Changed GpuProcess to use a definition
Now GpuProcess isnt limited to 2 in, 1 out but to anything.
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@ -18,7 +18,17 @@ pub fn main(init: std.process.Init) !void {
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const gloc = grena.gpuAllocator();
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// 3. Load the WGSL compute pipeline
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const add_process = try GpuProcess.init(device, @embedFile("shaders/add.wgsl"));
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const add_process = try GpuProcess.init(
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device,
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@embedFile("shaders/add.wgsl"),
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.{
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.bindings = &.{
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.{ .element_size = @sizeOf(f16) },
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.{ .element_size = @sizeOf(f16) },
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.{ .element_size = @sizeOf(f16) },
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},
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},
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);
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defer add_process.deinit();
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// 4. Setup CPU data
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@ -49,7 +59,7 @@ pub fn main(init: std.process.Init) !void {
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// 7. Dispatch the Compute Process
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// We pass the data type (f16) to allow GpuProcess to calculate chunks correctly
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try add_process.run(gloc, f16, buf_a, buf_b, buf_out);
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try add_process.run(gloc, .{ buf_a, buf_b, buf_out });
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// 8. Map and copy the resulting buffer back to the CPU
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const out = try buf_out.read(allocator, f16);
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@ -1,6 +1,3 @@
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/// GpuProcess is just a pipeline with 2 inpout and 1 output
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/// for now, to see if I make it a bit more generic
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///
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const std = @import("std");
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const c = @import("utils.zig").c;
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const sv = @import("utils.zig").sv;
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@ -8,9 +5,25 @@ const GpuAllocator = @import("GpuAllocator.zig");
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const GpuBuffer = @import("GpuBuffer.zig");
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const GpuDevice = @import("GpuDevice.zig");
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pip: c.WGPUComputePipeline,
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pub const Binding = struct {
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/// Element size in bytes for this binding. E.g. @sizeOf(f32).
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/// If 0, no element-based size validation is performed for this buffer.
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element_size: u32 = 0,
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};
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pub fn init(device: GpuDevice, wgsl: []const u8) !@This() {
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pub const ProcessDef = struct {
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bindings: []const Binding,
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workgroup_size: u32 = 256,
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max_workgroups: u32 = 65535,
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/// If true, automatically adds a Uniform Buffer containing `elements_count` as a `u32`
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/// to the next available binding slot.
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append_info_buffer: bool = true,
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};
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pip: c.WGPUComputePipeline,
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def: ProcessDef,
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pub fn init(device: GpuDevice, wgsl: []const u8, def: ProcessDef) !@This() {
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var wgsl_src = c.WGPUShaderSourceWGSL{
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.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
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.code = sv(wgsl),
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@ -20,71 +33,117 @@ pub fn init(device: GpuDevice, wgsl: []const u8) !@This() {
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}) orelse return error.Shader;
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defer c.wgpuShaderModuleRelease(shader);
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return .{ .pip = c.wgpuDeviceCreateComputePipeline(device.device, &.{
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const pip = c.wgpuDeviceCreateComputePipeline(device.device, &.{
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.compute = .{ .module = shader, .entryPoint = sv("main") },
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}) orelse return error.Pipeline };
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}) orelse return error.Pipeline;
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return .{
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.pip = pip,
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.def = def,
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};
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}
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pub fn deinit(self: @This()) void {
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c.wgpuComputePipelineRelease(self.pip);
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}
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fn onMapped(
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status: c.WGPUMapAsyncStatus,
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_: c.WGPUStringView,
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userdata1: ?*anyopaque,
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_: ?*anyopaque,
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) callconv(.c) void {
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const flag: *bool = @ptrCast(@alignCast(userdata1.?));
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flag.* = (status == c.WGPUMapAsyncStatus_Success);
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}
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// Changed: gloc is passed by value instead of *GpuAllocator
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/// Execute the compute pass with arbitrary buffer bindings via a tuple.
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/// `override_elements_count` can be `null` to infer the dispatch count from the first checked buffer.
