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README.md
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README.md
@ -1,173 +1,306 @@
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# zig_units
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**Compile-time dimensional analysis and physical quantities for Zig.**
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**Compile-time dimensional analysis for Zig.**
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`zig_units` lets you attach physical units to numeric values so that dimension mismatches (like adding distance to time) become **compile errors** rather than silent bugs.
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`zig_units` lets you attach physical units to numeric values so that
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dimension mismatches become *compile errors* rather than silent bugs.
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At runtime a `Quantity` is nothing but a single number — zero overhead.
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At runtime, a `Quantity` is just its underlying numeric value — **zero memory overhead.**
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```zig
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const velocity = distance.divBy(time); // Result type: L¹T⁻¹ ✓
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const error = mass.add(velocity); // COMPILE ERROR: M¹ != L¹T⁻¹
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```
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velocity = distance / time → L¹T⁻¹ ✓
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force = mass + velocity → compile error: M¹ ≠ L¹T⁻¹
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```
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**Requirements:** Zig `0.16.0`
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Requires **Zig 0.16** or later.
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---
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## Features
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- Seven SI base dimensions (`L M T I Tp N J`)
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- Full SI prefix support (`P T G M k h da d c m u n p f`)
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- Custom time aliases (`.min`, `.hour`, `.year`)
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- Automatic scale conversion on add/sub (finer unit wins)
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- `Quantity(T, dims, scales)` — scalar, any numeric backing type
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- `QuantityVec3` — three-component vector with the same guarantees
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- Unicode superscript formatting (`9.81m.s⁻²`)
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- Integer-safe square root for `Vec3.length()`
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- All dimension tracking happens at `comptime` — no runtime cost
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---
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## Installation
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### 1. Add as a Zig dependency
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### Add as a Zig dependency
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```bash
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zig fetch --save https://github.com/YOUR_USERNAME/zig_units/archive/refs/heads/main.tar.gz
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```
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### 2. Configure `build.zig`
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This adds an entry to your `build.zig.zon`. Then wire it up in your
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`build.zig`:
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```zig
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const zig_units = b.dependency("zig_units", .{
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.target = target,
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.target = target,
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.optimize = optimize,
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});
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// Add to your module or executable
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exe.root_module.addImport("units", zig_units.module("zig_units"));
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my_module.addImport("zig_units", zig_units.module("zig_units"));
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```
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### Local path (monorepo / development)
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```zig
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// build.zig.zon
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.dependencies = .{
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.zig_units = .{ .path = "../zig_units" },
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},
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```
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---
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## Quick Start: Using Predefined Quantities
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`units.Base` provides a clean way to instantiate common physical types without manually defining dimensions.
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## Quick start
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```zig
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const std = @import("std");
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const units = @import("units");
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const units = @import("zig_units");
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const Quantity = units.Quantity;
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const Dims = units.Dimensions;
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const Scales = units.Scales;
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pub fn main() !void {
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// Instantiate types for f32 backing
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const Meter = units.Base.Meter.Of(f32);
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const Second = units.Base.Second.Of(f32);
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const dist = Meter{ .value = 10.0 };
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const time = Second{ .value = 2.0 };
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// Define named unit types
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const Meter = Quantity(f32, Dims.init(.{ .L = 1 }), Scales.init(.{}));
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const KiloMeter= Quantity(f32, Dims.init(.{ .L = 1 }), Scales.init(.{ .L = .k }));
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const Second = Quantity(f32, Dims.init(.{ .T = 1 }), Scales.init(.{}));
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const MPerSec = Quantity(f32, Dims.init(.{ .L = 1, .T = -1 }), Scales.init(.{}));
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// Arithmetic is type-safe and creates the correct resulting dimension
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const vel = dist.divBy(time); // Type is Velocity (L/T)
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std.debug.print("Speed: {f}\n", .{vel}); // Output: 5m.s⁻¹
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}
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const dist = Meter{ .value = 100.0 };
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const t = Second{ .value = 5.0 };
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// Dimension is tracked automatically — vel has type L¹T⁻¹
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const vel = dist.divBy(t);
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// Convert to an explicit type (same dims required, compile error otherwise)
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const vel2 = vel.to(MPerSec);
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// Cross-scale addition: km + m → result in metres (finer scale)
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const km = KiloMeter{ .value = 1.0 };
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const sum = km.add(dist); // 1100 m
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```
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---
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## Defining Custom Quantities
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You aren't limited to the built-in library. You can define any physical quantity by specifying its **Dimensions**
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(powers of base units) and its **Scale** (SI prefixes).
