Splited GpuAllocator into GpuAllocator and GpuDevice
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d57968d6df
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cef6155f41
@ -1,69 +1,24 @@
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const std = @import("std");
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const sh = @import("shaders.zig");
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const GpuDevice = @import("GpuDevice.zig");
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const c = @import("c.zig").c;
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const GpuAllocator = @This();
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device: GpuDevice,
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cpu_allocator: std.mem.Allocator,
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instance: c.WGPUInstance,
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adapter: c.WGPUAdapter,
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device: c.WGPUDevice,
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queue: c.WGPUQueue,
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tracked_buffers: std.AutoHashMap(c.WGPUBuffer, void),
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pipelines: struct {
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add: c.WGPUComputePipeline,
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},
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pub fn init(cpu_allocator: std.mem.Allocator) !GpuAllocator {
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const instance = c.wgpuCreateInstance(
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&std.mem.zeroes(c.WGPUInstanceDescriptor),
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) orelse return error.NoInstance;
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errdefer c.wgpuInstanceRelease(instance);
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var ctx = Ctx{};
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_ = c.wgpuInstanceRequestAdapter(
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instance,
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&.{ .powerPreference = c.WGPUPowerPreference_HighPerformance },
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.{ .callback = onAdapter, .userdata1 = &ctx },
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);
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c.wgpuInstanceProcessEvents(instance);
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const adapter = ctx.adapter orelse return error.NoAdapter;
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errdefer c.wgpuAdapterRelease(adapter);
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// --- QUERY HARDWARE LIMITS ---
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var supported_limits = std.mem.zeroes(c.WGPULimits);
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supported_limits.nextInChain = null;
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// Fetch what your physical graphic card can actually handle
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if (c.wgpuAdapterGetLimits(adapter, &supported_limits) != 1) return error.FailedToGetAdapterLimits;
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const device_descriptor = c.WGPUDeviceDescriptor{
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.nextInChain = null,
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.label = sv("TensorCompilerDevice"),
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.requiredFeatureCount = 0,
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.requiredFeatures = null,
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.requiredLimits = &supported_limits,
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};
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_ = c.wgpuAdapterRequestDevice(
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adapter,
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&device_descriptor,
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.{ .callback = onDevice, .userdata1 = &ctx },
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);
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c.wgpuInstanceProcessEvents(instance);
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const device = ctx.device orelse return error.NoDevice;
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pub fn init(cpu_allocator: std.mem.Allocator, device: GpuDevice) !GpuAllocator {
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return .{
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.cpu_allocator = cpu_allocator,
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.instance = instance,
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.adapter = adapter,
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.device = device,
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.queue = c.wgpuDeviceGetQueue(device),
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.cpu_allocator = cpu_allocator,
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.tracked_buffers = .init(cpu_allocator),
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.pipelines = .{
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.add = try buildPipeline(device, sh.SHADER_ADD),
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.add = try buildPipeline(device.device, sh.SHADER_ADD),
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},
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};
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}
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@ -79,11 +34,6 @@ pub fn deinit(self: *GpuAllocator) void {
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c.wgpuBufferRelease(buf);
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}
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self.tracked_buffers.deinit();
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c.wgpuQueueRelease(self.queue);
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c.wgpuDeviceRelease(self.device);
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c.wgpuAdapterRelease(self.adapter);
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c.wgpuInstanceRelease(self.instance);
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}
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pub fn registerBuffer(
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@ -91,7 +41,7 @@ pub fn registerBuffer(
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bytes: u64,
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usage: c.WGPUBufferUsage,
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) !c.WGPUBuffer {
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const buf = c.wgpuDeviceCreateBuffer(self.device, &.{
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const buf = c.wgpuDeviceCreateBuffer(self.device.device, &.{
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.usage = usage,
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.size = bytes,
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}) orelse return error.BufferAlloc;
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@ -107,59 +57,6 @@ pub fn unregisterAndDestroyBuffer(self: *GpuAllocator, buf: c.WGPUBuffer) void {
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}
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}
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// ── Internal ─────────────────────────────────────────────────────────────
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pub fn makeBuffer(
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self: *GpuAllocator,
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bytes: u64,
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usage: c.WGPUBufferUsage,
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) !c.WGPUBuffer {
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return c.wgpuDeviceCreateBuffer(self.device, &.{
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.usage = usage,
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.size = bytes,
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}) orelse error.BufferAlloc;
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}
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/// Poll until GPU work completes. Use after submit if you need CPU sync.
