Working self contained rendering (simple circle)

This commit is contained in:
adrien
2026-05-20 11:46:06 +02:00
parent 545c4b98e9
commit af210e2fb2
9 changed files with 116 additions and 248 deletions
+40
View File
@@ -1,6 +1,7 @@
const std = @import("std");
const c = @import("utils.zig").c;
const GpuAllocator = @import("GpuAllocator.zig");
const GpuBuffer = @import("GpuBuffer.zig");
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
@@ -40,6 +41,45 @@ pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopa
return c.wgpuBufferGetConstMappedRange(self.raw, offset, size);
}
pub fn bytesSize(self: @This()) u32 {
return self.bytesSizeRow() * self.def.size.height;
}
pub fn bytesSizeRow(self: @This()) u32 {
return self.def.size.width * self.def.format.bytesPerPixel();
}
/// Return a GpuBuffer containing a copy of the texture.
pub fn buffCopy(self: @This(), gloc: GpuAllocator) !GpuBuffer {
const buf = try GpuBuffer.init(gloc, self.bytesSize(), .initMany(&.{ .CopyDst, .CopySrc }));
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
defer c.wgpuCommandEncoderRelease(enc);
const src_copy = c.WGPUTexelCopyTextureInfo{
.texture = self.raw,
.mipLevel = 0,
.origin = .{ .x = 0, .y = 0, .z = 0 },
.aspect = c.WGPUTextureAspect_All,
};
const dst_copy = c.WGPUTexelCopyBufferInfo{
.buffer = buf.raw,
.layout = .{
.offset = 0,
.bytesPerRow = self.bytesSizeRow(),
.rowsPerImage = self.def.size.height,
},
};
c.wgpuCommandEncoderCopyTextureToBuffer(enc, &src_copy, &dst_copy, &self.def.size);
const cmd = c.wgpuCommandEncoderFinish(enc, null);
defer c.wgpuCommandBufferRelease(cmd);
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
return buf;
}
pub fn mapAsync(
self: @This(),
mode: c.WGPUMapMode,