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### 1. Create a custom dimension
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Dimensions are defined by 7 base SI units: `L` (Length), `M` (Mass), `T` (Time), `I` (Current), `Tp` (Temp), `N` (Substance), `J` (Intensity).
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```zig
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const Dims = units.Dimensions;
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const Scales = units.Scales;
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// Frequency is T⁻¹
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const FreqDims = Dims.init(.{ .T = -1 });
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// Force is M¹ L¹ T⁻²
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const ForceDims = Dims.init(.{ .M = 1, .L = 1, .T = -2 });
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```
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### 2. Create a custom Type
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Combine a numeric type, the dimensions, and a scale.
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```zig
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const Hertz = units.Quantity(f32, FreqDims, Scales.init(.{}));
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// A specialized scale: Millimeters per Second Squared
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const MmPerSecSq = units.Quantity(f32,
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Dims.init(.{ .L = 1, .T = -2 }),
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Scales.init(.{ .L = .m }) // .m = milli
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);
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```
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---
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## Unit Conversions
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The library handles SI prefixes (`k`, `m`, `u`, `n`, etc.) and time aliases (`.min`, `.hour`) automatically.
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When performing arithmetic between different scales, the **finer (smaller) scale wins** to preserve precision.
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```zig
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const KM = units.Base.Meter.Scaled(f32, Scales.init(.{ .L = .k })); // Kilometers
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const M = units.Base.Meter.Of(f32); // Meters
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const d1 = KM{ .value = 1.2 }; // 1.2 km
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const d2 = M{ .value = 300.0 }; // 300 m
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const total = d1.add(d2); // Result is 1500.0 (Meters)
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const final = total.to(KM); // Explicitly convert back to KM -> 1.5
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```
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---
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## Physical Vectors (Vec3)
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Physical quantities often come in 3D vectors (Position, Velocity, Force). Every `Quantity` type has a `.Vec3` alias built-in.
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```zig
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const Vec3M = units.Base.Meter.Of(f32).Vec3;
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const gravity = Vec3M{ .data = .{ 0, -9.81, 0 } };
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const pos = Vec3M.initDefault(0); // [0, 0, 0]
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// Vectors support standard operations
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const length = gravity.length(); // Returns f32: 9.81
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const double = gravity.scale(2.0);
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```
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You can also create a Vector of any length.
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Vec3 found in a Quantity is just a convenience.
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```zig
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const M = units.Base.Meter.Of(f32);
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const Vec10M = units.QuantityVec(10, Meter);
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const gravity = Vec10M.initDefault(1);
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const length = gravity.length(); // Returns f32: 1.0
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```
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---
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## SI Scales Reference
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| Prefix | Enum | Factor |
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| :--- | :--- | :--- |
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| **Kilo** | `.k` | 10³ |
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| **Mega** | `.M` | 10⁶ |
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| **Giga** | `.G` | 10⁹ |
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| **Milli** | `.m` | 10⁻³ |
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| **Micro** | `.u` | 10⁻⁶ |
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| **Minute**| `.min` | 60 |
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| **Hour** | `.hour`| 3,600 |
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---
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## API Summary
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## API reference
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### `Quantity(T, dims, scales)`
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- `.add(rhs)` / `.sub(rhs)`: Automatic scaling, requires same dimensions.
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- `.mulBy(rhs)` / `.divBy(rhs)`: Composes dimensions (e.g., $L \times L = L^2$).
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- `.scale(scalar)`: Multiply by a raw number (preserves dimensions).
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- `.to(OtherType)`: Safely convert between scales of the same dimension.
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- `.vec3()`: Create a 3D vector from a scalar.