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pub fn poll(self: *GpuAllocator) void {
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_ = c.wgpuDevicePoll(self.device, 1, null);
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}
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const Ctx = struct {
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adapter: c.WGPUAdapter = null,
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device: c.WGPUDevice = null,
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};
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fn onAdapter(
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status: c.WGPURequestAdapterStatus,
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adapter: c.WGPUAdapter,
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_: c.WGPUStringView,
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userdata1: ?*anyopaque,
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_: ?*anyopaque,
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) callconv(.c) void {
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if (status != c.WGPURequestAdapterStatus_Success) {
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std.log.err("Adapter request failed (status={d})", .{status});
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return;
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}
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const ctx: *Ctx = @ptrCast(@alignCast(userdata1.?));
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ctx.adapter = adapter;
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}
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fn onDevice(
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status: c.WGPURequestDeviceStatus,
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device: c.WGPUDevice,
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_: c.WGPUStringView,
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userdata1: ?*anyopaque,
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_: ?*anyopaque,
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) callconv(.c) void {
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if (status != c.WGPURequestDeviceStatus_Success) {
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std.log.err("Device request failed (status={d})", .{status});
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return;
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}
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const ctx: *Ctx = @ptrCast(@alignCast(userdata1.?));
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ctx.device = device;
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}
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fn buildPipeline(device: c.WGPUDevice, wgsl: []const u8) !c.WGPUComputePipeline {
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var wgsl_src = c.WGPUShaderSourceWGSL{
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.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
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107
src/GpuDevice.zig
Normal file
107
src/GpuDevice.zig
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@ -0,0 +1,107 @@
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const std = @import("std");
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const sh = @import("shaders.zig");
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const c = @import("c.zig").c;
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const Ctx = struct {
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adapter: c.WGPUAdapter = null,
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device: c.WGPUDevice = null,
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};
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const GpuAllocator = @This();
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instance: c.WGPUInstance,
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adapter: c.WGPUAdapter,
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device: c.WGPUDevice,
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queue: c.WGPUQueue,
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pub fn init() !GpuAllocator {
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const instance = c.wgpuCreateInstance(
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&std.mem.zeroes(c.WGPUInstanceDescriptor),
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) orelse return error.NoInstance;
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errdefer c.wgpuInstanceRelease(instance);
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var ctx = Ctx{};
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_ = c.wgpuInstanceRequestAdapter(
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instance,
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&.{ .powerPreference = c.WGPUPowerPreference_HighPerformance },
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.{ .callback = onAdapter, .userdata1 = &ctx },
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);
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c.wgpuInstanceProcessEvents(instance);
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const adapter = ctx.adapter orelse return error.NoAdapter;
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errdefer c.wgpuAdapterRelease(adapter);
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// --- QUERY HARDWARE LIMITS ---
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var supported_limits = std.mem.zeroes(c.WGPULimits);
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supported_limits.nextInChain = null;
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// Fetch what your physical graphic card can actually handle
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if (c.wgpuAdapterGetLimits(adapter, &supported_limits) != 1) return error.FailedToGetAdapterLimits;
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const device_descriptor = c.WGPUDeviceDescriptor{
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.nextInChain = null,
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.label = sv("TensorCompilerDevice"),
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.requiredFeatureCount = 0,
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.requiredFeatures = null,
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.requiredLimits = &supported_limits,
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};
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_ = c.wgpuAdapterRequestDevice(
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adapter,
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&device_descriptor,
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.{ .callback = onDevice, .userdata1 = &ctx },
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);
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c.wgpuInstanceProcessEvents(instance);
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const device = ctx.device orelse return error.NoDevice;
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return .{
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.instance = instance,
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.adapter = adapter,
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.device = device,
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.queue = c.wgpuDeviceGetQueue(device),
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};
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}
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pub fn deinit(self: GpuAllocator) void {
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c.wgpuQueueRelease(self.queue);
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c.wgpuDeviceRelease(self.device);
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c.wgpuAdapterRelease(self.adapter);
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c.wgpuInstanceRelease(self.instance);
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}
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pub fn poll(self: *GpuAllocator) void {
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_ = c.wgpuDevicePoll(self.device, 1, null);
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}
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fn onAdapter(
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status: c.WGPURequestAdapterStatus,
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adapter: c.WGPUAdapter,
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_: c.WGPUStringView,
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userdata1: ?*anyopaque,
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_: ?*anyopaque,
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) callconv(.c) void {
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if (status != c.WGPURequestAdapterStatus_Success) {
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std.log.err("Adapter request failed (status={d})", .{status});
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return;
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}
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const ctx: *Ctx = @ptrCast(@alignCast(userdata1.?));
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ctx.adapter = adapter;
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}
