Added GpuTexture tied to arena like buffer
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@@ -58,7 +58,6 @@ pub fn init(device: GpuDevice, wgsl: []const u8, def: RenderDef) !@This() {
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.vertex = .{
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.module = shader,
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.entryPoint = sv(def.vertex_entry),
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.bufferCount = 0, // Assuming procedural drawing (like our circle!)
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},
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.primitive = .{
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.topology = def.topology,
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