# Simple raytracer using zig Project used to introduce me to Zig. Greatly inspired by [Ray Tracing in a Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html). Added multi-thread and other stuffs. ![alt text](https://git.bouvais.lu/adrien/zig-multi-thread-raytracer/raw/branch/main/image%20fullhd.png) ***Generated in 4200s on a Qualcomm X Elite 80.*** # Parameters They are all in `camera.zig`. ```zig // Resolution const aspect_ratio: f64 = 16.0 / 9.0; const image_width: usize = 2560; // Possible 128, 256, 512, 1024, 1280, 1920, 2560, 3840, 7680 const image_height: usize = image_width / aspect_ratio; // Ray precision const samples_per_pixel = 500; const max_depth = 50; // Camera lenses const defocus_angle = 0.6; const focus_dist = 10; const vfov = 20; // Camera position const lookfrom = vec3{ 13, 2, 3 }; const lookat = vec3{ 0, 0, 0 }; const vup = vec3{ 0, 1, 0 }; // Number of thread to use const n_threads_to_spawn = 100; ```