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/// Example: `try proc.run(gloc, null, .{ buf_a, buf_b, buf_out });`
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pub fn run(
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self: @This(),
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gloc: GpuAllocator,
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T: type,
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buf_a: GpuBuffer,
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buf_b: GpuBuffer,
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buf_out: GpuBuffer,
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args: anytype,
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) !void {
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const max_chunk_bytes: u64 = 1024 * 1024 * 1024; // 1 GB
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const type_info = @typeInfo(@TypeOf(args));
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if (type_info != .@"struct" or !type_info.@"struct".is_tuple)
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@compileError("Expected a tuple of GpuBuffers for args. E.g. .{ buf_a, buf_b }");
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const bytes = buf_a.size;
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var offset: u64 = 0;
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while (offset < bytes) {
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const current_chunk_bytes = @min(max_chunk_bytes, bytes - offset);
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const current_chunk_elements: u32 = @intCast(current_chunk_bytes / @sizeOf(T));
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const fields = type_info.@"struct".fields;
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if (fields.len != self.def.bindings.len) {
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std.log.err("Process expected {d} arguments, got {d}", .{ self.def.bindings.len, fields.len });
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return error.InvalidArgumentCount;
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}
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const info_buf = try GpuBuffer.init(
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var elements_count: u32 = 0;
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// Infer elements_count from the first arg with a defined element_size
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inline for (fields, 0..) |field, i| {
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if (elements_count == 0) {
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const buf = @field(args, field.name);
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const el_size = self.def.bindings[i].element_size;
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if (el_size > 0) {
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elements_count = @intCast(buf.size / el_size);
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}
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}
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}
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// Validate runtime buffer sizes before dispatching
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inline for (fields, 0..) |field, i| {
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const buf = @field(args, field.name);
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const el_size = self.def.bindings[i].element_size;
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if (el_size > 0) {
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const expected_min_bytes = @as(u64, elements_count) * el_size;
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if (buf.size < expected_min_bytes) {
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std.log.err("Argument {d} size mismatch: expected at least {d} bytes, got {d}", .{ i, expected_min_bytes, buf.size });
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return error.BufferTooSmall;
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}
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}
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}
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var entries_buf: [32]c.WGPUBindGroupEntry = undefined;
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var entry_count: usize = 0;
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// Unpack tuple into WebGPU BindGroupEntries
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inline for (fields, 0..) |field, i| {
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const buf = @field(args, field.name);
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if (@TypeOf(buf) != GpuBuffer) {
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@compileError("All arguments in the tuple must be of type GpuBuffer");
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}
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entries_buf[entry_count] = .{
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.binding = @intCast(i),
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.buffer = buf.raw,
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.offset = 0,
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.size = buf.size, // Size exposes the fully allocated length
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};
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entry_count += 1;
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}
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// Optional uniform dispatch buffer appended at the end
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var info_buf: ?GpuBuffer = null;
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defer if (info_buf) |b| b.deinit();
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if (self.def.append_info_buffer) {
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info_buf = try GpuBuffer.init(
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gloc,
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@sizeOf(u32),
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.initMany(&.{ .Uniform, .CopyDst }),
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);
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defer info_buf.deinit();
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c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.?.raw, 0, &elements_count, @sizeOf(u32));
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c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.raw, 0, ¤t_chunk_elements, @sizeOf(u32));
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const entries = [_]c.WGPUBindGroupEntry{
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.{ .binding = 0, .buffer = buf_a.raw, .offset = offset, .size = current_chunk_bytes },
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.{ .binding = 1, .buffer = buf_b.raw, .offset = offset, .size = current_chunk_bytes },
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.{ .binding = 2, .buffer = buf_out.raw, .offset = offset, .size = current_chunk_bytes },
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.{ .binding = 3, .buffer = info_buf.raw, .offset = 0, .size = @sizeOf(u32) },
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entries_buf[entry_count] = .{
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.binding = @intCast(entry_count),
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.buffer = info_buf.?.raw,
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.offset = 0,
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.size = @sizeOf(u32),
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};
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try submitPass(gloc, self.pip, &entries, current_chunk_elements);
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offset += current_chunk_bytes;
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}
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entry_count += 1;
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}
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const entries = entries_buf[0..entry_count];
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try submitPass(gloc, self.pip, entries, elements_count, self.def.workgroup_size, self.def.max_workgroups);
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}
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// Changed: gloc is passed by value instead of *GpuAllocator
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fn submitPass(
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gloc: GpuAllocator,
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pipeline: c.WGPUComputePipeline,
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entries: []const c.WGPUBindGroupEntry,
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n: usize,
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workgroup_size: u32,
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max_workgroups: u32,
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) !void {
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if (n == 0) return;
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const bgl = c.wgpuComputePipelineGetBindGroupLayout(pipeline, 0);
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defer c.wgpuBindGroupLayoutRelease(bgl);
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@ -95,17 +154,13 @@ fn submitPass(
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}) orelse return error.BindGroup;
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defer c.wgpuBindGroupRelease(bg);
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const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse
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return error.Encoder;
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const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
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const pass = c.wgpuCommandEncoderBeginComputePass(enc, null);
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c.wgpuComputePassEncoderSetPipeline(pass, pipeline);
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c.wgpuComputePassEncoderSetBindGroup(pass, 0, bg, 0, null);
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const WORKGROUP_SIZE = 256;
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const MAX_WORKGROUPS = 65535;
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const desired_workgroups = ceilDiv(n, WORKGROUP_SIZE);
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const dispatch_count = @min(desired_workgroups, MAX_WORKGROUPS);
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const desired_workgroups = ceilDiv(n, workgroup_size);
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const dispatch_count = @min(desired_workgroups, max_workgroups);
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c.wgpuComputePassEncoderDispatchWorkgroups(pass, @intCast(dispatch_count), 1, 1);
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c.wgpuComputePassEncoderEnd(pass);
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