs.
|
||||
pub fn viewStr(view: c.WGPUStringView) []const u8 {
|
||||
if (view.data != null and view.length > 0) {
|
||||
return view.data[0..view.length];
|
||||
}
|
||||
return "unnamed";
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user