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| Member | Kind | Description |
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|---|---|---|
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| `value` | field | The raw numeric value |
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| `ValueType` | comptime | Alias for `T` |
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| `dims` | comptime | The `Dimensions` of this type |
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| `scales` | comptime | The `Scales` of this type |
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| `Vec3` | comptime | The matching `QuantityVec3` type |
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| `add(rhs)` | fn | Same-dimension addition, finer scale |
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| `sub(rhs)` | fn | Same-dimension subtraction, finer scale |
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| `mulBy(rhs)` | fn | Multiplication, dims are added |
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| `divBy(rhs)` | fn | Division, dims are subtracted |
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| `scale(s: T)` | fn | Dimensionless scalar multiply |
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| `to(Dest)` | fn | Convert to another `Quantity` type (same dims) |
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| `vec3()` | fn | Broadcast scalar to a `Vec3` |
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| `format(writer)` | fn | Print `value + unit string` |
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### `QuantityVec3`
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Obtained via `SomeQuantity.Vec3`.
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| Member | Kind | Description |
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|---|---|---|
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| `x, y, z` | fields | The three components |
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| `zero` | comptime | `(0, 0, 0)` |
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| `one` | comptime | `(1, 1, 1)` |
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| `initDefault(v)` | fn | Broadcast scalar to all components |
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| `add(rhs)` | fn | Component-wise addition |
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| `sub(rhs)` | fn | Component-wise subtraction |
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| `mulBy(rhs)` | fn | Component-wise element-wise multiply |
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| `divBy(rhs)` | fn | Component-wise element-wise divide |
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| `mulByScalar(q)` | fn | Multiply by a scalar `Quantity` |
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| `divByScalar(q)` | fn | Divide by a scalar `Quantity` |
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| `scale(s: T)` | fn | Dimensionless scalar multiply |
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| `negate()` | fn | Negate all components |
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| `to(DestQ)` | fn | Convert to another vector quantity type |
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| `lengthSqr()` | fn | Squared Euclidean length (no sqrt) |
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| `length()` | fn | Euclidean length (integer-safe) |
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| `format(writer)` | fn | Print `(x, y, z) + unit string` |
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### `Dimensions`
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- `L`: Length (m)
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- `M`: Mass (g)
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- `T`: Time (s)
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- `I`: Current (A)
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- `Tp`: Temperature (K)
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- `N`: Amount (mol)
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- `J`: Intensity (cd)
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A comptime struct storing a signed exponent per SI base dimension.
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||||
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||||
```zig
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const Dims = @import("zig_units").Dimensions;
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// Acceleration: L¹ T⁻²
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||||
const accel_dims = Dims.init(.{ .L = 1, .T = -2 });
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||||
```
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||||
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||||
| Function | Description |
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||||
|---|---|
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||||
| `init(struct_literal)` | Create from named exponents; unset dims default to 0 |
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||||
| `initFill(val: i8)` | Set all exponents to `val` |
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| `get(dim)` | Read a single exponent |
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| `set(dim, val)` | Write a single exponent |
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| `add(a, b)` | Component-wise sum (for `mulBy`) |
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| `sub(a, b)` | Component-wise difference (for `divBy`) |
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| `eql(a, b)` | Equality check |
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| `str()` | Comptime human-readable string, e.g. `"L1T-2"` |
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### `Scales`
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A comptime struct storing a `UnitScale` per SI base dimension.