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fn onDevice(
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status: c.WGPURequestDeviceStatus,
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device: c.WGPUDevice,
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_: c.WGPUStringView,
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userdata1: ?*anyopaque,
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_: ?*anyopaque,
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) callconv(.c) void {
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if (status != c.WGPURequestDeviceStatus_Success) {
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std.log.err("Device request failed (status={d})", .{status});
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return;
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}
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const ctx: *Ctx = @ptrCast(@alignCast(userdata1.?));
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ctx.device = device;
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}
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fn sv(s: []const u8) c.WGPUStringView {
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return .{ .data = s.ptr, .length = s.len };
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}
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16
src/Mat.zig
16
src/Mat.zig
@ -26,7 +26,7 @@ pub fn load(
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c.WGPUBufferUsage_Storage | c.WGPUBufferUsage_CopyDst | c.WGPUBufferUsage_CopySrc,
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);
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c.wgpuQueueWriteBuffer(gloc.queue, buf.raw, 0, data.ptr, bytes);
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c.wgpuQueueWriteBuffer(gloc.device.queue, buf.raw, 0, data.ptr, bytes);
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return .{ .buf = buf, .rows = rows, .cols = cols };
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}
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@ -74,12 +74,12 @@ pub fn read(self: Mat, gloc: *GpuAllocator, alloc: std.mem.Allocator) ![]f32 {
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);
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defer staging.deinit();
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const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device, null) orelse return error.Encoder;
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const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
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c.wgpuCommandEncoderCopyBufferToBuffer(enc, self.buf.raw, 0, staging.raw, 0, bytes);
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const cmd = c.wgpuCommandEncoderFinish(enc, null);
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defer c.wgpuCommandEncoderRelease(enc);
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defer c.wgpuCommandBufferRelease(cmd);
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c.wgpuQueueSubmit(gloc.queue, 1, &cmd);
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c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
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var mapped = false;
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staging.mapAsync(
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@ -88,7 +88,7 @@ pub fn read(self: Mat, gloc: *GpuAllocator, alloc: std.mem.Allocator) ![]f32 {
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bytes,
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.{ .callback = onMapped, .userdata1 = &mapped },
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);
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while (!mapped) gloc.poll();
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while (!mapped) gloc.device.poll();
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const ptr: [*]const f32 = @ptrCast(@alignCast(
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staging.getConstMappedRange(0, bytes),
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@ -137,7 +137,7 @@ fn dispatch2in1out(
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defer info_buf.deinit();
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// Write the number of elements *in this chunk* to the uniform buffer
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c.wgpuQueueWriteBuffer(gloc.queue, info_buf.raw, 0, ¤t_chunk_elements, @sizeOf(u32));
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c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.raw, 0, ¤t_chunk_elements, @sizeOf(u32));
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// Bind only the sub-slice for this chunk using `.offset` and `.size`
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const entries = [_]c.WGPUBindGroupEntry{
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@ -164,14 +164,14 @@ fn submitPass(
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const bgl = c.wgpuComputePipelineGetBindGroupLayout(pipeline, 0);
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defer c.wgpuBindGroupLayoutRelease(bgl);
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const bg = c.wgpuDeviceCreateBindGroup(gloc.device, &.{
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const bg = c.wgpuDeviceCreateBindGroup(gloc.device.device, &.{
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.layout = bgl,
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.entries = entries.ptr,
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.entryCount = entries.len,
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}) orelse return error.BindGroup;
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defer c.wgpuBindGroupRelease(bg);
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const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device, null) orelse
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const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse
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return error.Encoder;
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const pass = c.wgpuCommandEncoderBeginComputePass(enc, null);
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c.wgpuComputePassEncoderSetPipeline(pass, pipeline);
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@ -190,7 +190,7 @@ fn submitPass(
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const cmd = c.wgpuCommandEncoderFinish(enc, null);
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defer c.wgpuCommandEncoderRelease(enc);
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defer c.wgpuCommandBufferRelease(cmd);
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c.wgpuQueueSubmit(gloc.queue, 1, &cmd);
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c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
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}
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fn ceilDiv(n: usize, d: usize) usize {
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16
src/main.zig
16
src/main.zig
@ -1,9 +1,13 @@
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const std = @import("std");
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const GpuDevice = @import("GpuDevice.zig");
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const GpuAllocator = @import("GpuAllocator.zig");
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const Mat = @import("Mat.zig");
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pub fn main(init: std.process.Init) !void {
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var gloc = try GpuAllocator.init(init.gpa);
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const device = try GpuDevice.init();
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defer device.deinit();
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var gloc = try GpuAllocator.init(init.gpa, device);
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defer gloc.deinit();
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// Define the sizes you want to benchmark
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@ -15,11 +19,11 @@ pub fn main(init: std.process.Init) !void {
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65536,
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262144,
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1024 * 1024,
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4 * 1024 * 1024,
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4 * 4 * 1024 * 1024,
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4 * 4 * 4 * 1024 * 1024,
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4 * 4 * 4 * 4 * 1024 * 1024,
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4 * 4 * 4 * 4 * 2 * 1024 * 1024,
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// 4 * 1024 * 1024,
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// 4 * 4 * 1024 * 1024,
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// 4 * 4 * 4 * 1024 * 1024,
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// 4 * 4 * 4 * 4 * 1024 * 1024,
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// 4 * 4 * 4 * 4 * 2 * 1024 * 1024,
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};
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// Print table header
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