adrien
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fc57bee3af
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Created GpuPrimitiveTolopogy to replace c.WGPUPrimitiveTopology
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2026-05-20 09:37:46 +02:00 |
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adrien
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32f5d2b828
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Added GpuTexture tied to arena like buffer
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2026-05-20 09:14:54 +02:00 |
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adrien
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ad3fcf2592
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Basic working circle render pipeline
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2026-05-19 21:58:14 +02:00 |
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adrien
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e467539f6e
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Renamed GpuProcess to GpuCompute
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2026-05-19 21:15:31 +02:00 |
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adrien
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d2b0735540
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Moved all f32 out of GpuXxxx to all be in Vec
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2026-05-18 15:35:38 +02:00 |
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adrien
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f5daf66784
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Changed GpuAllocator to be like std.mem.Allocator
Now it is 2 ptr and I created a GpuArena. Point is to be like Zig, a
const allocator and a var arena that track everything.
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2026-05-18 14:07:28 +02:00 |
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adrien
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01bc0954b0
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Update lib.zig
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2026-05-17 21:20:35 +02:00 |
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adrien
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915c5cea65
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Removed _pip_add and scale to a pipelines struct
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2026-05-17 20:16:19 +02:00 |
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adrien
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4725723d42
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REleted gpu.zig and created a lib.zig to output a module
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2026-05-15 10:27:45 +02:00 |
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