Create a GpuTextureView
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+3
-16
@@ -2,16 +2,7 @@ const std = @import("std");
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const c = @import("utils.zig").c;
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const GpuAllocator = @import("GpuAllocator.zig");
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const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
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const GpuTextureUsage = enum(u64) {
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None = 0x0000000000000000,
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CopySrc = 0x0000000000000001,
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CopyDst = 0x0000000000000002,
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TextureBinding = 0x0000000000000004,
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StorageBinding = 0x0000000000000008,
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RenderAttachment = 0x0000000000000010,
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TransientAttachment = 0x0000000000000020,
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};
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const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
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pub const GpuTextureDef = struct {
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size: c.WGPUExtent3D,
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@@ -23,7 +14,6 @@ raw: c.WGPUTexture,
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gloc: GpuAllocator,
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def: GpuTextureDef,
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/// Allocates the underlying WebGPU handle and registers it to the parent GpuAllocator
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pub fn init(gloc: GpuAllocator, def: GpuTextureDef) !@This() {
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var use: u64 = 0;
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var iter = def.usage.iterator();
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@@ -42,17 +32,14 @@ pub fn init(gloc: GpuAllocator, def: GpuTextureDef) !@This() {
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return .{ .gloc = gloc, .raw = raw, .def = def };
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}
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/// Unregisters from the parent GpuAllocator and cleanly destroys GPU resources
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pub fn deinit(self: @This()) void {
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self.gloc.freeTexture(self.raw);
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}
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/// Native getConstMappedRange wrapper
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pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
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return c.wgpuBufferGetConstMappedRange(self.raw, offset, size);
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}
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/// Native mapAsync wrapper
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pub fn mapAsync(
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self: @This(),
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mode: c.WGPUMapMode,
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@@ -63,12 +50,11 @@ pub fn mapAsync(
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_ = c.wgpuBufferMapAsync(self.raw, mode, offset, size, callback_info);
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}
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/// Native unmap wrapper
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pub fn unmap(self: @This()) void {
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c.wgpuBufferUnmap(self.raw);
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}
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/// CPU to GPU.
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/// CPU to GPU
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pub fn load(
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self: @This(),
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T: type,
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@@ -95,6 +81,7 @@ pub fn load(
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}
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}
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// GPU to CPU
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pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
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const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
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