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||||
```zig
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const Scales = @import("zig_units").Scales;
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// Kilometres per nanosecond
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const spd_scales = Scales.init(.{ .L = .k, .T = .n });
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||||
```
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||||
| `UnitScale` variant | Factor |
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||||
|---|---|
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||||
| `.P` | ×10¹⁵ |
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| `.T` | ×10¹² |
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||||
| `.G` | ×10⁹ |
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| `.M` | ×10⁶ |
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| `.k` | ×10³ |
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| `.h` | ×10² |
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| `.da` | ×10¹ |
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| `.none` | ×1 |
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| `.d` | ×10⁻¹ |
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| `.c` | ×10⁻² |
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| `.m` | ×10⁻³ |
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| `.u` | ×10⁻⁶ |
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| `.n` | ×10⁻⁹ |
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| `.p` | ×10⁻¹² |
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| `.f` | ×10⁻¹⁵ |
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||||
| `.min` | ×60 (seconds) |
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| `.hour` | ×3 600 |
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||||
| `.year` | ×31 536 000 |
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|
||||
---
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||||
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||||
## Examples
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||||
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||||
### Kinematics
|
||||
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||||
```zig
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const Meter = Quantity(f64, Dims.init(.{ .L = 1 }), Scales.init(.{}));
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||||
const Second = Quantity(f64, Dims.init(.{ .T = 1 }), Scales.init(.{}));
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||||
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||||
const pos = Meter{ .value = 200.0 };
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||||
const time = Second{ .value = 8.0 };
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||||
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||||
const vel = pos.divBy(time); // L¹T⁻¹ — 25 m/s
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||||
const accel = vel.divBy(time); // L¹T⁻² — 3.125 m/s²
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||||
```
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||||
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||||
### Cross-scale addition
|
||||
|
||||
```zig
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const KM = Quantity(i64, Dims.init(.{ .L = 1 }), Scales.init(.{ .L = .k }));
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||||
const M = Quantity(i64, Dims.init(.{ .L = 1 }), Scales.init(.{}));
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||||
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||||
const a = KM{ .value = 2 }; // 2 km
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||||
const b = M{ .value = 500 }; // 500 m
|
||||
|
||||
const sum = a.add(b); // result scale = metres (finer) → 2500 m
|
||||
```
|
||||
|
||||
### Time conversion
|
||||
|
||||
```zig
|
||||
const Hour = Quantity(i64, Dims.init(.{ .T = 1 }), Scales.init(.{ .T = .hour }));
|
||||
const Minute = Quantity(i64, Dims.init(.{ .T = 1 }), Scales.init(.{ .T = .min }));
|
||||
const Second = Quantity(i64, Dims.init(.{ .T = 1 }), Scales.init(.{}));
|
||||
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||||
const h = Hour{ .value = 2 };
|
||||
const min = h.to(Minute); // 120
|
||||
const sec = min.to(Second); // 7200
|
||||
```
|
||||
|
||||
### Vec3 velocity
|
||||
|
||||
```zig
|
||||
const Meter = Quantity(f32, Dims.init(.{ .L = 1 }), Scales.init(.{}));
|
||||
const Second = Quantity(f32, Dims.init(.{ .T = 1 }), Scales.init(.{}));
|
||||
|
||||
const pos = Meter.Vec3{ .x = 30.0, .y = 60.0, .z = 90.0 };
|
||||
const time = Second{ .value = 3.0 };
|
||||
|
||||
const vel = pos.divByScalar(time); // Vec3 with dims L¹T⁻¹
|
||||
const dist = vel.length(); // Euclidean length
|
||||
```
|
||||
|
||||
### Dimension mismatch — compile error
|
||||
|
||||
```zig
|
||||
const Meter = Quantity(f32, Dims.init(.{ .L = 1 }), Scales.init(.{}));
|
||||
const Second = Quantity(f32, Dims.init(.{ .T = 1 }), Scales.init(.{}));
|
||||
|
||||
const d = Meter{ .value = 5.0 };
|
||||
const t = Second{ .value = 2.0 };
|
||||
|
||||
// This will NOT compile:
|
||||
const bad = d.add(t); // error: Dimension mismatch in add: L1 vs T1
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Running the tests
|
||||
|
||||
```bash
|
||||
zig build test
|
||||
```
|
||||
|
||||
The test suite covers scalar and vector arithmetic, cross-scale operations,
|
||||
conversion chains, negative values, formatting, and an optional benchmark
|
||||
(`"Comprehensive Benchmark: All Ops × All Types"`).
|
||||
|
||||
---
|
||||
|
||||
## Project layout
|
||||
|
||||
```
|
||||
zig_units/
|
||||
├── build.zig # Build script; exposes the "zig_units" module
|
||||
├── build.zig.zon # Package manifest
|
||||
├── src/
|
||||
│ ├── main.zig # Quantity, QuantityVec3, tests
|
||||
│ ├── Dimensions.zig # SI base dimensions + comptime arithmetic
|
||||
│ ├── Scales.zig # SI prefixes + scale helpers
|
||||
│ └── helper.zig # Internal utilities (isInt, printSuperscript)
|
||||
└── README.md
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Design notes
|
||||
|
||||
**Why comptime parameters?** Zig's `comptime` means the compiler can
|
||||
evaluate all dimension arithmetic before any machine code is generated.
|
||||
Two quantities with mismatched dimensions simply fail to compile —
|
||||
there is no runtime overhead and no need for exception handling.
|
||||
|
||||
**Scale selection on arithmetic.** When two operands have different
|
||||
scales (e.g. km and m), `zig_units` automatically picks the finer
|
||||
(smaller-factor) scale for the result. This prevents silent precision
|
||||
loss at the cost of an automatic rescaling of both operands.
|
||||
|
||||
**Integer backing types.** Division uses an `f64` intermediate and
|
||||
rounds back to the integer type. For best accuracy, prefer `f32`/`f64`
|
||||
for quantities that will be divided frequently.
|
||||
|
||||
---
|
||||
|
||||
## License
|
||||
|
||||
MIT — see `LICENSE` for details.
|
||||
|
||||
@ -13,7 +13,7 @@ pub fn QtyNamespace(comptime d: anytype) type {
|
||||
|
||||
/// Creates a Quantity of this dimension using default scales.
|
||||
/// Example: const V = Quantities.Velocity.Base(f32);
|
||||
pub fn Of(comptime T: type) type {
|
||||
pub fn Base(comptime T: type) type {
|
||||
return Quantity(T, dims, Scales.init(.{}));
|
||||
}
|
||||
|
||||
@ -95,7 +95,7 @@ pub const SurfaceTension = QtyNamespace(.{ .M = 1, .T = -2 }); // Corrected from
|
||||
|
||||
test "BaseQuantities - Core dimensions instantiation" {
|
||||
// Basic types via generic wrappers
|
||||
const M = Meter.Of(f32);
|
||||
const M = Meter.Base(f32);
|
||||
const distance = M{ .value = 100.0 };
|
||||
try std.testing.expectEqual(100.0, distance.value);
|
||||
try std.testing.expectEqual(1, M.dims.get(.L));
|
||||
@ -110,8 +110,8 @@ test "BaseQuantities - Core dimensions instantiation" {
|
||||
}
|
||||
|
||||
test "BaseQuantities - Kinematics equations" {
|
||||
const d = Meter.Of(f32){ .value = 50.0 };
|
||||
const t = Second.Of(f32){ .value = 2.0 };
|
||||
const d = Meter.Base(f32){ .value = 50.0 };
|
||||
const t = Second.Base(f32){ .value = 2.0 };
|
||||
|
||||
// Velocity = Distance / Time
|
||||
const v = d.divBy(t);
|
||||
@ -128,7 +128,7 @@ test "BaseQuantities - Dynamics (Force and Work)" {
|
||||
// 10 kg
|
||||
const m = Gramm.Scaled(f32, Scales.init(.{ .M = .k })){ .value = 10.0 };
|
||||
// 9.8 m/s^2
|
||||
const a = Acceleration.Of(f32){ .value = 9.8 };
|
||||
const a = Acceleration.Base(f32){ .value = 9.8 };
|
||||
|
||||
// Force = mass * acceleration
|
||||
const f = m.mulBy(a);
|
||||
@ -136,15 +136,15 @@ test "BaseQuantities - Dynamics (Force and Work)" {
|
||||
try std.testing.expect(Force.dims.eql(@TypeOf(f).dims));
|
||||
|
||||
// Energy (Work) = Force * distance
|
||||
const distance = Meter.Of(f32){ .value = 5.0 };
|
||||
const distance = Meter.Base(f32){ .value = 5.0 };
|
||||
const energy = f.mulBy(distance);
|
||||
try std.testing.expectEqual(490000, energy.value);
|
||||
try std.testing.expect(Energy.dims.eql(@TypeOf(energy).dims));
|
||||
}
|
||||
|
||||
test "BaseQuantities - Electric combinations" {
|
||||
const current = ElectricCurrent.Of(f32){ .value = 2.0 }; // 2 A
|
||||
const time = Second.Of(f32){ .value = 3.0 }; // 3 s
|
||||
const current = ElectricCurrent.Base(f32){ .value = 2.0 }; // 2 A
|
||||
const time = Second.Base(f32){ .value = 3.0 }; // 3 s
|
||||
|
||||
// Charge = Current * time
|
||||
const charge = current.mulBy(time);
|
||||
|
||||
@ -14,4 +14,3 @@ test {
|
||||
_ = @import("BaseQuantities.zig");
|
||||
_ = @import("helper.zig");
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user